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Thread: Elite Shipyard

  1. #751
    Greetings!
    So I am new to ED (PS4) but have been in space mmos forever (E&B and Eve Beta) so I hold a terrific appreciation for the efforts of folks who create these awesome apps for us players.

    My question is this: Is the data that is used to determine the builds and cost estimation the same data that is in the PS4 universe? I only ask because the last two ships I built out on EDShipyard via theorycrafting all had two issues when it came time to buy. Cost and power consumption. Cost in Shipyard was considerably less once all the modules were bought than actual cost. Also the power consumption when I assigned priority values in shipyard it gets my deployed value under 100% of reactor output, yet in game those same power rankings get me nowhere near...

    This has occurred on both the Vulture and Imperial Clipper. Has resulted in some last minute frustration as the Clipper build on shipyard costed out at $112m when actual cost was more like $168m... roughly a 33% increase in cost. Fortunately the wallet was fat enough to cover it but is now a little thinner than the $100m buffer I like to have.

    Thanks in advance!

  2. #752
    Originally Posted by CMDR_Mike View Post (Source)
    Greetings!
    So I am new to ED (PS4) but have been in space mmos forever (E&B and Eve Beta) so I hold a terrific appreciation for the efforts of folks who create these awesome apps for us players.

    My question is this: Is the data that is used to determine the builds and cost estimation the same data that is in the PS4 universe? I only ask because the last two ships I built out on EDShipyard via theorycrafting all had two issues when it came time to buy. Cost and power consumption. Cost in Shipyard was considerably less once all the modules were bought than actual cost. Also the power consumption when I assigned priority values in shipyard it gets my deployed value under 100% of reactor output, yet in game those same power rankings get me nowhere near...

    This has occurred on both the Vulture and Imperial Clipper. Has resulted in some last minute frustration as the Clipper build on shipyard costed out at $112m when actual cost was more like $168m... roughly a 33% increase in cost. Fortunately the wallet was fat enough to cover it but is now a little thinner than the $100m buffer I like to have.

    Thanks in advance!
    ED shipyard and coriolis make some estimates based off known information with regards to things like power consumption and there are probably rounding errors.

    Also cost can be affected by many things, so coriolis won't always get that 100% accurate.

  3. #753
    Just guessing, is the cost of building a ship lower than expected because you're not just buying the wanted modules but also selling the default ones which are already in the slots of a new-bought ship?

  4. #754
    Different discounts that apply, for example:
    LYR controlled space = 15%
    Elite rank = 2,5%

  5. #755
    Originally Posted by CMDR_Mike View Post (Source)
    Greetings!
    So I am new to ED (PS4) but have been in space mmos forever (E&B and Eve Beta) so I hold a terrific appreciation for the efforts of folks who create these awesome apps for us players.

    My question is this: Is the data that is used to determine the builds and cost estimation the same data that is in the PS4 universe? I only ask because the last two ships I built out on EDShipyard via theorycrafting all had two issues when it came time to buy. Cost and power consumption. Cost in Shipyard was considerably less once all the modules were bought than actual cost. Also the power consumption when I assigned priority values in shipyard it gets my deployed value under 100% of reactor output, yet in game those same power rankings get me nowhere near...

    This has occurred on both the Vulture and Imperial Clipper. Has resulted in some last minute frustration as the Clipper build on shipyard costed out at $112m when actual cost was more like $168m... roughly a 33% increase in cost. Fortunately the wallet was fat enough to cover it but is now a little thinner than the $100m buffer I like to have.

    Thanks in advance!
    Originally Posted by mr.Gr3y View Post (Source)
    Different discounts that apply, for example:
    LYR controlled space = 15%
    Elite rank = 2,5%
    It may also depend on where the items were bought. There's a station out there that has all modules (not talking Jameson) but at a 20% markup.....

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