Good fine Foz and an interesting video to watch, especially to the unenlightened like me
Five pages and not a single horrifying photoshop...
You know what they say about mud-wrestling a pig...
'...your ship will look after you, treat her well!'
‘It was a bright cold day in April, and the clocks were striking thirteen.’
Great interview, the Damocles video and the last dev diary update really made a positive splash, and to think that was just the beginning?
Cannot wait Alpha, updated Fraps although may switch to dxtory...
But yeah. Mr. Avery looks quite much like my brother, who is an avid outdoorsman - hence some props & warm clothing needed here too .
Cheers Heikki, if you happen to visit this corner of the Web !
My eyes don't suffer from lens flare (thinking of 1st person in the cockpit) and I was hoping the optics of the future would be better and not suffer either. So I hope that there is at least the option to turn lens flare off as I don't want to feel like I'm watching a film rather than flying my ship.
Elite on BBC model B and ZX Spectrum - Right on commanders
I have a question I noticed there is an microsoft chatpad underneath the main screen, is this for debugging purposes or will it be utilised in the main game?
Would be great for commands and chat (of course)
As far as I'm aware, chatpads simply don't work on PCs at all, we just leave them on the controllers so they don't go missing.
Lens flare should certainly be an option. Anyway, I love the way the sun is depicted in the current Il2: Battle of Stalingrad alpha:
In Space it might be different, but if you point to the Sun in ED, will the cockpit tint to compensate if its too bright, or will the effect be similar to BOS?
I think chromatic abberation with 'fringing' is a good technique for making bright sunlight appear realistic.
But essentially as long as you are blinded temporarily when looking directly at a star I am not too bothered what it looks like. It would be good if flying towards the sun could fool the dumber IR missiles and perhaps put off lesser enemy pilots from following your moves a little bit, especially if you could employ some shading to your cockpit to avoid being blinded yourself.That could enhace the gameplay during dogfights a bit I would think.