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Thread: Update 3.3.02

  1. Click here to go to the next staff post in this thread. #1

    Update 3.3.02

    Greetings Commanders,

    The Elite Dangerous servers will be offline tomorrow for all platforms from 09:45 UTC for roughly one hour as we apply the 3.3.02 patch.

    Thank you for your patience and we'll see you in the black!

    Please find the full patch notes below:

    Background Simulation

    • Balancing changes to the way that states automatically impact influence, economy, and security (balancing is ongoing)


    Codex

    • Removed archive entries that have neither audio nor text log
    • Fixed a bug causing archives to have a blank title and text
    • Added archive entries for some crashed ship logs


    Comms

    • Re-implemented ability to use physical keyboards on PlayStation 4 and Xbox One to enter text in comms channels without needing to use the software keyboard


    Conflict Zones

    • Fixed issue where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for


    Controls

    • Stop allowing the same button to be bound to HUD switch and open Galaxy map, which was causing conflicts
    • Fixed 'target my wingman's target' binding not working


    Crashes/Stability

    • Fixed freezes during gameplay
    • Fixed a crash that could occur when launching from a port
    • Fixed a crash that could happen if player is docked at Cavalieri port in Electra
    • Fixed crash that could occur when destroying skimmers
    • Fixed crash that could occur whilst docking
    • Fixed crash that could occur when opening galaxy or system map
    • Fixed crash that could occur when dropping out of hyperspace
    • Fixed crash that occur when entering the game
    • Fixed a crash that occur when opening FSS mode
    • Fixed a crash that could occur when entering CQC
    • Fixed a crash that could occur when opening the codex
    • Fixed a crash that could occur whilst fighting in a Thargoid Conflict Zone


    Crime and Punishment

    • Fixed issue where bounties could be claimed anywhere


    Exploration

    • Fixed instances of Notable Stellar Phenomenon not being able to be scanned
    • Fixed various biological sites not scanning correctly
    • Updated '% System Bodies Mapped' to '% System Bodies Discovered' in the FSS mode for clarity
    • Fixed issue that caused planets Lagrange and Alpha Centauri to not be able to be scanned
    • Fixed issue where the motion/speed indicators were still visible whilst in FSS mode


    Factions

    • Fixed typo in As One Cooperative Minor Faction name
    • Fixed typo in Terminus Syndicate's description


    Galaxy

    • Renamed a starport in the Havans starsystem to Anita's Legacy
    • Renamed a starport in the Naren starsystem to Sorcha Abhril
    • Renamed a starport in LFT 37 to Vanessa's Paradise
    • Renamed a starsystem to Tisdar's Retreat
    • Override starsystem's default government label to Dictatorship when its allegiance label is set to Thargoids


    Livery

    • Fixed issue where previous ship name would appear in new ship or deployed SRV


    Localisation

    • Fixed various missing strings and corrupted characters in non-English languages in the Codex
    • Fixed various typos in the Codex
    • Fixed various typos in Squadron screens
    • Fixed typo in the 'shared trade profit' message when in trading in Wings
    • Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages


    Mining

    • Fixed missing UI when mining in a wing
    • Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon
    • Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera
    • Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog
    • Fixed some occurrences where surface deposits couldn't be mined
    • Fixed issue where players couldn't scoop material chunks with the Python


    Missions

    • Opening the galaxy map from a mission auto centers on the target system
    • Fixed 'Naval Strike' mission not being able to be completed
    • Fixed missing targets for follow up Assassination missions
    • Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver's market.


    Outfitting

    Allow players without Horizons to purchase the new mining modules in outfitting

    Player Journal

    • SquadronStartup event
    • ProspectedAsteroid event
    • ReservoirReplenished event
    • Include station info in Location event, if starting when docked
    • Status.json: more detail on fuel level
    • Status.json: fix GuiFocus value when viewing Codex
    • CodexEntry: fix SystemAddress


    Ports

    • Increased ship storage to 40 ships per port


    Rendering

    • Stopped shipyard schematics rendering through Codex screens
    • Ice planet rocks now generate again


    Server

    • Fixed an issue where player location would no longer show in friends and private groups.
    • Fixed an issue when faction conflict states would sometimes not display on the galaxy map
    • Fix list of systems in Thargoid states would appear all on the same line in GalNet
    • Fix localisation issues in Engineer progress news article
    • Various performance & scalability fixes
    • Fix an issue where conflict zones were being placed around the same body too much
    • Fixed a date issue with the website's GalNet news feed


    Squadrons

    • Added a megaship icon on the Squadrons allegiance screen
    • Fixed Squadron bookmark icon alignment issue in galaxy map
    • Added icon to show the happiest system in the Faction allegiance screen


    System Map

    • Fixed typo in Dulos system description


    UI

    • Fixed an issue that could cause the share to squadron option in the galaxy/system to become unresponsive


    USS

    • Closed an exploit that allowed players to repeatedly farm High Grade Emissions by jumping in and out of the same USS.


    VR

    • Fixed pulse wave scanner effects not rendering correctly

  2. #2
    Huzzah for bug fixes!

  3. #3
    Best part about these patch notes is the patch number, Update 3.3.02 , as the ".02" implies this is a very minor patch designed to fix mostly game-breaking bugs, and that we can expect someday to get a bigger 3.3.1 update that'll fix a great deal more. That's how it should be done, so kudos.

  4. #4
    Yeehaa!!!

    I suppose it must be happening Thursday 17th January.

    Edit: It is:
    https://forums.frontier.co.uk/showth...52#post7351552

  5. #5
    Comms


    • Re-implemented ability to use physical keyboards on PS4 to enter text in comms channels without needing to use the software keyboard

    Will this fix that issue for Xbox too?

  6. #6
    Well that's disappointing. The BGS is broken beyond belief and all we get in the patch notes are "balance changes".

  7. #7
    No fix for the low wake against players bug?

  8. #8
    Has the Keyboard lockup issue been fixed? There is no mention of it in the patch notes.

  9. #9
    Fixed issue where bounties could be claimed anywhere
    I thought this was a QoL improvement, not issue...

    Great work though, thanks!

  10. #10

  11. #11
    Originally Posted by Nick Sticks View Post (Source)
    Yeehaa!!!

    I suppose it must be happening Thursday 17th January.
    We shouldn't have to guess.

  12. #12
    Something is going wrong with the servers after this patch. After disconnecting 2 main menu 4 RES simpy vanished... Please, see here, if needed https://forums.frontier.co.uk/showth...13#post7351513

  13. #13

  14. #14
    Still no Shock Cannon love

  15. #15
    Originally Posted by dAlexis View Post (Source)
    Something is going wrong with the servers after this patch. After disconnecting 2 main menu 4 RES simpy vanished... Please, see here, if needed https://forums.frontier.co.uk/showth...13#post7351513
    3.3.02 arrives tomorrow morning - it isn't live yet.

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