Originally Posted by Darth-Vader(Source)
The thing is that "you" - the PvP and pirate brigade have a LOT more control over this than those that prefer PvE play.
You (collectively) could take ownership and do something about this on your own terms.
The fact that *I* (and many others) play in the PG is largely irrelevant in your argument anyway - because we have it on good authority from FDev that Open is the most popular game mode anyway. (PLUS - I'm playing my PS4 CMDR - so that may mean we can *never* meet, regardless of mode.) So in actual fact it would appear that you do *not* require those PG players to be in Open for your play-style to be viable. **YET**.
It all boils down to the following:
One group of players *fundamentally require* other players in order to play their way - but that play-style appears to, at best, either completely ambivalent about whether the other players enjoy their gaming experience with your group, or at worst, care fundamentally that they invoke as unhappy an experience as possible onto the other group in order to feel at all satisfied that they have had fun.
The other group of players, meanwhile, require no other players to enjoy the game to the maximum.
That would be a fair assessment, would it not?
So the basic question I would pose is this:
How do you feel about group one (PvP, pirate,...) being *responsible* for persuading group two (PvE gamers) to turn away from Open? (despite fundamentally requiring them for their desired play-style to be viable.)
How do you think that you could persuade group to flock back to Open?
Do you think it needs to be a one-mode game? What do you think the implications might be if the game was a single mode only? Do you think that the circa 10,000 DW2 PG players would stay in the game at all and pay for the next DLC? What do you think FDev believe about this - and what would your advice to FDev be in terms of a business plan to ensure continued maximum game sales and profits?
So I'm pretty sure I've got this nailed and nothing I've said is absurd. The PvP community *could* do something. I happen to be a player who has been "persuaded" by the PvP community that I have better fun feelies in PG mode. So, have you any ideas on how could the PvP community persuade players like me to start choosing Open at the start screen? Or is it just more "FDev - make this game Open Only"?
Remember it's a GAME. I know you said the fun of the target is of no concern to a pirate. That is exactly the phrase I will throw back when you ask me, as a player, to choose Open mode. You *could* look at it from the perspective of the player instead. It absolutely *is* a PvP player's concern whether the players that they want to interact with choose not to interact with you because you care not about whether this GAME will be fun for them or not.
I used to play football (soccer). Sometimes my team won. Sometimes my team lost. But during every single game I had fun.
I've lost a lot of chess in the past, but each game was fun.
I used to compete at Scottish level in field archery. Didn't win much. Probably 2 trophies in several years.
I competed in sprint motorsports a few years ago. I won my *class* a couple of times.
Basically, if it wasn't fun, I would not have continued to do those and many other activities things. The fact that I did continue with them signals that I had fun feelies.
In context of this thread, to keep on topic, it isn't the rebuy that needs much in the way of rebalancing, even if it is a bit harsh for many players, particularly explorers...
... it's the balance of whether the game is fun or not.
And that means
You provide fun (and that might even mean me losing at combat or failing to escape a piracy attempt). I'll play in Open with you. But let me tell you that being destroyed in a "piracy" attempt is incongruous in this game and that is where it stops being fun any more.
If one group of players make this game *not fun* for another group, how can it come as a surprise if the second group chooses to not play with the first?
Yours Aye
Mark H