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Thread: [FDEV Please Comment exploit or feature?] Multiple fragments using Multiple abrasion blasters

  1. #61
    Originally Posted by Amargosa View Post (Source)
    His ship build doesn't have a pulse wave scanner, no seismic charge launcher and no abrasion blasters. How can it mine anything at all with that setup?
    The build must be from the time the mining tools weren't implemented in Coriolis yet, so placeholders are used.

  2. #62
    I may have to subscribe to that one - I would be very interested to see what the response is (if any).

    "It's not a bug, it's a feature!"

  3. #63
    Five pages in and no one has posted the correct build? You guys are all stingy.

    https://s.orbis.zone/1l4a

    If you use the Krait, the front hardpoints will hit before the top ones and won't create all the chunks. That's why the AspX is perfect.

    I have no problem with everyone taking advantage of this feature. There's more than enough ponderous time-consuming soul-sucking grinds in this game. If there's a way to shorten one of them, go for it!

    Maybe someday FDev will focus on fun things to do with the stuff we work for, rather than making earning everything take forever.

  4. #64
    The AspX can't carry anything with its measly 7 slots, for mining it must be a Python.

  5. #65
    Tried this today, it totally works!

    Has to be a bug but yeah, if you hit the surface deposit dead on so both blasters hit at the exactly same time, you get multiple fragments. I'll be happy if/when it's fixed but for now ... hard to resist!

  6. #66
    Hmm... Got me thinking.
    If a single hit with an abrasion blaster frees a chunk, and a double hit with two abrasion blasters free two...
    Assuming that mining lasers would work on chunks too, and assuming a laser is an infinite number of hit "pulses" ...

    Now I know why FD had to introduce the abrasion blaster



  7. This is the last staff post in this thread. #67
    Originally Posted by Dizzy B High View Post (Source)
    can someone from Fdev confirm whether the multiple abrasion blasters producing more than 1 fragment per blaster is considered an exploit?
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.

  8. #68
    Originally Posted by Will Flanagan View Post (Source)
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.
    Colour me surprised (Was obviously a bug, fill yer boots while you can!)

    Edit: I am ready for some salt mining - here we go!


  9. #69
    Was a bit obvious it was a bug.

    So ya'll exploiters

  10. #70
    Originally Posted by Will Flanagan View Post (Source)
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.
    Boooooooooooo!

  11. #71
    Originally Posted by Will Flanagan View Post (Source)
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.
    No rush

  12. #72
    Originally Posted by Will Flanagan View Post (Source)
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.
    Might I suggest:

    When QA does fix this bug, also implement a random allowance for the possibility of two to three fragments being produced per surface node.

    The way it is now even with the bug feels pretty great when using two to three abrasion blasters. Sometimes you still only get one but occasionally you’ll get two to three fragments too. The bug should be fixed but the present gameplay feels well balanced and rewarding, and I’d hate to see that ruined. I’d rather keep the bug honestly!!!!!

  13. #73
    Originally Posted by Mengy View Post (Source)
    Might I suggest:

    When QA does fix this bug, also implement a random allowance for the possibility of two to three fragments being produced per surface node.

    The way it is now even with the bug feels pretty great when using two to three abrasion blasters. Sometimes you still only get one but occasionally you’ll get two to three fragments too. The bug should be fixed but the present gameplay feels well balanced and rewarding, and I’d hate to see that ruined. I’d rather keep the bug honestly!!!!!
    I like the way you think !

  14. #74
    Originally Posted by Mengy View Post (Source)
    Might I suggest:

    When QA does fix this bug, also implement a random allowance for the possibility of two to three fragments being produced per surface node.
    Could maybe increase that chance when using multiple abrasion blasters? Slight reward for the increased risk of carrying no offensive weaponry?

  15. #75
    Originally Posted by Will Flanagan View Post (Source)
    Hello there,

    This is in fact a bug! The team are aware and we'll be rolling out a fix for this in the near future.
    Though it is a good skill absed element. Maybe consider implementing something similar to increase yield per deposit. Maybe engineering effects? Aiming, etc.? For a more "clean" seperation?