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Thread: Chapter Four - Exploration Reveal

  1. #76
    This does look more interesting. (I'll still miss the old parallax discovery method from early beta though. )

    I'll reserve judgement until I've seen a demonstration of it live.

  2. #77
    So we need to send out these micro probes to scan a planet or can we also just fly with our ship and suface scanner around and get the same results?

    Other than that, sounds great so far.

  3. #78
    Sounds pretty great so far, finally some actual game systems for exploring. Looking forward to seeing how this works when we can fiddle with it for real

  4. #79
    Question !

    Can we probe Uranus ?

  5. #80
    Remove Random USS Spawning: You will now be able to use your skill to locate signal sources rather than rely on luck. you will have the ability to identify a USS from anywhere in the system and then explore and discover these locations.

    Some way to make the sensors help on finding USS's?
    Give some purpose to the weight that sensors have besides combat =)

    Just a suggestion tho.

  6. #81
    My first impression of reading the Exploration update is an entirely positive one. The new mechanics seem to flesh out the existing ones nicely, giving commanders always something to do but not something that would become annoying. Of course, to fully understand precisely how the new scanning mechanic operates it will have to be seen & tried but it does sound a good step in the right direction.

    Regarding USSs, this also sounds like a major quality of life improvement that, if I've understood correctly, will result in commanders no longer spending possibly 30 minutes orbiting planets waiting for a mission USS to spawn (it will appear with the scan). If this is the case it is a most welcome change & will make many mission types a lot more enjoyable imho.

    Thanks for the hard work, sounding good,
    CMDR Justinian Octavius

  7. #82
    Originally Posted by Genar-Hofoen View Post (Source)
    Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

    What you've done here looks great and probably is great.

    Until you have to do this 10's, 100's, 1000's of times.

    The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

    Body discovery is currently quick. This new system is going to make it very slow.

    This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.
    I agree with this. This new mechanics should have been a new layer behind the existent ones, not replace them.

  8. #83
    Sounds really good, I like the mixture of skill, new visual overlay, having a sense of exploration plus the tools to find things on planets sound satisfying to use.

    The USS tweak will make us feel like we are searching rather than waiting for something to spawn in a system.

    I wonder if we cant find what we need in a system if we need to relog or re jump or if we can travel across a system and keep finding new emissions???

  9. Click here to go to the next staff post in this thread. #84
    Originally Posted by Rubbernuke View Post (Source)
    How does this affect CZ / PP combat areas- are they unaffected and visible <1000L/s as normal, or do we look for them?
    You can now use the discovery scanner to find them no matter where they are in the system. It's important to note that you still discover USS, CZ etc if you fly close to them in supercruise.

  10. #85
    Originally Posted by marx View Post (Source)
    I have mixed feelings about this. Most of the changes and additions sound pretty good. However, if the D-scanners' ability to give you the system map goes away - the above does imply that, no? - then it'll be much more time-consuming to find the valuable and interesting planets than it is today. Or will we still be able to see the system map at a glance as it currently is, and will just have to use the new gameplay to pinpoint, further interrogate and map the bodies?

    Also, about the probes and first mapping: will we be able to map bodies which we can't (yet) land on, or will they be on landables only?

    To put it another way, let's see an example. Right now, I jump into a system, fire my ADS and look at the system map while scooping fuel. I can see at a glance what kind of bodies there are in the system, and can fly close to them if I wish.
    Now, in the new system, will I still be able to call up the "old" system map, or will I have to spend much more time to find out what bodies there might be in the system?

    After all, let's not forget that many systems only contain lots of uniform, uninteresting bodies.


    Other than this, it all sounds pretty good. The "first mapped by" is a nice touch, too. Oh, and please include the first discoverer and first mapper(?) information in the journal files!
    This is a good point ... I know a lot of people take a quick look at the system map while scooping to see if there's earth likes, water worlds, etc worth scanning. It's basically how many people travel ... jump, honk, scoop, check ... jump, honk, scoop, check. Although it's great that there's all this new gameplay around "honk" and "check" it's also gonna really shake things up if that old method is no longer gonna work (i.e. if you can't efficiently explore as you travel).

    When I first read the OP the first phrase that came to my mind (with a wry smile) was ... be careful what you wish for, you might get it!

  11. #86
    Will scanning the nav beacon reveal the system?

  12. #87
    Originally Posted by Will Flanagan View Post (Source)
    The initial 'honk' will just reveal the entry star. As you use the to explore, more stellar bodies will be revealed as you find them, which will then populate the system map.
    That's ridiculous then, talk about time sinks. Why not keep it as it is with the honk and use the tools to map what you want to look at in more detail.

    As you described it its nothing more than a glorified srv.

  13. #88
    Originally Posted by Genar-Hofoen View Post (Source)
    Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

    What you've done here looks great and probably is great.

    Until you have to do this 10's, 100's, 1000's of times.

    The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

    Body discovery is currently quick. This new system is going to make it very slow.

    This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.
    This is what im worried about too. I would like to see at least some kind of list after initial honk, maybe first in info panel, just like in second picture and than the same list in system map.

    List will provide just some very basic information about bodies that are in system, maybe like this.

    Metallic - 1x
    WW - 2x
    ELW - 1x
    Icy - 3x
    Class III GG - 4x

    Just list, no pictures, those will be added after you make this new frequency thingy exploration technique. This way we will know if it is worth to detail scan the whole system.

  14. #89
    Cant wait for this now! Very happy

  15. #90
    What will be the differences between the Basic, Intermediate, and Advanced Discovery Scanners post-update?

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