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Thread: Content Recap: Beyond - Chapter Four Livestream - Background Simulation and Scenarios

  1. #31
    we're making a few changes to the Background Simulation
    You're kidding me !! You're completely destroying the current BSG, some player groups have spent years working out how the BGS works and you're just gonna toss that out the window and start again. How are groups supposed to deal with multiple wars at once...having to fight in multiple battles a day... How much time do you think people have to play the game??? For many groups it'll be impossible to fight in half the daily battles, never mind in multiple systems. Large player groups will be wiped out. People have spent years building up their groups so this is massive you to them. Player groups have brought many players together and you're going to destroy that....unless you're able to field a large number of players at multiple times during the day for a week. Which few groups will be able to do. Years of hard work destroyed by one update....

    We'll end up with a couple of huge players groups who'll be the only ones to have any hope of defending their space and have the ability to wipe out other smaller groups at will...

  2. #32
    Was anything said that addresses the current over-effectiveness of ship murder to influence BGS, especially as it compares to its law-abiding counterpart, bounty hunting?

  3. #33
    Originally Posted by lokvette View Post (Source)
    I like what ive read about, but not sure about the term "happiness" makes the game sound very my little pony.

    Prosperity would have been my word of choice.
    Bad guys can be happy reeking destruction! Can destruction be prosperous? Hmmmm!

  4. #34
    Originally Posted by Suhono View Post (Source)
    Was anything said that addresses the current over-effectiveness of ship murder to influence BGS, especially as it compares to its law-abiding counterpart, bounty hunting?
    I too hope the balancing during the beta will be successful!

  5. #35
    So instead of "fixing" power play your going to destroy all the large PMF out there? really? Did anyone really sit down and think what this means to large groups?

    Honestly disappointing, its like you dont want players who group together to succeed?

    And that comment about "large factions have just not managed there states" is a insult to some of us.

    ..... and megaships..... so you want my faction to look after it while in my space for zero benefit.... wow


    edit - My problem here is with the zero limits to system states, some groups could have 60 wars to fight at the same time! Other than no hard limit most of what you

  6. #36
    Originally Posted by Suhono View Post (Source)
    Was anything said that addresses the current over-effectiveness of ship murder to influence BGS, especially as it compares to its law-abiding counterpart, bounty hunting?
    That's to changelog and beta to discover. I suspect with rewrite of BGS they will plugged tons of bugs within it.

  7. #37
    Originally Posted by Joey2o15 View Post (Source)
    You're kidding me !! You're completely destroying the current BSG, some player groups have spent years working out how the BGS works and you're just gonna toss that out the window and start again.
    Hahah, the BGS is an obtuse trainwreck right now. It needed to be changed. Yeah it means that people who figured it out will have to learn the new system, but surely you cannot mean to suggest they should leave it in it's current state.

    The fact that only a few player groups could make heads or tails of it is itself a problem. It needs to be transparent enough for everyone who wants to jump in to understand.

  8. #38
    Good steps forward. Thanks Frontier for the presentation and work.

  9. #39
    Originally Posted by Joey2o15 View Post (Source)
    You're kidding me !! You're completely destroying the current BSG, some player groups have spent years working out how the BGS works and you're just gonna toss that out the window and start again. How are groups supposed to deal with multiple wars at once...having to fight in multiple battles a day... How much time do you think people have to play the game??? For many groups it'll be impossible to fight in half the daily battles, never mind in multiple systems. Large player groups will be wiped out. People have spent years building up their groups so this is massive you to them. Player groups have brought many players together and you're going to destroy that....unless you're able to field a large number of players at multiple times during the day for a week. Which few groups will be able to do. Years of hard work destroyed by one update....

    We'll end up with a couple of huge players groups who'll be the only ones to have any hope of defending their space and have the ability to wipe out other smaller groups at will...
    I don't know...just maybe....just maybe...if you are small group you just can't manage to own more than few systems?

    It sounds like that's how always should have been. Expansion has been way too easy.

  10. #40
    Originally Posted by Cmdr Eagleboy View Post (Source)
    That's to changelog and beta to discover. I suspect with rewrite of BGS they will plugged tons of bugs within it.
    Yes, I like my bugs fresh!

    Originally Posted by Joey2o15 View Post (Source)
    You're kidding me !! You're completely destroying the current BSG, some player groups have spent years working out how the BGS works and you're just gonna toss that out the window and start again. How are groups supposed to deal with multiple wars at once...having to fight in multiple battles a day... How much time do you think people have to play the game??? For many groups it'll be impossible to fight in half the daily battles, never mind in multiple systems. Large player groups will be wiped out. People have spent years building up their groups so this is massive you to them. Player groups have brought many players together and you're going to destroy that....unless you're able to field a large number of players at multiple times during the day for a week. Which few groups will be able to do. Years of hard work destroyed by one update....

    We'll end up with a couple of huge players groups who'll be the only ones to have any hope of defending their space and have the ability to wipe out other smaller groups at will...
    Personally, I think faction expansion should be easier at first but get much harder as the size of the faction expands and I think that's where they might be going with this. If so I'm all for it, but we won't know until the beta.

  11. #41
    A question to ponder :

    - what UI will provide a Faction overview especially to a Group present in let's say 10+, 20+ or 30+ Systems ?

    System overview we got - but a Faction-wide overview Screen is clearly missing.
    A simple but useful Screen to see at one glance how a Faction is doing everywhere, no matter in how many Systems it is present.

    With Systems and their System-tied Faction States becoming a very big Player now, getting and maintaining that overview will become absolutely critical.
    And System Maps currently don't indicate Pending States, which will become equally critical to monitor for each individual System...

  12. #42
    I like the megaship assault scenario. Hopefully there's pirate-controlled megaships to give us law-abiding players a chance to assault one, too, instead of always having to break the law in order to attack one.

  13. #43
    Elite Global Moderator Jenner's Avatar
    Noice.

  14. #44
    Originally Posted by Will Flanagan View Post (Source)
    Greetings Commanders,

    If you missed tonight's content reveal livestream or just wanted a recap of all the features discussed, read the notes below from Executive Producer Adam Woods and Senior Designer Adam Bourke-Waite.
    A huge thanks to Adam & Adam for the text summary, hope you can imagine how much appreciated that is from a non-native listener!

    Yay! for BGS-specific missions...

  15. #45
    Originally Posted by NeilF View Post (Source)
    Can you even imagine far more complex combat scenarions just for PvE, attacking and taking out pirate installations in fighters from a capital ship, or escorting ships through an asteroid field, commanding a Wing of NPC fighters trying to get as many to the destination Asteroid Station as possible? It's gameplay we've seen before, elsewhere... But I don't think we'll see this sort of stuff in ED now unfortunately... The aim seems to be self contained simple mini-games.
    Totally agree. Have some rep.

    Even basic escort missions would be an improvement but, although we DO indeed see it elsewhere (XRebirth for example), it seems that even this simple mechanic eludes the genius of FDev.

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