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Thread: Thargoids taking over the bubble in 3.. 2...

  1. #1

    Thargoids taking over the bubble in 3.. 2...

    Given that around 70% of players don't care too much for Thargoid content* the new incursion state (which lasts indefinitely) might actually become a big deal.

    Worst case scenario: Requirement to fend-off Thargoids in a system is way too high, eventually there will be damaged stations all over and noone bothering to repair.


    The bubble 6 months from now:






    All I'm saying is, historically speaking, FD sometimes often needs a little time to get the balance right. I fear for the bubble.

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    *10k votes, and yes, it's only OA viewers but it's still a good estimate

  2. #2
    How long is Eliteangerous likely to remain a widely played game? 3 years...5 years? Its not open to modding so is unlikely to have a essentially unlimited lifespan in the vein of Falcon 4.0 or Rome:Total War...is it?
    Even if EVERY Station Defence Fails (Unlikely) and NONE are ever repaired (equally unlikely) that gives you between 300 and 500 Stations in the remaining lifespan of the game out of how many Thousands in the Bubble???
    Not something you need to lose sleep over...
    Besides don't worry the 2.8% (TM) that do care about Thargoid content will protect at least SOME of you snowflakes...

  3. #3
    Wow - that poll is interesting - thanks for the link

    It seems bizarre to me that 17% of people would choose that "I've never seen a Thargoid and don't know anything about them." on an OA video - given he's talked about them a reasonable amount, but as you say it's a pretty big sample size.

  4. #4
    It was once said that we players play a marginally low role at the overall grand scheme, yet the thargoid stuff is 100% influenced by players. But if we are just small in the grand scheme why would fending off and repairing stations be a player only task? feels rubbish and badly designed.

    also the poll is skewed because people completely not interested in thargs simply ignore to poll so they don't even participate in saying "nope, don't care don't matter, don't want"

    lore wise it doesn't even make sense, the thargs couldn't even take colonia and co, and now they set up a large scale bubble attack? This design choice is giant frozen pile of biowaste floating through space. And I blame mostly the pregrind for proper anti xeno stuff that FD implemented which made people not care much about it.

  5. #5
    Originally Posted by FNLWA View Post (Source)
    Given that around 70% of players don't care too much for Thargoid content* the new incursion state (which lasts indefinitely) might actually become a big deal.
    There's a lot of parameters to balance, but I wouldn't expect it to cause problems for the bubble as a whole. Even if they went from the current 3 Thargoid groups to 30, and set the thresholds to "unbeatable in practice", it'd be a decade before they'd caused serious damage. With a fairly long series of existing data they can probably make a good guess at what the thresholds need to be to hit the "possible but not guaranteed" range.

    Some of the other new/modified BGS states might have potential to cause rather more significant disruption to the bubble - we'll see what happens there.

  6. #6
    Originally Posted by FNLWA View Post (Source)
    Worst case scenario: Requirement to fend-off Thargoids in a system way is too high, eventually there will be damaged stations all over and noone bothering to repair.
    Worst-case scenario: everyone drops dead tomorrow in real-life. Then what?

    The point being there is currently zero information available, at all, on how this will play out. Making worst-case scenarios is pointless when it is based on nothing, especially when the entire process is under full control of FD. So whatever 'the worst case' you can imagine is, it'll only happen if FD wants that. The bubble wont burn overnight, so if it goes to slow/fast they'll adjust it.

  7. #7
    Originally Posted by sleutelbos View Post (Source)
    Worst-case scenario: everyone drops dead tomorrow in real-life. Then what?

    The point being there is currently zero information available, at all, on how this will play out. Making worst-case scenarios is pointless when it is based on nothing, especially when the entire process is under full control of FD. So whatever 'the worst case' you can imagine is, it'll only happen if FD wants that. The bubble wont burn overnight, so if it goes to slow/fast they'll adjust it.
    But rampant speculation is a long and glorious tradition on the FD forums.

  8. #8
    Originally Posted by Lily from anim.o.v.e View Post (Source)
    It was once said that we players play a marginally low role at the overall grand scheme, yet the thargoid stuff is 100% influenced by players. But if we are just small in the grand scheme why would fending off and repairing stations be a player only task? feels rubbish and badly designed.
    Interesting idea, if FD had made it so that the repair totals were also influenced by NPCs (i.e. RNG) then that would have covered up the errors they have in registering player repair shipments.

    I think I'd rather have more concrete numbers than less - we would have less people getting confused about how to repel the Thargoids if we had the actual numbers.

  9. #9
    And if the whole bubble is burning to the point that players run away in droves, FD can always tune down the requirements to fight thargoids/repair starports by 90% or any other number.
    It's not that there is no precedent to that. So the scenarios of the bubble's demise are greatly exaggerated

  10. #10
    So....
    - I don't repair stations, because they're not stations I care about.
    - I don't fight Thargoids, because they're not in systems I care about.

    As soon as that changes, you'll see me there, and I don't really mind if it's "just me" repairing any stations I do care about, and fighting off Thargoids in systems I care about.

    Personally, I'd be much more involved in Thargoid stuff if there were missions to collect tissue samples or hearts from the various Thargoid types, or scans, probes/links/sensors and the like.

    UA interference already got switched off, so I'm not worried about FD letting it run rampant anyway.

  11. #11
    Originally Posted by sleutelbos View Post (Source)
    Worst-case scenario: everyone drops dead tomorrow in real-life. Then what?
    Worst case you say? Don't think so.
    Maybe somewhat unfortunate for the individuals concerned, but probably best for the planet.

  12. #12
    Originally Posted by Bigmaec View Post (Source)
    And if the whole bubble is burning to the point that players run away in droves, FD can always tune down the requirements to fight thargoids/repair starports by 90% or any other number.
    It's not that there is no precedent to that. So the scenarios of the bubble's demise are greatly exaggerated
    Yeah, worst case scenario is that everyone disengages completely from the 'story' - those 30% who have been following have had a year of trying to repair stations on minimal pay for shipping goods long distance or repeatedly fighting Thargoids from a pretty predictable (often repeated) set of systems. I wouldn't be surprised if they all just stopped soon (once the AX CZ lose their freshness), especially if the plan is 'keep doing this for another year while we make the next version'.

    The story needs to move on from repeated defending to either more research / narrative options or an offensive / player-led defence - the lack of player agency is this area is disappointing.

  13. #13
    Originally Posted by sleutelbos View Post (Source)
    The point being there is currently zero information available, at all, on how this will play out. Making worst-case scenarios is pointless when it is based on nothing, especially when the entire process is under full control of FD. So whatever 'the worst case' you can imagine is, it'll only happen if FD wants that. The bubble wont burn overnight, so if it goes to slow/fast they'll adjust it.
    Well, it's based on the low interest for Thargoid content + FD's game balancing history and the fact that the incursion state doesn't expire. You're right though, the final and most important variable is how exactly it'll be implemented.
    I don't exactly share your optimism regarding FD "adjusting" things though. But who knows, even if it turns out this way it could actually be interesting – maybe this exactly what FD is going for and they already have future plans? It's gonna be interesting either way.

  14. #14
    Originally Posted by sleutelbos View Post (Source)
    ... Making worst-case scenarios is pointless when it is based on nothing, especially when the entire process is under full control of FD. So whatever 'the worst case' you can imagine is, it'll only happen if FD wants that. The bubble wont burn overnight, so if it goes to slow/fast they'll adjust it.
    This.

    If the "wors't case" happens, FDev will add an automatic station repair mechanism that doesn't require player involvement.

    Non-issue solved.

  15. #15
    I dont fight goids, its has stupid requirements with magic weapons.

    The whole thargoid stuff could be so awesome, but ended up really mehh.

    I had more fun with the goids before they were here..

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