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Thread: Mercenary NPCs

  1. #16
    Originally Posted by Oss133 View Post (Source)
    No NPC wingmen in Open. Problem solved.
    That would work, but I don't have any use for a wingman in solo. If that were the case, I'm happy for him to stay in his fighter bay and he therefore doesn't need a ship.

  2. #17
    Originally Posted by Aashenfox View Post (Source)
    Would be great to be able to put my crewman in his own ship an have him escort, but....

    ...pvp balance. It would not only be a mightmare, but it would change the meta so that you absolutely HAD to fly with a wingman and two fully engineered ships, etc.

    Lovely idea but honestly unimplementable.
    That's the point, it would change meta, but not make PvP impossible. Meta for meta PvP has changed so much that it is pointless to raise it as point. Game will change, people will addapt.

  3. #18
    Originally Posted by Cmdr Eagleboy View Post (Source)
    That's the point, it would change meta, but not make PvP impossible. Meta for meta PvP has changed so much that it is pointless to raise it as point. Game will change, people will addapt.
    As said above, NPC wingmen could simply replace slots for human wingmen. Either fly with your friends or fly with your NPCs, or both but you won't get more than 4 ships in a wing. If anything it would make PvP more balanced and ganking more difficult.
    Theoretically 4 people could meet and bring their NPC wings but without wing beacons and stuff coordination would be pretty difficult. And again, people can already bring 4 wings consisting of 16 CMDRs and fight a single opponent. I fail to see how this becomes a problem simply because you can now bring NPCs with you instead of (potentially more powerful) humans.

  4. #19
    Originally Posted by GreyAreaUK View Post (Source)
    I'm not against the idea, but how would it work across systems? If you had a Python with a 30Ly jump range and you hire an Eagle with a 9Ly jump range you're going to have to wait for them to catch up. A lot.
    That's easy. They can just get one of those FDLs that used to follow my Asp back from Robigo...

  5. #20
    Originally Posted by Aashenfox View Post (Source)
    That would work, but I don't have any use for a wingman in solo. If that were the case, I'm happy for him to stay in his fighter bay and he therefore doesn't need a ship.
    Glad you are happy with the status quo but I got jumped by three Anacondas the other day. I barely made it out alive.

  6. #21
    Originally Posted by GreyAreaUK View Post (Source)
    I'm not against the idea, but how would it work across systems? If you had a Python with a 30Ly jump range and you hire an Eagle with a 9Ly jump range you're going to have to wait for them to catch up. A lot.
    Add some lore handwavium. They can somehow use the sphere you are in while jumping and get the same jumprange.

  7. #22
    Originally Posted by Red Anders View Post (Source)
    That's easy. They can just get one of those FDLs that used to follow my Asp back from Robigo...
    *laugh* ah yes, I've seen that fella as well. How does​ he get ahead of me all the time?

  8. #23
    You'd be lucky to have a single NPC wingman/wingwoman that lasts a single fight, given Frontier's foresight for sustainability here.

    At the end of the day, you're simply better off alone- because not only does an SLF NPC steal half of your combat XP- they're not even guaranteed to last a single engagement in combat. Until Frontier wishes to actually make NPC crew a "thing", we're just "waisting" our credits on NPC crew.

  9. #24
    Originally Posted by Oss133 View Post (Source)
    Glad you are happy with the status quo but I got jumped by three Anacondas the other day. I barely made it out alive.
    I promise this is not intended as a brag, just a statement to illustrate how difficult 'difficulty' is for FD... I deliberately collect up mission hunters and assassination targets in one instance where I can. I would usually try to corale a couple of hunter anacondas as well as a corvette mission target, to minimise supercruise time, whereupon I take them all out together with my chieftain. Whereas in my T9, I'm constantly looking over my shoulder.

    As for getting 'jumped' by three anacondas, you must have been a VERY naughty boy. If you go into threat 6 or higher USSes, that's your lookout.

  10. #25
    Originally Posted by Aashenfox View Post (Source)
    I promise this is not intended as a brag, just a statement to illustrate how difficult 'difficulty' is for FD... I deliberately collect up mission hunters and assassination targets in one instance where I can. I would usually try to corale a couple of hunter anacondas as well as a corvette mission target, to minimise supercruise time, whereupon I take them all out together with my chieftain. Whereas in my T9, I'm constantly looking over my shoulder.

    As for getting 'jumped' by three anacondas, you must have been a VERY naughty boy. If you go into threat 6 or higher USSes, that's your lookout.
    And this is all fine. I get that some feel that FD would drop the the ball on this (see, it's a balance metaphor) but arguing against something being added to the game because you don't personally want it or because the devs might not get it right is not really very constructive or valid.

    I don't want multiplayer or realtime mission timers but others do so we have them and I am ok with that.

  11. #26
    Originally Posted by Oss133 View Post (Source)
    And this is all fine. I get that some feel that FD would drop the the ball on this (see, it's a balance metaphor) but arguing against something being added to the game because you don't personally want it or because the devs might not get it right is not really very constructive or valid.

    I don't want multiplayer or realtime mission timers but others do so we have them and I am ok with that.
    Originally Posted by Aashenfox View Post (Source)
    Would be great to be able to put my crewman in his own ship an have him escort, but....

    ...pvp balance. It would not only be a mightmare, but it would change the meta so that you absolutely HAD to fly with a wingman and two fully engineered ships, etc.

    Lovely idea but honestly unimplementable.
    Nope, my post definitely didn't say anything about 'because FD will get it wrong'. The problem is practical, not theoretical.

  12. #27
    Originally Posted by Aashenfox View Post (Source)
    Nope, my post definitely didn't say anything about 'because FD will get it wrong'. The problem is practical, not theoretical.
    Originally Posted by Aashenfox View Post (Source)
    ...just a statement to illustrate how difficult 'difficulty' is for FD...
    No but I felt this one implied it. My apologies if I was mistaken.

    But my point still stands.

  13. #28
    Originally Posted by Oss133 View Post (Source)
    No but I felt this one implied it. My apologies if I was mistaken.

    But my point still stands.
    OK, fair comment, albeit slightly out of context, my point also remains that a rewrite of the game rules to accommodate this is not feasible and I'm generally not in favor of game modes having exclusive features, sorry for not being clearer and any other misunderstanding.

  14. #29
    Originally Posted by Aashenfox View Post (Source)
    OK, fair comment, albeit slightly out of context, my point also remains that a rewrite of the game rules to accommodate this is not feasible and I'm generally not in favor of game modes having exclusive features, sorry for not being clearer and any other misunderstanding.
    Sorry, but NPC wingmen is not a rewrite of the game rules in a game that already includes player wingmen, and game modes already have exclusive features in that Solo does not have player wingmen or multicrew.

    Greater interaction with NPCs generally would go a long way improve "mah immurshun" so I would welcome any steps in that direction.

  15. #30
    Originally Posted by Oss133 View Post (Source)
    Sorry, but NPC wingmen is not a rewrite of the game rules in a game that already includes player wingmen, and game modes already have exclusive features in that Solo does not have player wingmen or multicrew.

    Greater interaction with NPCs generally would go a long way improve "mah immurshun" so I would welcome any steps in that direction.
    I definitely agree! I would go for:

    Having the crew sit on the ship bridge when they're there.
    Not be a total waste of combat experience and credits (a balance should be struck, I don't want a free lunch)
    Not instadie if I screw up (completely forget they were on board once and was messing around in an asteroid field in the gunship, that's how I lost the first one)

    I would then be in favour of further improvements, however, I don't see how we can work in having them fly ships without rewriting the rules of engagement. Every existing scenario would need to be made more difficult, because, who wouldn't fly with a wingman escorting them if they could? Who wouldn't just send the wingman into the battle and watch netflix? In the current game, a crew of Elite capability can survive a multi-ship engagement and put out serious dps in a tiny fighter. In a chieftain I could have them play the game for me. That's just pve. IT would also immediately rewrite the pvp metagame to one where you need a wingman and subsequently another fully engineered ship with potentially complimenting loadouts becoming a thing, such as having your wingman apply the corrosive debuff freeing you to use something more effective, etc, and while I find that attractive, I'm sure many here don't want the game going in that direction, not least of all FD themselves who have proven over and over they want Elite to be accessible. I do call that a rewrite, of combat at least.

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