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Thread: New 'Thargoid Incursion' State

  1. Click here to go to the next staff post in this thread. #1

    New 'Thargoid Incursion' State

    Hello everyone,

    As is fitting with the elusive Thargoids, we've got a surprise announcement for you!

    In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!

    New State: Thargoid Incursion

    • As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.
    • Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.
    • Incursion is a system-wide negative background state that impacts all the factions within that system.
    • Players defend the system (before and during Incursion) by killing Thargoids in that system.

    When a system enters Incursion, the following happens:

    • One starport present in the system (that can be damaged) will be damaged.
    • Each week that passes whilst Incursion is active, a new starport (that can be damaged) will be damaged.
    • If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.
    • All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.
    • Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.
    • Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.
    • The Incursion state lasts (currently) indefinitely until players remove it.
    • To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.
    • The amount of kills needed to remove the Incursion state varies from system to system.

    We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!

  2. #2

  3. #3
    Starports that can be destroyed? Great!

  4. #4
    Originally Posted by Wobblin-Gobblin View Post (Source)
    Starports that can be destroyed? Great!
    Destroyed means damaged... apparently according to what I heard on the livestream ?

    Flimley

  5. #5
    One starport present in the system (that can be destroyed) will be destroyed.
    Please replace destroyed with damaged

  6. #6
    Ok so to clarify - "damaged" and "destroyed" refer to the existing *damaged* starport state, not permanently-sundered-into-scorched-tinsel-and-left-to-form-space-dust *destroyed*?

    Will the amount of commodities needed to repair the damaged starport be balanced? The player efforts to do so for existing damaged stations seemed to take an awfully long time to get anywhere.

  7. #7
    At last Thargoids will be in the game and everyone will have to face them.

    Actually the Opt-out system is just a non-sense.

  8. #8
    Originally Posted by Will Flanagan View Post (Source)
    Hello everyone,

    As is fitting with the elusive Thargoids, we've got a surprise announcement for you!

    In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!

    New State: Thargoid Incursion

    • As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.
    • Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.
    • Incursion is a system-wide negative background state that impacts all the factions within that system.
    • Players defend the system (before and during Incursion) by killing Thargoids in that system.

    When a system enters Incursion, the following happens:

    • One starport present in the system (that can be destroyed) will be destroyed.
    • Each week that passes whilst Incursion is active, a new starport (that can be destroyed) will be destroyed.
    • If a starport has been fixed after being damaged but the system is still in Incursion, it can be destroyed again the week after.
    • All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.
    • Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.
    • Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.
    • The Incursion state lasts (currently) indefinitely until players remove it.
    • To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.
    • The amount of kills needed to remove the Incursion state varies from system to system.

    We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!
    Only starports can be destroyed? What about outposts and planetary ports?

  9. #9
    If a starport has been fixed after being damaged but the system is still in Incursion, it can be destroyed again the week after.
    Does this mean starports will be easier to repair?

  10. #10
    Will this see the end of "UA Bombing", given this is a new mechanism to possibly cause station shutdown ? From what has been said so far this new method seems much better as you get a chance to oppose things from the start, rather than the first thing you know being the station is having issues, and now you need to go source enough meta-alloys to counter it ....

  11. This is the last staff post in this thread. #11
    Originally Posted by Andy_Pipkin View Post (Source)
    Please replace destroyed with damaged
    Updated for clarity.

  12. #12

  13. #13
    Destroyed - literally? I'm mean, no complains, why not. But what happens with ships and modules in a destroyed station, all gone forever?

    Ah I see, I was just one minute too late - as always.

  14. #14
    Now that's more like it!!!
    The Thargoids were a real threat back in 1984, now the they become a real threat in ED.

    I applaud this Frontier, well done!

  15. #15
    Originally Posted by picommander View Post (Source)
    Destroyed - literally? I'm mean, no complains, why not. But what happens with ships and modules in a destroyed station, all gone forever?
    No.

    Damaged as explained by Will on the stream. Destroyed is the wrong description.

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