
Mercs of Mikunn: Eliminating Space Bugs, so others don't have to. Help make the Milkyway bug free! Enlist today!
Merc Promo Video:
Merc Lore Video:
This is the new home of the Mercenaries of Mikunn. The original thread expanded to be a little larger than it was originally intended to be. We play in open, and you can come and go as you like just let me know if you are interested in joining! Some general info is below:
General Information
Our Bugtesting / Testing Threads
Formation and Purpose:
I originally posted a thread in Dangerous Discussion about how one buddy and I managed to get a faction from Mikunn to expand into another system. It was one of the earliest reported incidents of that happening, proving elements of the back ground simulator did exist. I made a plea to commanders for aide in pushing the Dukes of Mikunn further, and that is shown in the original post linked above. The thread became very popular and an impromptu group was formed. As a result, this group is very laid back and community driven, with many people contributing from around the world to make it great. Seriously, visit the forum, someone is always present since we are divided over so many timezones. If you want to join, make a forum account and introduce yourself.
Our primary purpose is to test the background simulator by focusing on one faction that was originally very small with the goal of helping it expand into a larger one through player effort. We want to see the background simulator at work since the documentation on it that is available to players is so scarce. You can help us add to the player knowledge base by participating! As we have progressed we have helped the devs find numerous bugs with the background simulator. Thanks to the mercs that have signed up so far, everyones game will be that much better.
The Mikunn system was chosen because it was small, both in population and infrastructure. Moreover, its proximity to uncivilized space makes it a great candidate to test outwards expansion and colonization. If you would like to read more about the current state of the Mikunn'iverse as well as specific details regarding each system involved in the Duke's sphere of influence, then follow this link.
Background Story:
Prologue:
In 2382 Castor Darvil's family was raised to a minor house within the Empire for military service leading to the peace treaty that ended the war between the federation and empire. Though the House of Darvil was of little importance and held next to no power, it did open doors, allowing Castor access to loans and resources that would otherwise have been denied. By taking small loans from Houses of greater wealth Castor managed to establish a small mining operation which he passed on to his sons and grandsons; however, with some failed investments and low profits over several generations by the year 3278 AD a young Spassky inherited a little more than deepening debts. After years passed and his luck failed to turn, using what little resources he could muster, Spassky sent a few pilots to the edges of colonized space to in the hope of finding any previously untapped resources.
A few months after he sent out the hired pilots, commander Hux returned with a glimmer of hope in the form of Mikunn - a small system on the edge of space the other side of the Federation. The systems potential was barely enough to save the Darvil's from their spiraling debts; however, it was far enough from the Empire that he might just be able to keep a small mining operation quiet and avoid any senate taxes. Despite the small size of the system and belts, the reserves of platinum, palladium and gold would make a significant impact in the long run.
The plan would work but it wouldn't work soon enough. By 3297 AD construction began; however, Spassky began to struggle to account for income being spent to build the outpost. One of the Darvil's debtors, Senator Fealix, began to suspect that Spassky had some assets hidden from the Empire. Seeking to take it for himself Fealix set about reclaiming what he was owed.
It didn't take long for Senator Fealix to attempt seizure by force of all their assets. It was at that moment that Spassky decided to run from the Empire and save the last of his assets he could for his sons. While trying to keep Fealix's men off one of their mining stations Spassky was killed. Disastrous this may have been, he gave his sons time jump away with a handful of slaves and loyal employees - fleeing to the Mikunn extraction site on the very edge of civilized space. To the brothers this system looked perfect, and since it was so far away and near the federation there was little chance of Lord Fealix finding them. So they declared themselves Dukes of their mining station, renamed it Spassky’s Inheritance after their father and began their new lives.
The two brothers quickly turned things around in Mikunn with the small albeit rich reserves with the help of illicit slave trade from the Federation. Publicly they condemned the Federation slaves to appease their neighbors, but the "Imperial slaves" working in the planetary mines and extraction sites were actually cheaper black market ones from the Federation.
Being on the rim worlds, looking outward into uncolonized space and the riches it held only fueled their greed. But before they could expand they would need the shipyards of HR 7327.
And they would need mercenaries. Many, many mercenaries to even the odds……
Incoming Transmission:…..
Good evening commander,
My name is Lucifer Wolfgang and I am speaking to you on behalf of the Dukes of Mikunn. The Dukes are looking for some capable mercenaries, like yourself, to help extend their influence beyond the borders of their sector. Starting with the system known as HR 7327. They have already built up a significant sphere of influence in that sector through a series of investments and acquisitions. Consider it our foothold.
The Dukes want your help “leveraging” these acquisitions against the local leaders of HR 7327. As the Dukes are responsible members of their community, they would feel it very unfortunate if any work related “accidents” were to befall any members of those organizations trying to resist any further acquisitions they intend to make. For now their end goal are the shipyards of HR 7327.
If cash is your thing, come to Mikunn for some Merc work. I don’t call the shots, but I will be your liason between you and the Dukes, serving only to coordinate.
Welcome to the Mercs of Mikunn commander. There are some serious credits to be made.
You find some coordinates attached to the transmission....
Chapter 1:
Realizing the monumental task before them, the two brothers split the affairs of state. Tiberius, the older of the two brothers by just short of ten years, was an ex-Imperial officer and easily shouldered the responsibility of managing Mikunn's small military and defense forces. Caius, who had been studying Imperial law before having to flee the senator, took over the business and mining operation, thriving on the political atmosphere generated by tensions between the local systems despite only being in his early twenties.
While Caius used the profits from Mikunn's platinum rich belts to acquire assets in HR 7327, Tiberius, who had earned great respect during his service in the Imperial Navy before he retired, used his influence to bolster Mikunn's forces with many Imperial Navy veterans who had since taken up mercenary work. In addition to the Imperial mercenaries, some Federal, Alliance, and independant freelance pilots found their way to Mikunn as well, and before long the armed forces at Tiberius's disposal began to make a sizable portion of Mikunn's albeit small population.
Tiberius' mercenaries provided much needed protection for the assets acquired by Caius and soon proved to be a "strategic advantage" in many of his business dealings. Several months later, the mercenaries and the profits from Mikunn found the Dukes with an unprecedented 50% stake in the system of HR 7327 after a series of "unrefusable offers". Yet despite their majority holding, the Dukes were careful not to make a play on the station and outposts within the system to waylay the suspicions of the system's native factions. As the Dukes' power expanded the power of the system owner, Dynamic Commodities Corporation, began to wane and the other factions began to take notice. Law Party, a local dictatorship, sensing the power vacuum and the Dukes' refusal to take advantage, made a violent bid for control of the shipyards of HR 7327. Sensing the opportunity, Tiberius allowed Law Party to hire out the mercenary parties that had so recently begun to rally around him.
HR 7327 soon erupted into a state of constant civil war, disrupting the delicate balance of trade between the local systems; however, once the mercenaries who had become rich off the war in Lugh began assisting Law Party, the starport was quickly captured. The price for this, however, was steep, and Law Party found itself defaulting on its payments to the mercenaries - the most unfortunate of positions.
The Mercs of Mikunn, as they had come to be called, immediately withdrew their "protection services" and Law Party found themselves unable to deal with a random bout of increased piracy in the sector. This continued for many months and trade among the four systems - Kwatee, HR 7327, Sukua, and even Mikunn dropped. Mikunn, however with its platinum and gold rich belts were able to pay their men directly with their primary export.
As this began to weigh on the local economies, Kwatee, suspecting the unpaid mercenaries were behind the pirating, brokered a peace deal. In this deal the Dukes would pay for the mercenaries' unpaid bill on behalf of Law Party, and Kwatee would help the Dukes build their first station in an uncolonized system. At the same time they enforced an election between the dictatorship and the much more put together Dukes. The election saw its end before the station materials were finished being gathered, with a landslide for the Dukes, as the eloquent Caius and several of his impassioned speeches for the sake of the people caused confidence in the Dukes to be at an all time high.
With an entirely new system in tow, the Dukes began to look outward towards the galactic core, and the near infinite minerals to be mined in between. And the station under construction would be the first step of many.
Chapter 2:
Want to read more? Then enlist today and make history as our galaxy evolves. Be part of the Dukes' story.
Rules and Common Courtesy Guidelines:
The One Rule to rule them all:
- The One Rule - Help the Dukes.
If this isn't your thing, you really don't want to be here anyway, so I don't foresee this being a problem. All forms of play contribute in one way or another, so do your thing, have fun, and enjoy being part of a group off the beaten path that has similar goals. Occasionally, I will issue areas of focus, but only because some players were asking for it, so that theyT could work as a group towards some greater purpose. Whenever I place an area of focus, I will do my best to make sure everyone can contribute without disrupting their play style. If you don't want to participate, that is fine too... as long as you follow the one rule, you are always welcome. There are several guidelines as well:
Edit: We have several other rules as well now, and they extend from the one rule - like no spying on other groups, no exploits, no cheating, or no random acts of piracy. As these would give us a bad rep they would hurt the dukes.... Basically be an upstanding Elite Dangerous citizen. YOU represent the Dukes.
The Several Guidelines to guide them all: (common courtesy - you already know these)
- Don't spam the thread. You will know if you are doing it. That includes posting already discovered data over and over again.
- Be nice to your fellow commanders. This group has no ranks except those who help organize and that is only because it can't be avoided. Everyone has the same rank and follows The One Rule just like you.
- Don't impersonate the organizers or try to steal their identity. Unfortunately this has already happened, don't do it again. You will be caught.
- Follow the forum rules. (Warning: To the moderators this isn't a guideline
) - Don't make me have to add more guidelines.
- Don't make me turn guidelines into rules, this is exactly why we can have nice things. Consider this thread a useful tool to play with other commanders.
If you fail to follow the guidelines I won't do anything unless it starts to ruin other peoples game, at which point the most I will probably do is remove you from the list and chat room so people encounter you less.
Documentation and Statements on How the Background Simulation is Supposed to Work:
I know its a mouthful
Forum Documentation
Injected Events
Injected Events Updated
Factions and Causes in Elite Dangerous
Persistant Characters in Elite
Background Simulation
Background Simulation Revised
Video Documentation
How the Galaxy Will Evolve Over Time
Development Plan