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Thread: On-the-fly summary of Chapter 4 Exploration Livestream

  1. #1

    On-the-fly summary of Chapter 4 Exploration Livestream

    • Beyond: The Final Chapter.
    • All about going back to the core, “What makes Elite Elite?”
    • Sizes of Chapters 2 and 3 allowed the majority of team to work on Chapter 4
    • All about shoring up the foundations outside Combat.
    • Exploration tools aren’t just for explorers.
    • Tonight’s stream will be using a hot-build. By no means final. Beta coming on 30th October
    • Lighting improvements will be shown in tonight’s stream. More dynamic lighting and colour grading system which will change near stars, planetary surfaces etc.
    • Pitch black planets! We also have different looks for day and night cycles on surfaces.
    • We’re shown an montage of star types / black holes and the different colour grading effects.
    • When you have a combat breach, the lighting will change in that part of the cockpit.
    • Lighting improvements are for everyone, all platforms, doesn’t affect performance.
    • Fog & Ring fog effects improved, looks better on high-performance hardware. Some improvements will trickle down to consoles.
    • Video shown of ice ring. Volumetric lighting effects within the ring.
    • Night vision video! We see a ship over a pitch black planet, but then night vision is turned on and we see the surface as a green, night-vision rendering as the ship flies over the surface.
    • New Cockpit UI! 2 reasons for this, one was to make space for more features. Also, to increase usability and remove function tab, options in there now in better areas.
    • FD very aware of how players interface with the cockpit.
    • On the left panel, navigation, no change, apart from better ‘set filters’ UI.
    • Transactions – has filter for missions, passenger missions, claims, combat bonds.
    • Contacts – now has docking request button. Also has contextual ignore button here.
    • New target tab (replacing sub-targets and inventory).
    • In the Comms panel. New tab, contains Social Tab for friends, multicrew, invites etc
    • Squadron tab! Not tonight folks.
    • On the right panel, loads of changes
    • Status tab is now home tab. Elite Ranks, important options, including Engineers, and new options like Codex.
    • Firegroups. Groups are now A B C for groups, 1 2 for fire buttons.
    • Ship tab. Boot / repair, landing gear. There’s a filter here.
    • Also pilot preferences and statistic filters.
    • Inventory tab. New icons create more panel space. Refinery is among the filters here.
    • New status tab. Loads of info for local system factions. Looks very detailed.
    • Playlist tab! All audio logs you’ve collected can be replayed here. Plus knowledge base articles (!) can be played from here too.
    • So about exploration…
    • …Community Shared Discovery! If you enter a system already scanned by someone else, already-explored bodies will show up on your local system map.
    • Already scanned bodies can still be scanned for credits. Those planets will be ‘seen’ on system maps/scanners when you enter the system. Its retroactive.
    • Significant changes made to exploration improvements due to Commander feedback.
    • For jump-honk-scan players – if you ‘honk’ a system, you will get info on the main star. However, the amount of credits received will be the same as you’d receive now.
    • But there are more layers to exploration….we’ll be back after some dev-magic…
    • Were in an unexplored system. Going to analysis mode which allows use of certain modules.
    • Scanner active. No honk yet. Honk for scanner calibration. We see a spectral analysis. Honk reveals signals detected and number of bodies in the system, along with orbital plane.
    • It’s possible to determine what kind of planets are in the system based on the spectral analysis, and how many are in the system.
    • The system is learnable. You can honk, look at the spectral analysis and work out if there’s anything you want to look at.
    • Moving the scanner around will reveal the likely locations of planets.
    • You can ‘tune’ the spectral analysis to focus on what kind of planet you want to locate.
    • You can then zoom in and you can see if there’s more then one object there. In this livestream case, zoom in again and you get a view of the planet with related info. This performs a scan of the planet which will reveal if there’s any interesting geological places to find on the surface.
    • Scanning planets will reveal orbit lines.
    • Hovering over unscanned planet location will play audio which will reveal what kind of planet it is.
    • 100-body system was fully scanned within 20-25 minutes, which is a lot quicker than the current system.
    • You can also use the system to find USS, and scenarios near system bodies.
    • USS are recreated on system entry. They are timed and expire.
    • Patterns and scanners can be used to locate mission locations.
    • Time to fire some probes. In super cruise. Activate DSS mode!
    • Infinite probe ammo! But there’s an efficiency probe bonus target. Beat that target to get credit bonus.
    • Probe fired! Part of surface scanned.
    • You can slingshot probes behind planets, the DSS will reveal scanned parts behind the planet.
    • Engineered probes will give you a large clip size.
    • Once 90% of surface scanned, probes will auto-scan the rest.
    • Locations of Geological sites on surface revealed on navigation map.
    • You can get a credit bonus for ‘First mapped’ for completely mapping a planet.
    • What-the…….Orrery Map! For discovered systems!
    • Shows planets, asteroid belts, moons, orbits. Looks very nice.
    • Existing system map option remains for partially scanned systems.
    • VR – FD working on experience for VR.
    • Exploration can be done with a wing.
    • Multicrew can operate scanners.
    • About the Codex…
    • View Commander stats. Discoveries. Knowledge base.
    • Commander stats. Overview of ranks, ships owned, session log (event log for current playing session).
    • Archive. Contains text logs from abandoned outposts etc. Moved out of inbox.
    • Session log will go back in time to an extent.
    • The galaxy has broken down into 42 regions.
    • Each region has certain things to find. These things are divided into three sections - Rumoured, Reported, Discovered. Once a Commander finds something which was previously Rumoured, it will become Reported.
    • Each region has been overlay on the galaxy map. There’s an option to turn off the overlay.
    • The knowledge base contains the lore and history of powers, aliens, key characters, key places and…..Raxxla is on there. Interesting.
    • Articles from knowledge base can be read, or added to playlist and then listened to.
    • Loads of things to find. No, they’re not showing us tonight. We have to find it, that’s why were explorers.



    More info at:
    https://forums.frontier.co.uk/showth...59#post7088359

  2. #2

  3. #3
    Very nicely done, CMDR!

  4. #4
    Originally Posted by TheSisko View Post (Source)
    • Loads of things to find. No, they’re not showing us tonight. We have to find it, that’s why were explorers.
    For me, unless this is significant, then I can't see it being of interest...

    Yes the exploration changes are nice, if two+ years late, but there needs to be more things to experience and encounter out there to interest me in exploration again. We've seen storms, so hopefully loads more too!

    And we need STATEFUL RARE RESOURCE HOTSPOTS!!!!!!

  5. #5
    Originally Posted by TheSisko View Post (Source)
    • Beyond: The Final Chapter.
    • All about going back to the core, “What makes Elite Elite?”
    • Sizes of Chapters 2 and 3 allowed the majority of team to work on Chapter 4
    • All about shoring up the foundations outside Combat.
    • Exploration tools aren’t just for explorers.
    • Tonight’s stream will be using a hot-build. By no means final. Beta coming on 30th October
    • Lighting improvements will be shown in tonight’s stream. More dynamic lighting and colour grading system which will change near stars, planetary surfaces etc.
    • Pitch black planets! We also have different looks for day and night cycles on surfaces.
    • We’re shown an montage of star types / black holes and the different colour grading effects.
    • When you have a combat breach, the lighting will change in that part of the cockpit.
    • Lighting improvements are for everyone, all platforms, doesn’t affect performance.
    • Fog & Ring fog effects improved, looks better on high-performance hardware. Some improvements will trickle down to consoles.
    • Video shown of ice ring. Volumetric lighting effects within the ring.
    • Night vision video! We see a ship over a pitch black planet, but then night vision is turned on and we see the surface as a green, night-vision rendering as the ship flies over the surface.
    • New Cockpit UI! 2 reasons for this, one was to make space for more features. Also, to increase usability and remove function tab, options in there now in better areas.
    • FD very aware of how players interface with the cockpit.
    • On the left panel, navigation, no change, apart from better ‘set filters’ UI.
    • Transactions – has filter for missions, passenger missions, claims, combat bonds.
    • Contacts – now has docking request button. Also has contextual ignore button here.
    • New target tab (replacing sub-targets and inventory).
    • In the Comms panel. New tab, contains Social Tab for friends, multicrew, invites etc
    • Squadron tab! Not tonight folks.
    • On the right panel, loads of changes
    • Status tab is now home tab. Elite Ranks, important options, including Engineers, and new options like Codex.
    • Firegroups. Groups are now A B C for groups, 1 2 for fire buttons.
    • Ship tab. Boot / repair, landing gear. There’s a filter here.
    • Also pilot preferences and statistic filters.
    • Inventory tab. New icons create more panel space. Refinery is among the filters here.
    • New status tab. Loads of info for local system factions. Looks very detailed.
    • Playlist tab! All audio logs you’ve collected can be replayed here. Plus knowledge base articles (!) can be played from here too.
    • So about exploration…
    • …Community Shared Discovery! If you enter a system already scanned by someone else, already-explored bodies will show up on your local system map.
    • Already scanned bodies can still be scanned for credits. Those planets will be ‘seen’ on system maps/scanners when you enter the system. Its retroactive.
    • Significant changes made to exploration improvements due to Commander feedback.
    • For jump-honk-scan players – if you ‘honk’ a system, you will get info on the main star. However, the amount of credits received will be the same as you’d receive now.
    • But there are more layers to exploration….we’ll be back after some dev-magic…
    • Were in an unexplored system. Going to analysis mode which allows use of certain modules.
    • Scanner active. No honk yet. Honk for scanner calibration. We see a spectral analysis. Honk reveals signals detected and number of bodies in the system, along with orbital plane.
    • It’s possible to determine what kind of planets are in the system based on the spectral analysis, and how many are in the system.
    • The system is learnable. You can honk, look at the spectral analysis and work out if there’s anything you want to look at.
    • Moving the scanner around will reveal the likely locations of planets.
    • You can ‘tune’ the spectral analysis to focus on what kind of planet you want to locate.
    • You can then zoom in and you can see if there’s more then one object there. In this livestream case, zoom in again and you get a view of the planet with related info. This performs a scan of the planet which will reveal if there’s any interesting geological places to find on the surface.
    • Scanning planets will reveal orbit lines.
    • Hovering over unscanned planet location with play audio which will reveal what kind of planet it is.
    • 100-body system was fully scanned within 20-25 minutes, which is a lot quicker than the current system.
    • You can also use the system to find USS, and scenarios near system bodies.
    • USS are recreated on system entry. They are timed and expire.
    • Patterns and scanners can be used to locate mission locations.
    • Time to fire some probes. In super cruise. Activate DSS mode!
    • Infinite probe ammo! But there’s an efficiency probe bonus target. Beat that target to get credit bonus.
    • Probe fired! Part of surface scanned.
    • You can slingshot probes behind planets, the DSS will reveal scanned parts behind the planet.
    • Engineered probes will give you a large clip size.
    • Once 90% of surface scanned, probes will auto-scan the rest.
    • Locations of Geological sites on surface revealed on navigation map.
    • You can get a credit bonus for ‘First mapped’ for completely mapping a planet.
    • What-the…….Orrery Map! For discovered systems!
    • Shows planets, asteroid belts, moons, orbits. Looks very nice.
    • Existing system map option remains for partially scanned systems.
    • VR – FD working on experience for VR.
    • Exploration can be done with a wing.
    • Multicrew can operate scanners.
    • About the Codex…
    • View Commander stats. Discoveries. Knowledge base.
    • Commander stats. Overview of ranks, ships owned, session log (event log for current playing session).
    • Archive. Contains text logs from abandoned outposts etc. Moved out of inbox.
    • Session log will go back in time to an extent.
    • The galaxy has broken down into 42 regions.
    • Each region has certain things to find. These things are divided into three sections - Rumoured, Reported, Discovered. Once a Commander finds something which was previously Rumoured, it will become Discovered.
    • Each region has been overlay on the galaxy map. There’s an option to turn off the overlay.
    • The knowledge base contains the lore and history of powers, aliens, key characters, key places and…..Raxxla on there. Interesting.
    • Articles from knowledge base can be read, or added to playlist and then listened to.
    • Loads of things to find. No, they’re not showing us tonight. We have to find it, that’s why were explorers.


    How the flippin hell did you have time to watch and compile that list!!

    Bloody well done!

  6. #6
    Double Elite Global Moderator Sir.Tj's Avatar
    Hope everyone enjoyed the stream.

  7. #7
    Very impressed with the new features so far shown. Looking forward to the next Livestreams, the Beta and the update going live.
    hazzar!

  8. #8

    Yes the exploration changes are nice, if two+ years late, but there needs to be more things to experience and encounter out there to interest me in exploration again.
    they should totally detail them in a list now to ruin any surprise and feeling of discovery, clearly.

  9. #9
    Repped .... OP, you should be a court stenographer !

  10. #10
    Many thanks for the summary

  11. #11

  12. #12
    The winter is approaching, the absolute perfect time to get lost in the endless dark of Space while staying in your warm cozy home.

    They made so much, it's really incredible, and this is only the first part of the update. I'll need a 2nd life for this.

  13. #13
    Originally Posted by Sir.Tj View Post (Source)
    Hope everyone enjoyed the stream.
    Amongst the very best, not been this excited since Horizons

  14. #14

  15. #15
    Originally Posted by sleutelbos View Post (Source)
    Absolutely. For example, I think I can already hear NeilF typing how 'something something not stateful' makes it all pointless.
    Originally Posted by NeilF View Post (Source)
    And we need STATEFUL RARE RESOURCE HOTSPOTS!!!!!!
    That only took six hours.

    Just messin' with you man. :D

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