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Thread: Distant Worlds 2 - A Journey of Discovery

  1. #1

    Distant Worlds 2 - A Journey of Discovery

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    Version Française ici

    Original Distant Worlds 2 Proposal & Community Goal Discussion




    DISTANT WORLDS 2 - A JOURNEY OF DISCOVERY
    EXPEDITION OVERVIEW AND PROJECT SYNOPSIS




    Logo by Qohen Leth (original concept by Hi-Ban) with assets borrowed from Frontier Developments PLC
    Animated by Placyde

    "It’s a huge galaxy...

    Anyone who went on Distant Worlds 3302 knows this well. Crossing it is one of the most arduous journeys many of us have ever taken - that humanity has ever taken. When we did it the first time, everything was all new, we were young and inexperienced, but we found our way, and made it to the otherside without getting lost. We found something new on our journey, a new way to look at the galaxy, a new way to cross it, to travel as a team, to take working together to a whole new level. To continue in this Distant Worlds tradition, we need to find something new this time too.

    Things are about to change forever. With the advent of new scanning and mining technologies, along with the most comprehensive database of knowledge the explorers of the centuries have gathered being released to the public, the sun is rising on a whole new Age of Discovery. The Codex talks of profound mysteries; unfound, unseen, unknown. The call of the black is on us, and it’s time for us to blaze a new trail once again in the largest expedition ever organised. Join us as we journey through the heart of the Milky Way, to the other side, old grounds, through the furthest reaches of exploration and science, to discover these mysteries beyond the distance. To work as a team, to share the excitement, to create memories of a kind we can’t yet fathom.

    Along the way we have a very important, landmark mission to accomplish; an initiative to build a science station in the galactic core region, which will not only study the lone supermassive black hole within our reach, but also act as a relay station for the dawning Age of Discovery. There’s so much to discover, to learn, and to enjoy. We need you to come along, and help us uncover everything those distant worlds can reveal.

    It’s a huge galaxy, after all."
    -Dr. Kaii





    Introduction & Expedition Start Date:

    Distant Worlds 2 is an expedition to the far outer rim, culminating at Beagle Point around 20 weeks after departure. Its mission statement is to take thousands of CMDRs on a journey of discovery, to see what mysteries the galaxy contains, finally unlocked for all with the new scanners and Codex to guide us.

    For those new to mass expedition events, the basic premise is that fleet members will travel the route at their own pace, either alone, with friends, or in wings, and will regroup at designated waypoints along the journey. These waypoint gatherings will begin on a Friday (times to be announced) and end on a Sunday (times to be announced).

    Over a 'Waypoint Weekend' there will be all sorts of events and projects to take part in. Participation in events and projects is 100% voluntary. What is new to all players in this mass expedition is the focus on Discovery - the journey to each waypoint will be its own mini expedition, with the goal being for people to see if they can uncover any of the anomalies and mysteries of the galaxy, and submit them for the sake of the whole expedition. We will then organise meetups to view and study the findings along the way!

    Distant Worlds 2 will be a multi-platform event, covering the PC, XBox, and PS4. Players are also free to participate in Open Play, Solo, or their own Private Group. There will be an official Private Group for some events, this is FleetComm. Full details on the console team, modes of play, and how to apply to FleetComm PG can be found on the Expedition Sign-Up thread (posts#1 and post#2).

    The expedition will launch from the Distant Worlds 3302 Tourist Beacon in Pallaeni (Waypoint 1) on January 13th 3305.


    Expedition Ethos:

    The expedition is going to be composed of several thousand commanders, and therefore several thousand play-styles. Our goal as organisers is to accommodate as many play-styles as possible. The general ethos will be one of freedom and diversity. You will be able to take part to whatever extent you like, and we hope there will be plenty of activities and goals on offer for you to take your pick. There will be events, meetups, competitions, missions, games, and much more, all within the framework of the journey, and with the overarching theme of discovery.

    In order to keep the fleet as a fleet, and the expedition as an expedition, efforts will be made to keep things structured. Waypoints will be revealed only when it is time to head toward them, and CMDRs who rush on ahead will be removing themselves from the fleet, and therefore this is discouraged. There will be plenty to do and see between waypoint meetups.

    The average waypoint to waypoint distance is around 4,500 Light Years, therefore as a rough guide, a travel time requirement of around 90 minutes spread over 5 days for a 45 LY ranged ship (the current fleet average) will be required. Revealing the route in stages will help encourage the early emphasis of the DW2 expedition to lean toward a more thorough and slower-paced attitude to exploration and discovery during our journey into the new unknown.


    Project Synopsis:

    The expedition will encompass a myriad of gameplay activities, with many of these coming from a variety of role-based projects. Choosing one role over another does not prevent you from taking part in any event or project during DW2 as many of the projects will overlap in certain aspects, and are written in a way that facilitates cooperation.

    These projects fall under the following categories;

    • Discovery & Exploration - the heart of the expedition
    • Industry - the construction of a science station in the galactic core region
    • Mining - spearheading Deep Space Mining through the procurement of metals and minerals
    • Science - studying the galaxy and its mysteries
    • Tourism - share the experience, offering a seat in your cockpits to pilots in the Bubble
    • Cartography - the ongoing project to map the galaxy
    • Logistics - offering a mixture of roleplay and practical gameplay
    • Roleplay & Events - a chance to take part in an evolving story as well as blow off steam with some basecamp shenanigans






    DISCOVERY & EXPLORATION
    "We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." ― T.S. Eliot




    • Distant Worlds 2 will pioneer the new mechanics of discovery via the new scanner mechanics and the codex.
    • The theme of the expedition, and goal of the role of the Exploration role, is to discover as much as we can while journeying to Beagle Point, and this will require exploring the space in between.
    • Explorers will be contributing to the expedition in many ways, from finding the mysteries of the galaxy for thousands of CMDRs to see, gather at, and study, to increasing the knowledge of humanity via the Codex, as follows:


    • The Codex has ‘Rumoured’, ‘Reported’ and ‘Discovered’ states;
    • Rumoured - If an item is listed as rumoured that means there is a possibility of finding it within that region.
    • Reported - When a Commander finds the rumoured item in question and scans it, it then shows up as ‘reported’ in the Codex, and update everyone’s Codex along with their name.
    • If you then find it, and scan it, that will then become ‘Discovered’ in your Codex.


    • The Codex has been filled with ‘rumoured’ discoveries in each region to give you an initial breadcrumb trail to follow.
    • Explorers will also be able to specialise, and receive missions and goals from many other departments such as the Science and Geology departments
    • Starting out from each basecamp launch event, A Journey of Discovery will be led by the Exploration Team as the fleet traverses the route to the next waypoint gathering.
    • The Exploration Team’s goals are to:
      • Help the exploration and discoveries flourish with structure
      • Provide ways of submitting discoveries and publicising them along with the discoverer
      • Organise events, such as creating missions to look for certain things or in certain locations
      • Help everyone with everything exploration related - you name it
      • Connect the findings and discoveries to all other roles and departments in the fleet.

    • Discussion and Coordination : FleetComm Discord [role channel opening soon]





    INDUSTRY
    "Sagittarius A* at the heart of the Milky Way is the only supermassive black hole the human race has access to. Situated approximately 23,000 light years away, these days it is well within commute range of the scientific community. Close up scientific study of the supermassive black hole is an opportunity that humanity is about to embrace.

    The deployment of a science station in a system close to Sagittarius-A* will be an endeavor that the Distant Worlds fleet is proud to be at the forefront of. A new Age of Discovery out in the depths is about to begin, and this is your chance to be a part of this historical chapter of human endeavor and tenacity at pushing back the boundaries. The station will further science and act as a relay station for the discoveries dawning with the Age of Discovery."





    The industrial aspect to Distant Worlds 2 will call upon the galactic community to help gather the materials to be used in the construction of the science station in the galactic core region, and again to help outfit the station once its deployed.

    • This will come in the form of two mining-based Community Goals. One at Waypoint 2, and one in the Galactic Core itself at Waypoint 7.
    • Successful completion of the second stage will see the deployment of a new Starport in a system neighboring Sagittarius A*.
    • Upon completion of the station, the DW2 fleet will depart the galactic core and continue its journey along the expeditionary route.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • More details can be viewed here : Link

    The Rock Rats will be organising and assisting with the industrial projects.




    MINING
    “Wherever he saw a hole he always wanted to know the depth of it. To him this was important.” ― Jules Verne, Journey to the Center of the Earth




    The Mining Department expects to spearhead Deep Space Mining through the procurement of metals and minerals, attainable only through the mining and refining of asteroids, throughout DW2.

    Mining Ops will begin with immediate effect. The department will be responsible for the organising and distributing of assets to maximise efficiency in an effort to provide the best possible foundation for a successful expedition launch. This will entail:
    • Encouragement and organisation of wing mining
    • Providing help and direction through our own knowledge and experience
    • Utilise resources for obtaining accurate Pristine locations and Resource Extraction Sites etc.
    • In the spirit of Discovery, if there's anything to be found in the rings, we'll find 'em!

    Further into the expedition, equipment and all, the Mining Dept. will be hoping to work heavily on the system data collected by the Exploration and Science Teams as well as their own discoveries. The Mining Dept. will use this opportunity to display an abundance of grit and determination, setting a high bar in service and encumbered exploration. This data will be crucial to the organisation and scheduling of any potential mining opportunities at WP pauses. Mining Ops would require:
    • Any systems discovered that include Rocky/Icy/Metal Rich/Metallic Asteroid Belts
    • Any systems that include Icy/Metallic Belt Clusters

    During any procurement periods, the Mining Dept. would like to offer its services in the ability to aid both Fleet Mechanics and Cmdrs with the acquisition of basic synthesis materials which can be used to replenish:
    • Limpets
    • SRV; Refuel, Repair, Rearm
    • AFM Refill

    Finally, the Mining Dept. in addition to their prospecting arsenal, will be using this opportunity to figurehead the new mining technology by incorporating the latest releases in mining ingenuity to their vessel. The Mining Operations will lead the way for all to see in flying the flag for Deep Space Mining during the Distant Worlds 2 Expedition.

    Project lead: Polish Dan, head of the Intergalactic Mining Union - iMU Discord




    SCIENCE
    "No great discovery was ever made without a bold guess." ― Isaac Newton




    • Dedicated to understanding and expanding public knowledge, the scientists are primarily data gatherers and analysts.
    • They are also at the forefront of exploration, always keeping tabs on the new discoveries and odd sightings from fellow commanders, and helping them by performing research as needed, or putting their skills at disposal of other departments.
    • Data will be presented in a series of Scientific Papers that will be published in the DW2 Newsletter, with a final .pdf booklet created and made available for download at journey’s end containing a wealth of stats and data on what the DW2 fleet discovered.
    • This project will be headed up by EfilOne.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : [link to be posted soon]





    • Joining the Trans-Galactic Metallicity Survey provides an opportunity for participants to perform real science during the expedition, advancing our understanding of how the Stellar Forge works and how the map of the galaxy it produces matches or differs from real world observation.
    • The method of data collection has been tweaked to eliminate needless procedure and minimize the amount of manual record keeping required.
    • This project will be headed up by Satsuma.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link




    • The Geology department is devoted to the study of all unique features that can be found on the surface of airless worlds.
    • Working hand-in-hand with the Explorers, we seek out volcanic activity, organic life forms, unusual terrain formations, and other mysterious things for further investigation.
    • By signing up as a Geologist, you will be helping to locate and survey sites of interest on planet surfaces (Horizons required). Duties include gathering scan data, images, and notes about geological features and organic life forms, for input into a catalog of DW2 discoveries.
    • Working with the Resource Acquisition Team and Scientists, our data will be analyzed for the purposes of material gathering and enhancing the scientific understanding of our galaxy. Scenic views will be featured in DW2 publications, and events and games will be planned at some of the most unique locations found.
    • This project will be headed up by MadRaptor.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link





    • This will be in association with Sapyx’s project to locate and catalogue Gas Giants that display glowing or fluorescent atmospheres.
    • These worlds are particularly rare and will offer exploration wings within the fleet an opportunity to set up field trips to seek out these mysterious worlds for the GGG Project.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link





    TOURISM
    “Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space” - Douglas Adams




    • On Distant Worlds 2 we’re yet again pushing the boundaries of human expansion, and diving even further into unexplored space – but this time everyone can be a part of this push.
    • To make this historic event as attainable as possible to as many people as possible, we at the Galactic Travel Agency have committed to opening our ships to all who wishes to come aboard. Our goal is simple and precise; to democratize exploration!
    • Sign up to become a Galactic Travel Agent, providing a service to the CMDRs in the Bubble for whom the act of spending months out in the black, away from responsibilities, family, friends and civilization is simply too big a sacrifice to make.
    • This project will be headed up by Kolato.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link





    CARTOGRAPHY
    “Maps codify the miracle of existence.” ― Nicholas Crane




    • This will be held in conjunction with the Galactic Mapping Project.
    • The Boreas Expanse is a region beyond the Perseus Stem; vast, but of which little is known in terms of community-submitted points of interest.
    • The GMP would like to add more POIs to the community maps for this region, and as such the DW2 fleet will pass through its heart en-route to the Abyss.
    • This is an opportunity for explorers to seek out interesting places and submit them to the mapping project as candidate POI locations.
    • This project will be headed up by The Galactic Mapping Team.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Will be posted once the Fleet reaches Waypoint 10 (circa April 2019).




    • A channel of Fleetcomm Discord will be set up for participants to submit their screenshots to.
    • During the expedition, the best of these screenshot submissions will be highlighted in the weekly DW2 newsletter, with the astrophotographers that took them winning a prize.
    • This project will be administered by Qohen Leth.
    • Photo Sharing : FleetComm Discord [role channel opening soon]
    • Project Details : [link to be posted soon]





    LOGISTICS
    “The line between disorder and order lies in logistics.” – Sun Tzu




    • Fleet Logistics is a semi-roleplayed / semi-practical project.
    • There are two aspects to this idea. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size as it journeys into the black. Traders will carry various rare commodities for use in celebrations, or to trade with non-human settlements we may encounter.
    • The Logistics Department and role will handle other logistical matters such as winging people in to instances and more.
    • This project will be organized by Olivia Vespera and the Fleet Logistics Team.
    • Discussion and Coordination : DW2 Logistics Discord
    • Project Details : Link





    • Introducing an all new role for DW2: Discovery - the Fleet Mechanic Arm will be on hand to repair ships after mishaps.
    • The original expedition in 3302 saw pilots taking damage from collisions, asteroid impacts, landing damage and an abundance of enthusiasm with high-gravity planets. And now the risks are even greater with explosive mining, a larger fleet, and more.
    • Before, pilots with hull and canopy damage were doomed to spend the rest of the expedition flying cautiously; this time around, the Fleet Mechanic Arm will be there as the pilots to hold the fleet together.
    • Find us amongst the fleet, at basecamps, or if things are desperate, via our emergency channel.
    • Organised Fleet Mechanic assignments will be coordinated by Alex Brentnall.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link





    ROLEPLAY AND EVENTS
    "All work and no play makes Jack a dull boy." – James Howell's proverbs




    • DW2 ED:RPG is a role playing game based in the Elite Dangerous universe. Join us as the players work on the Puzzle of the Crystalline Keys and make a shocking discovery during the expeditions journey across the galaxy. (Emma Storm story arc - Outbound).
    • The DW2 Role Play team will also help coordinate and facilitate, as well as act as a hub for any and all role play events associated with Distant Worlds. Please be in touch if you have any proposals.
    • This project will be headed up by Wishblend.
    • Discussion and Coordination : FleetComm Discord [role channel opening soon]
    • Project Details : Link



    Basecamp Events (subject to changes)

    • SRV Tag Extreme
    • Whack-a-Rat
    • SRV Canyon Races
    • Fighter Races
    • Sanctioned Fighter Dog-Fighting Events
    • SRV Mountain Climbing
    • SRV Destruction Derby (reserved for journey's end)
    • Skeet Shooting
    • Sanctioned Basecamp Air Shows
    • Buckyball Races (between designated galactic POIs)
    • Much more!


    Banners by Qohen Leth


    The Rock Rats:

    The original Distant Worlds Expedition was the birthplace of the Rock Rats, creating the jumponium highway at a time when ships could not easily cross The Abyss. We are proud to have them joining us once again, acting as the glue, in fact the silver thread running through the whole expedition.

    Their role has evolved since DW1 and now they stand for a social, dynamic, helpful and coordinating group of veteran explorers. In their own words: “Our role in Distant Worlds 2 is to assist foremost the departments of exploration, mining, geology and science. But also in general to bring the expedition’s expertise together, see opportunities and connect. We fly or drive by your side and hopefully inspiring things will come of it”. It is an esteemed honour to have them joining us, and the majority of what’s going to be awesome about the expedition will be thanks to them!



    Locating Basecamps using E.D.I.S.O.N.:


    If you have trouble locating surface coordinates there are a couple of ways to locate them easily. The first method is ask in local chat for a wing beacon from someone who is already landed at a basecamp.

    Alternatively use E.D.I.S.O.N. This a fantastic 3rd party program that allows commanders to easily locate surface coordinates. It is very easy to use, simply copy the basecamp coordinates and planetary radius from the waypoint table on Post#2, and paste them into the relevant boxes on the E.D.I.S.O.N. UI. Approach the planet and click on the 'Start Navigation' button. Follow his flight instructions and he will guide you to where the basecamp coords are. I'm unsure as to whether this works in VR or not.

    E.D.I.S.O.N. was created by CMDR Maxine Slayton.






    Social Media:

    - - -

    Be sure to follow us wherever you prefer, it is an announcement-critical event, with impromptu meetups, discoveries and who knows?

    There is also an option of submitting an email address, if you prefer to receive notifications by email. It will not be used for anything except sending a weekly email with the newsletter and summary of the week, with notifications about impromptu meetups at any awesome discoveries that have been made.

    To join the mailing list, click here : Link




  2. #2

    Distant Worlds 2 - A Journey of Discovery

    Link:






    DISTANT WORLDS 2 - A JOURNEY OF DISCOVERY
    EXPEDITION ROUTE, WAYPOINTS, MAPS, AND SCHEDULE


    The 'Outbound' Route Schedule:

    Date Weekly
    Waypoint
    System Planet Basecamp Coords
    (Latitude)
    Coords
    (Longitude)
    Radius Surface
    Gravity
    Approx. Dist.
    to Next WP
    Expedition
    Progress
    Jan-13-3305 Stage 01 Pallaeni Distant Worlds Tourist Beacon N/A N/A N/A N/A
    TBA Stage 02
    TBA Stage 03
    TBA Stage 04
    TBA Stage 05
    TBA Stage 06
    TBA Stage 07
    TBA Stage 08
    TBA Stage 09
    TBA Stage 10
    TBA Stage 11
    TBA Stage 12
    TBA Stage 13
    TBA Stage 14
    TBA Stage 16
    TBA Stage 17




    Stage 1 Route Map, Waypoints, and Itinerary:

    Will be posted here shortly before the expedition launch day.




    ARCHIVE NEWS

    2017 - October : Early DW2 Announcement (Link)
    2018 - January : Original Expedition Proposal and Community Feedback Discussion (Link)
    2018 - January : Partial
    Distant Worlds 3302 Organisation team reassembled (~12 members)
    2018 - January : Geology, Science Project, Trans-Galactic Metallicity Survey, MediCorp, and Fleet Logistics Projects added to DW2
    2018 - February : Fleet Roster Sign-Ups open (Link)
    2018 - February : 1,000 Commanders signed up
    2018 - March : The Tour Guide Project added
    2018 - April : DW2 Route Scouting Event opens (Link)
    2018 - April : 2
    ,000 Commanders signed up
    2018 - August : The Glowing Green Giant Survey added
    2018 - September : DW2 Route Scouting Event ends
    2018 - September : DW2 Website Launched (Link)
    2018 - September :
    Organisation team expands to 30 members
    2018 - October : Distant Worlds Starfleet is officially commissioned to construct the Galactic Core Starport during DW2 (as outlined in January's CG proposals)
    2018 - October : Industrial-based Projects added to DW2 (via Mining-based Community Goals)
    2018 - October : 3
    ,000 Commanders signed up
    2018 - October : DW2 ED:RPG Campaign added
    2018 - October : Fleet Mechanics Role added
    2018 - October : Expeditionary Route scouted to Beagle Point, and Waypoints selected
    2018 - October : Expedition Overview Thread posted (Link)
    2018 - November : DW2 Promotional Video released (Link)
    2018 - November : Distant Radio 3305 launched (Link)
    2018 - November : Organisation team expands to 42 members (Link)





    LATEST NEWS

    2018 - December : Community Goal Introduction Thread posted (Link)
    2018 - December : Discoveries Submission Framework Thread posted (Link)
    2018 - December : Launch Date announced (Link)
    2018 - December : 4,000 Commanders signed up



  3. #3
    Two useful logging tools for PC users of the Distant Worlds 2 Expedition:

    Introduction:


    EDProfiler is a program I wrote a while ago to help create graphical profiles for the game that can be saved, and selected and applied before starting the game. It has evolved to do many things, including running custom files, changing some of the key .xml graphical settings, having a HUD colour editor that includes avatars and even provides a colour palette and several options to really craft a colour with a goal in mind. The latest tool added to EDProfiler is a Tone Mapping tool that lets you change the tone of the overall game, so you can make it look darker in the sky but brighter in the HUD, for example. It has a preview and lets you see what it will look like and is a really powerful tool for letting you achieve good results.


    I have also written quite a few other programs for the game that haven't had the same success, so in the end I just incorporated them into EDProfiler so they can be in one place and maintained through that channel. It is a couple of these tools that I believe are actually going to be very useful to CMDRs on the expedition. One of them I am extremely proud of and have put a lot of hard work into, as it really is a useful idea.






    CMDR Logs:


    The first tool is CMDR Logs. This is a tool for note-taking/journal-writing/captain's logging etc, that is designed to do a lot of things automatically, the primary part being that it records the logs by detecting what you type into local chat, so you don't need to alt-tab out of the game to record your thoughts. It will record them for you in the layout below, either under the system you are in, or into a file of your choice (say, if you want all your logs in the same place on an expedition). It will add lots of details from the player journal to describe where you are and what you are doing (supercruise, on a specific planet, docked in a specific station), add times and dates and titles etc. It can also capture screenshots.


    In case you are worried that it will go mad during DW2 capturing your entire local chat, it can be set to only capture if you prefix a message with the word "LOG".


    We are considering the idea to hold a competition for the best log, which are all stored in .txt files. Of course, console users can participate too with their own logs; they don't have to be made using the tool. If you are already using EDDiscovery or Captain's Log (which I hope to integrate my tool into with an import one day), those will be fine too.


    Note: one last important use of the tool, if not for logs, is to act as a bookmark system. Simply take a screenshot and let the tool put it into a file with the system name, and you can then have a bookmark system (which you can, of course, make notes on) with pictures showing why you bookmarked those systems, what they looked like, what awesome things you found there etc.


    CMDR Logs Screenshot:









    Chat Logs:


    This is a simple tool that deals with in-game chat. It can either pull up a history of all your chat since you enabled logging (and definitely since player journals were added), or it can replicate your in-game chat live.


    The reason I see this as important for a big expedition is it really helps to share locations, as well as other links and information. Squadrons allow us to share bookmarks within squadrons, but there will be many squads, and some people won't be in squads, so it's still a great tool that lets you highlight and copy whatever's in your chat. So if someone types in a system for you to go visit, or a link to eddb or some other site, you can alt-tab out, go to the tool, and bring it up in a way that can be directly copied for pasting back into the game or into a web browser etc.


    It is, of course, also a great tool to keep your memories of the expedition, as I am sure everyone will make friends, and have awesome events, and keeping the logs of what was said will bring a smile to your face in a few years' time when reminiscing. It also helps you remember what was said as logs aren't kept indefinitely in game. Lastly, it helps you check if anyone said anything while you were AFK, or anything that generally got missed.


    Chat Logs Screenshot:









    Where to find the tools:


    You can download EDProfiler here, and here is the forum thread for discussion, questions and more information. The mentioned tools are highlighted in the screenshot below:










    As is tradition, official Distant Worlds mugs are available! See below.. If you wish to have a mug with your name and roster number (see below), I have provided a paypal donate button, where you can request this, and after a few days I will add the mug to the store and email you.


    There may even be some special perks for those in the mug club, like special meetups and a secret newsletter and other fun stuff like that!


    Instructions on getting a custom made mug with your CMDR Name:


    First: DO NOT BUY A REGULAR MUG - READ CAREFULLY... If you would like a custom mug with your name and roster number on it, please click the donate button in the store or on the website, and make a donation (minimum £5, tips welcome), and on the next screen add a note stating which mug you want (black or white), your CMDR name and your roster number. Then await an email within a week or so with a link to purchase your mug for £14.50 + free shipping!
    You'll also find a few other nice things I've designed as official memorabilia: laptop case, phone case, notepads, clock. See images below!


    Merchandise Image : Link


    Free shipping on all items!
    CMDR Qohen Leth has laid out and gotten hold of some beautiful sewn Distant Worlds 2 Patches, as is tradition. Big thanks to him!


    Can be found here
    CMDR Starlancer has got production going on the awesome high quality, weighty, awesome DW2 medallions. The image says 3304 but that's old, he will be updating them with 3305. Please make sure to give your CMDR name when buying so it can be engraved on the back! Available in black, red and blue.

    Can be found here


    All of the above is linked under Memorabilia on the Official Website found here: https://dw2expedition.wixsite.com/home

    If you have any unique items you can produce or get hold of you think people would like as a keepsake for the expedition, please be in touch via private message! If there's anything specific you'd like made, feel free to ask and we can see what we can do.

  4. #4

  5. #5

  6. #6

  7. #7
    Once again, where is the sign up list and why is my name not on it?

    Oh, its there, #460.

    Looks like I'm good to go.

  8. #8
    Woot! Details have been finally released!

  9. #9

  10. #10

  11. #11
    Can't wait to head out on it

  12. #12
    Very good, very good!
    o7

  13. #13
    So we got a community goal at Sag A*? What about the megaship? Didn't have the time to read all of it yet.

  14. #14
    Cool ! Cool ! Cool !

  15. #15
    Originally Posted by Dr. Nagi View Post (Source)
    So we got a community goal at Sag A*? What about the megaship? Didn't have the time to read all of it yet.
    Hi, due to the way megaships work, what we proposed turned out to be a technical impossibility, so there will be no megaship. I understand that some may find this disappointing, (others might be relieved - it was a bit controversial), but the goals, theme and projects of the expedition are going to be so awesome we won't even care

    I am so excited, just look at what's on offer, this expedition is going to be UNREAL

    I will add to this post that we foresee a lot of good things for mining along the way, even though some of our hopes weren't possible. They may not be what people were expecting and this may mean some people have to sadly change their plans, but we still see mining as being a strong part of the expedition. See the mining section above and await some more details to be revealed as we get closer to the date of departure. If it turns out that after everything some people are still disappointed, then alas, I am so sorry about that. Thankfully, we still have such an amazing expedition with so many outstanding things going on! Let's focus on this positive!

    And I for sure am bringing along some mining beams

    o7

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