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Thread: UBOAT

  1. #16
    Originally Posted by Goose4291 View Post (Source)
    Cheers for that, but I must be going blind, as I can only see the German copy of their manual being available.
    I may be misunderstanding you but everything’s in English to me.
    The one thing I find very exciting is the 12-14 things that can be modded directly into the SH3.exe with a click of a button. Very slick.

  2. #17
    All i have to say is that I am looking for a good damage model. I just want to be able to break ships in half by carefully selecting aimpoint, calculating solutions and setting the proper depth of a torpedo. This was SH III best feature - it was good gameplay to set up intercepts, anticipate course and move in for the kill and get out again.

    Top memory of SH III (LSH mod): 1st patrol in a type II. Contact in heavy sea and thickest of fog by passive sonar. Without sight I set up an intercept and finally made contact visually in under a mile distance. Target was still barely visible, but predicted course was good enough for a hit. Never saw it sink, but I could hear it.

  3. #18
    I got a lot (big lot!) of play time in the whole SH series for a lot of years.
    Just did a W10 reinstall over the weekend and, this thread getting me motivated, just reinstalled SH3 and have a GWX install and a LSH install. Now if I just had too much time on my hands to play!

  4. #19
    Originally Posted by Navigare Necesse Est View Post (Source)
    All i have to say is that I am looking for a good damage model. I just want to be able to break ships in half by carefully selecting aimpoint, calculating solutions and setting the proper depth of a torpedo. This was SH III best feature - it was good gameplay to set up intercepts, anticipate course and move in for the kill and get out again.
    not quite the same, but in naval action you can aim at the waterline (causing leaks), pick off cannons (sort of), demast (all of them, med, high or low), stern rake and hurl balls through the whole length of the hull causing splinter mayhem to the tripulation inside. the damage model is pretty good. worth a torpedo. plus you get to be a pirate! (not yet really).

  5. #20
    Originally Posted by zn˘rt View Post (Source)
    not quite the same, but in naval action you can aim at the waterline (causing leaks), pick off cannons (sort of), demast (all of them, med, high or low), stern rake and hurl balls through the whole length of the hull causing splinter mayhem to the tripulation inside. the damage model is pretty good. worth a torpedo. plus you get to be a pirate! (not yet really).
    Oh yes. I remember sinking some pirate gankers with a Mercury on a popular route. Carronades make big holes. All I can remember was waiting for the right moment and shoving them in. I had inferior ship in speed, but I could count on the greed and lust to kill, so I made me appear limp and trying to flee, until opening for a killshot in their bellies. Two I took with me - the third was too catious to lure - he ran off and I followed him for ten minutes for a final salute. We used to organise gank raids to lure pirate fleets out of their harbour and then do maximum damage. Some big battles were fought. #frigatesarebest-f..therest

  6. #21
    Originally Posted by Navigare Necesse Est View Post (Source)
    Oh yes. I remember sinking some pirate gankers with a Mercury on a popular route. Carronades make big holes. All I can remember was waiting for the right moment and shoving them in. I had inferior ship in speed, but I could count on the greed and lust to kill, so I made me appear limp and trying to flee, until opening for a killshot in their bellies. Two I took with me - the third was too catious to lure - he ran off and I followed him for ten minutes for a final salute. We used to organise gank raids to lure pirate fleets out of their harbour and then do maximum damage. Some big battles were fought. #frigatesarebest-f..therest


    not playing much lately, i'm giving it a short rest but i will be back for sure ... with my jolly roger! same nick so if we meet someday please wave between shots!

  7. #22

  8. #23
    I wonder if it will get the same level of "special snowflake" censoring that I have been seeing a lot of in recent WW II games.

  9. #24
    Originally Posted by Demascus View Post (Source)
    I wonder if it will get the same level of "special snowflake" censoring that I have been seeing a lot of in recent WW II games.
    Bearing in mind 2005's unmodded Silent Hunter 3 is devoid of historically accurate symbology, what do you mean by 'special snowflake' censoring?

  10. #25
    It seems Germany has now relaxed ban on the use of symbology in historic games, so it may well include the historic use of these controversial symbols.

    https://www.rockpapershotgun.com/201...es--ban-eased/

    Mind you in the PC gaming space its never been much of an issue anyway since modders always seem to add them quickly enough for those that wish to use them.

    I will be keeping an eye on this sim, hopefully it turns out to be a worthy successor to the Silent Hunter series.

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