Sounds like some love is going into the sound design. Fantastic
Here's some sound **** from the mention in the interview; http://www.youtube.com/watch?v=2ywWFvjE-yU
Thanks Jose and Ashley, for a very evocative interview!
- Love the Nostromo comparison, and look forward to creating my ship with its distinctive whispers and creaks and "hang on that doesn't sound right"
- I think it's great to include the radio and audio HUD as real components that can be tweaked and or damaged
Nice interview! The attention to audio is welcome, and I'm really looking forward to seeing what ED delivers in this area. The audio HUD is a great addition, as others have said. I really like the radio concept, too! And the ability to tune into astronomical phenomena? How cool is that?!
Glad to hear that the ships will have a startup sequence (and sounds) as well. I'd hate it if you just pressed a key to enter the ship and then it was all powered up and ready to fly. Not nearly as immersive that way.
This is my favourite meet the team interview yet. Sound in Elite is going to be amazing. Lovely job
Just a thought, any comment from Jose or FD on what the Pulse Laser will sound like.... Perhaps an audio clip may be worth posting.... (HINT!)
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Loving what you are planning to do with sound in the game.
I am missing details on surround sound functionality though.
I'm aiming for a new headset and I'm wondering if I should go for a surround version.
Looks really good.
Yet another aspect of the game that looks like being a real stand out feature.
Great link. I'd forgotten how good the sound is in that film and that particular sequence is great. How do you make a sequence that is basically showing a computer starting up into something that is gripping and interesting?
It's very encouraging to read about the depth of thought that is going towards making the Elite Dangerous Universe immersive and coherent.
The idea of each craft having it's own distinct audio "fingerprint", is brilliant and will really contribute to the immersion of the game.
Regarding coherence - and this applies to the game in general, from what I've seen; It is great that FD are taking the time to figure out a back-story to the Universe (a theory behind the design of different craft, different space stations, etc). Hopefully that'll create the impression of a seamless universe, without the presence of inconsistencies to break the spell.
Props to all!
Thank you very much for the interview.
Sound is one of those things that if not done right can ruin an otherwise good film/series/game etc. It certainly sounds (pardon the expression) that the audio of Elite : Dangerous is in good hands.
I read those bits of the interview and the ideas that I could see in my minds eye .. wow.. I can't wait to see and most importantly hear how all this works out in the finished game.Originally Posted by Jose Castro;
About time i say, since sound is half the game and immersion that make me play a game over and over for a number of hours/days.
How big is the sound liberary for ED going to be?
I'm quite the lover of basic text, ascii, displays as we can see from the above vid and I think something along those lines would make a fine addition to the game.
The ending to portal is one of the best endings to any game I have ever played, but is a great example of what I mean :
text thing starts at 50 secs..
‘It was a bright cold day in April, and the clocks were striking thirteen.’
Great interview again, love the thought that's going into all the elements of E: D and cannot wait to hear my first docking sequence, although mine will probably end with a huge crash and another scar around the station entrance!