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Thread: Beyond - Chapter Four - Beta (Week 2)

  1. Click here to go to the next staff post in this thread. #1

    Beyond - Chapter Four - Beta (Week 2)

    Hello Commanders,

    Please find the beta patch notes for the second week of beta.

    Squadrons

    • Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
    • Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
    • Squadrons can be aligned to a Superpower, Power and a Faction
    • Squadron allegiance page allows in depth data on chosen Faction
    • Squadrons can take part in the various leaderboards, and compete for the top spot
    • Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
    • Squadron management tools (applicable to certain ranks):
    • Invite Commanders to join
    • Kick lower ranked members
    • Promote/demote lower ranked members
    • Change lower ranked privileges
    • Create posts
    • Accept applications
    • Set if the Squadron is accepting new members
    • Join in the Leader text chat channel

    Mining

    • 3 new mining processes added (in addition to the standard mining laser process):
    • Surface Deposits - material deposits that can be found on the surface of asteroids
    • Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
    • Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
    • 4 new mining tools added to outfitting:
    • Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring
    • Abrasion Blaster - used to break off surface material deposits from asteroids
    • Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
    • Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart

    Bug fixes and Improvements

    This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update.

    AI

    • NPC ships (military archetype only) should use the reboot/repair option when drives are at 0%


    Audio

    • Fixed missing background chatter when near surface bases


    Cockpit UI

    • Updated descriptions on where to hand in or pay off transactions in the transactions tab


    Codex

    • Fixed descriptions becoming out of sync, and showing a previous selection
    • Decreased the time it takes for images to appear


    Comms

    • Added extra feedback to the chat channel tab when the player receives a message


    Conflict Zones

    • Fixed Superpower icons not appearing when choosing a side to fight for
    • Ensure faction details are shown in info panel when a CZ is targeted
    • Fixed misspelt word "Captain"
    • Fixed issue where objectives would fail to promptly appear after choosing a side


    Crashes/Stability

    • Fixed crash that could occur whilst using FSS mode
    • Fixed crash that could occur during ship reboot/repair
    • Fixed crash that could occur when opening the Codex
    • Fixed crash that could occur when clearing a save
    • Fixed a crash that could occur when exiting the Galaxy Map
    • Fixed a softlock that could occur whilst loading in to the game
    • Fixed a crash that could whilst in analysis mode
    • Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
    • Fixed crash that could occur when opening the system map
    • Fixed crash that could when dropping into planetary rings
    • Fixed crash that could occur whilst the using the Codex
    • Fixed crash that occur when loading in to the game
    • Fixed crash that could occur when switching screen resolutions
    • Fixed crash that could occur when plugging in a controller
    • Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
    • Fixed crashed that could occur when fighting a Hydra
    • Fixed crash that could occur when switching between a mothership and fighter


    Crime and Punishment

    • Ensure contacts tab is correctly updated after using the Kill Warrant Scanner


    Engineers

    • Balance pass on the High Yield Shells engineering special


    Exploration

    • Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
    • Added separate controls for the SAA mode third person camera controls so that they can be bound differently
    • Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
    • Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
    • Fixed mismatched temperature readings between FSS and System Map
    • Ensure button icons are used (where appropriate) in the help screens
    • Can now correctly hand in codex data at the Authority Contact for credit reward
    • Fixed some stars flickering when zoomed in
    • Fixed scanned rings not storing their scanned state correctly
    • Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
    • Added a fade to black when transitioning to FSS mode and back to cockpit
    • Fixed the 'Open Codex' shortcut when player has made a discovery
    • Added a background to the body data when zoomed in to one
    • Reduce aliasing of scanned ring effect
    • Can no longer see planet scan grids when changing zoom level in FSS
    • Reduced wobbling of orbit lines in FSS


    General

    • Removed superfluous 'Threat Level' UI appearing


    Guardian Sites

    • Corrected some obelisk symbols to match what the object actually requires
    • Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities


    Krait Mk.II

    • Balanced the dirt/scratches on the cockpit glass


    Lighting

    • Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens)
    • Removed pops in lighting that occur when going to/from supercruise


    Material Trader

    • Fixed value being reset to 0 after scrolling to top of the page


    Night Vision

    • Players can now turn night vision on/off using the bound key in supercruise and the SRV
    • No longer able to see other players night vision effect
    • Stopped displaying ships night vision whilst the player is in their SRV


    Orrery

    • Tweaked distance at which the orbit lines fade out
      fixed a a bug where names were not appearing correctly
      Fixed navigation marker overlapping


    Outfitting

    • Fixed livery filters not working


    Player Journal

    • Include info on Faction Happiness– in Location and FSDJump events (4.8,4.12)
    • Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (12)
    • Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (8.21,8.22)


    Powerplay

    • Corrected Aisling expansion instructions


    Render

    • Fixed Lagrange cloud particles and volumes glitching their positions
    • Fixed mining lasers not leaving decals on asteroids
    • Fixed tiling in hi-res screenshots due to lensflares
    • Fixed "Brown Screen" when exiting to main menu and re-entering game whilst parked in an SRV on a planet
    • Motion blurred SRV wheels no longer visible in the livery


    Server

    • Added server support to try to get Commanders back into the game after triggering a 'Commander Data' error if their 3.2 ships had more than one FSD Interdictor module equipped.
    • Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services
    • Refined FSS signal types for signals that didn't come from stellar bodies
    • Fix a faction simulation crash when a faction retreats after losing an invasion
    • Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions
    • Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin
    • Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting
    • Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference


    SRV

    • Fixed incorrect aiming reticule sometimes appearing in the SRV


    Stellar Forge

    • Corrected Sednas position on it's orbit
    • Corrected the positions of the three ports around Earth
    • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
    • Fixed some Class V gas giants being overly bright pink


    VR

    • Fixed Neutron star cones only appearing in the left eye of the HMD
    • Fixed FSS help screens not appearing in VR
    • Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
    • Probes should fire based on the targeting reticule instead of the direction you are looking
    • Popups in the orrery view should now be fixed in space, and not follow the camera
    • Ensure bodies discovered with the FSS are centered
    • Corrected oversized icons in orrery view
    • Improvements to head look control when using the orrery
    • Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating


    Weapons/Modules

    • Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string

  2. #2

  3. #3
    Time to crack some roids \o/ thanks FDev

  4. #4

  5. #5
    "Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too"

    Wow, awesome change FD!

  6. #6
    Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too

  7. #7

  8. #8
    Originally Posted by Will Flanagan View Post (Source)

    • Updated descriptions on where to hand in or pay off transactions in the transactions tab


    Please tell me for fines there is going to be an option to view the location on the galmap as missions are...

  9. #9
    Hooray for everything ! \o/

    Flimley

  10. #10
    Originally Posted by Will Flanagan View Post (Source)
    Stellar Forge

    • Corrected Sednas position on it's orbit
    • Corrected the positions of the three ports around Earth
    • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
    • Fixed some Class V gas giants being overly bright pink

    Still no news about the 'ghost' third ring of Paesia 2? It's there, we impact into it, but there is no visible icy asteroid (either in SC or normal space).

  11. #11
    Some great bug fixes, thanks FD

  12. #12
    • Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting


    So why do we still have CQC rank on our status page ?

  13. #13
    Originally Posted by Will Flanagan View Post (Source)
    Hello Commanders,

    Please find the beta patch notes for the second week of beta.

    SNIP*

    Will the megaship turret missions were bugged and you couldn't find the location of them. Is that sorted out? Can you ask now?

  14. #14
    Thanks for the notes!

    Couple of things:
    What does "balance pass" on high yield shell special mean? I assume nerf but weren't they already nerfed in a previous update?

    I saw the line saying "material trader" and thought you'd improved the exchange rates. Instead it was a glitch I didn't even know existed. Way to get my hopes up! How very dare you!

    Yay for making the discovery scanner a core module! I wonder who might have suggested that?

  15. #15
    No fix for the disappearing audio chatter in conflict zones and near stations?
    My number one annoyance in Beta so far is the muteness. Have to restart the game to hear the chatter (or even the air traffic control)

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