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Thread: Loving the new depot feature for cargo missions

  1. #46
    Originally Posted by GeneralIdea1964 View Post (Source)
    It can be very profitable.
    Quite challenging too especially at higher levels. I was getting dangerous or even deadly anacondas attacking frequently.
    And wow betide you if you have two cargoes at the same time. Two high ships attacked at same time.
    Hi-waked out with ship in tatters more than the once.
    Lots of fun.
    😁
    Yes, so much fun. I had four partials in my hold on the final run of a session that started off with ~10 96-180t missions, and it was a long series of chain interdictions for the last 10Ls, with a second attacker jumping into one of the instances. But, I got a good number of mats from dead condas - thermic alloys, CDC, etc. I don't see a downside - manual filling (instead of insta-fill) is better for me, especially if you're accepting lots of missions in one go and want to choose where to start.

  2. #47
    I like it but don't know why the UI only tells me what I've already delivered, instead of what I still need to obtain.
    It's been that way since they introduced the wing missions.
    Bizarre...

  3. #48
    Echo what the majority of you guys have said.

    It's made a huge difference to my new game early income. Credit to the devs.

  4. #49
    Seconded, this is a good quality of life improvement.

  5. #50
    Originally Posted by EUS View Post (Source)
    Accepted a couple missions, went to destination only to find out my cargo was empty. Oops.
    So while i like being able to do partial runs, I'm still unsure as to why after 4 yrs we are manually adding the cargo instead of it just filling our hold.
    Well in this case it's because one of the points of the new depot system is that you may not want to fill your hold with the cargo from a particular mission at the moment and the game can't tap into your brainwaves to work that out.

  6. #51
    Fair enough.
    However, there's got to be a module for that.

  7. #52
    Originally Posted by mossfoot View Post (Source)
    I noticed one problem, though. If I take partial cargo, the source station doesn't show up in my system bodies list for when I have to get the other half. Anyone else have that problem?
    It's an error.

    Think FD said somewhere they'll address it.

    For now you can just stick a bookmark on the source system while the mission is active.

  8. #53
    Originally Posted by EUS View Post (Source)
    Fair enough.
    However, there's got to be a module for that.
    It's part of next year's scanner package.


    On thread, I like this change. It added some nice fine-tuning of cargo arrangements for mission work as well as my BGS gameplay. No more missing out on a useful or profitable mission or set of missions because you were 1T shy or some such. I can get the most value - credits, influence/rep, and mats-wise - out of what's currently available on the board according to my needs on those items, instead of being limited to what I can select given my current holdspace.

    Much more based now on how much time I have available to complete what I take, and I'd rather have the chance and risk to fail a whole wack of missions than not be allowed to take them at all. This gives us the chance to fail at the highest going pay rates.

    This has to be a boon to a pilot with a cargo vessel as their secondary workhorse; a lot less missed opportunity for a quick cash grab when those large-value short-hauls pop onto the board while you're out and about. Pull the gig, go pick up your white van, cash in. Also useful for mat hunting via missions.

  9. #54
    So after spending a few more days trading, the bugs/inefficiencies I notice most are:

    Sticky cargo loading/unloading: For some reasons when I hold down the button for cargo to load or unload there's a decent chance it will simply stop at some point and I have to press it again. If this happens close to being complete there's a chance I'll think it is complete and leave without realizing my mistake.

    Doubling up effort: Currently, you accept the mission, and then, rather than being taken to the cargo depot you are then sent to the mission depot instead. You then have to select the mission again to go to the cargo depot. It would work better if you went to the depot first, but this isn't a huge deal. In fact, if you're taking several missions I could imagine it working to your advantage in terms of getting what you want, then prioritizing what you take this time around (but you could just as easily back out of the cargo depot to do that).

    Unnecessary extra steps: Right now when you go to the cargo depot, you need to press up to get to the loading bar, then start loading/unloading. Every time. There are literally no other choices, so why force you to go up to the only choice? It should just start off in that section once you enter the screen, so you can quickly load as much as you want. I don't mind loading it up one at a time as it currently is (other than the sticky factor), since it feels a bit more like you're managing cargo, but a load/unload all option might be appreciated by some.

    Mission origin not shown:
    I mentioned this early on. If you're bouncing between several missions with partial loads, you need to keep track in your head which system or station you took the mission from (or, as someone suggested, bookmark it). They should add another icon to indicate mission origin (since the destination is indicated by a wireframe globe, perhaps a wireframe globe of a different color, or a different symbol?)

    Not applying to other missions: As mentioned elsewhere, this mechanic needs to apply to all mission types involving cargo. It could make pirating and salvage missions more interesting (and allow for larger amounts to be asked for and therefore bigger payouts).


    But overall it's a good system. I just spent the other day in one system shuttling between three stations using it, sometimes with full orders, sometimes with partial loads. Felt like proper space trucking

  10. #55
    its definitely a very good improvement, the only thing I miss is a "take all cargo" button.

  11. #56
    Just make sure you don't load up from the depot in a Large ship and then realise that the destination is an outpost with no Large landing pads. You might not be able to switch to a smaller ship if either you don't have one, or its cargo capacity is less than your current cargo. In this case you have to abandon the mission(s).

  12. #57
    Originally Posted by Tifu View Post (Source)
    Large ships should be able carry shuttle craft to ferry goods to outposts. They wouldn't be able to refuel or repair just to keep the balance right between small ships and big ships.

    There's more to life than SLF's - even the Anaconda in an older description was described to have a special upgrade which would let it carry a Sidewinder.
    I like this idea but instead of you carrying the shuttle all outposts should be equipped with them to ‘port’ your cargo. Of course this would be for a fee, let’s say 20% of your mission payout, unfortunately the outcry of dismay at allowing the ‘big’ ships access to outposts would be of epic proportions and a headache FD could well do without.

  13. #58
    Important Safety Tips:

    Never Fly Anything That Cannot Land At An Outpost.

    If You Are Over Three Missions Deep, You Will Forget At Least One.

    No Matter How Cool Splitting Loads Up Is, You Will Eventually Lose One- And Pay The Price.

    Stacking Multiple Loads Means Stacking Multiple Enemies.

    Courier Missions Pay Peanuts, But You Don't Need To Go Back To Get The Message. Cargo Does, Now.

    I hope you enjoyed that.

  14. #59
    Originally Posted by Ralph Vargr View Post (Source)
    Important Safety Tips:

    Never Fly Anything That Cannot Land At An Outpost.

    If You Are Over Three Missions Deep, You Will Forget At Least One.

    No Matter How Cool Splitting Loads Up Is, You Will Eventually Lose One- And Pay The Price.

    Stacking Multiple Loads Means Stacking Multiple Enemies.

    Courier Missions Pay Peanuts, But You Don't Need To Go Back To Get The Message. Cargo Does, Now.

    I hope you enjoyed that.
    All good advice. Yeah, I don't do more than three missions at a time. Got a Krait set up to carry 120 tons (a common mission number for single loads, along with 144). I always check for courier missions going the same way as me

    Which reminds me:

    If you see a courier mission that is for half a million credits - it WILL be over 100,000LS from the star you arrive at

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