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Thread: Discovery Scanner 3 - Audible Asteroids w/Ross Stack

  1. Click here to go to the next staff post in this thread. #1
    Senior Community Manager Frontier Employee

    Discovery Scanner 3 - Audible Asteroids w/Ross Stack

    Greetings Commanders,

    This week we're finally back with the third of the Discovery Scanner series, this time focusing on the creation of the 'cracking' audio design and implementation of the mother-lode asteroids.
    Join Ross Stack as he takes you on a behind-the-scenes look at how some of the incredible sounds in Elite Dangerous come to life.

    Hopefully see you there!

    Livestream details

    Topic - Discovery Scanner - Audible Asteroids: Prospecting the Sonic Signatures of Asteroids with Senior audio designer, Ross Stack
    Date 29 November 2018
    Time 19:00 (UTC)
    Where Click here!

    See you there!

    Ed

  2. #2

  3. #3
    Oh, I'm actually not sure I want to watch this. I mean, the audio in this game is AWESOME, and I absolutely love it.

    But if I watch this stream and he tells me the audio of the explosion is just a Dyson hoover being switched on followed by two wooden clogs being clapped together, then forever more that's all I'm going to think of when listening to the game.

    Sometimes, I really don't want to know what's behind that secret magical curtain of mystery.

  4. #4

  5. #5
    Yaaaay! My hoodie with the Discovery Scanner logo wasn't a waste of money after all!

  6. #6
    Oh neat !

    Glad to see one of those again !

  7. #7
    Do LEP owners have access to this stream?

  8. #8
    Foley artists lead interesting lives, having to know how to make all manner of sounds from strange combination of items. For example, in the auld Amiga game Alien Breed, the splat-sound of standard bullets hitting the aliens were made by throwing a half-rotten cabbage against a wall. The more you know...

  9. #9
    Originally Posted by Kzak View Post (Source)
    Foley artists lead interesting lives, having to know how to make all manner of sounds from strange combination of items. For example, in the auld Amiga game Alien Breed, the splat-sound of standard bullets hitting the aliens were made by throwing a half-rotten cabbage against a wall. The more you know...
    Did it have to be exactly 50% rotten, or would 40% suffice? And, what about half-fresh cabbages?

    I wonder whether any of the sounds in Elite have been constructed from the sound of twisting a custard cream in half...

  10. Click here to go to the next staff post in this thread. #10
    Senior Community Manager Frontier Employee
    Originally Posted by who? View Post (Source)
    Oh, I'm actually not sure I want to watch this. I mean, the audio in this game is AWESOME, and I absolutely love it.

    But if I watch this stream and he tells me the audio of the explosion is just a Dyson hoover being switched on followed by two wooden clogs being clapped together, then forever more that's all I'm going to think of when listening to the game.

    Sometimes, I really don't want to know what's behind that secret magical curtain of mystery.
    It's not! It's pretty amazing actually. You should come along.

  11. This is the last staff post in this thread. #11
    Senior Community Manager Frontier Employee
    Originally Posted by rOmiLaYu View Post (Source)
    Do LEP owners have access to this stream?
    Yes.

  12. #12
    Cool. I really like the Discovery Scanner streams. I wish you'd do them more regularly.

  13. #13
    Originally Posted by Edward Lewis View Post (Source)
    Yes.
    I was being cheeky and pokey...but thanks!

    Need to work on my sarcasm font.

    I'll get my coat.

  14. #14
    Originally Posted by rOmiLaYu View Post (Source)
    I was being cheeky and pokey...but thanks!

    Need to work on my sarcasm font.

    I'll get my coat.
    The best way to deal with unwanted sarcasm is to reply seriously

  15. #15
    Hooray for everything. \o/

    Flimley

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