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Thread: Elite Shipyard

  1. #796
    The beta site is updated for 3.0 beta 2, including the buffed Type-9, two of the new Tech Trader modules, fixed Recon Limpets, and all new base engineering recipe stats as of beta 2. Experimental effects are not supported yet but are on the way, and of course all engineering recipe data may still change before the 3.0 release.

  2. #797
    Originally Posted by taleden View Post (Source)
    The beta site is updated for 3.0 beta 2, including the buffed Type-9, two of the new Tech Trader modules, fixed Recon Limpets, and all new base engineering recipe stats as of beta 2. Experimental effects are not supported yet but are on the way, and of course all engineering recipe data may still change before the 3.0 release.
    Thanks so much ! love your work

  3. #798
    Updated for beta 3, including all changes noted in the changelog.

    In other news, the Type-7 is an explorer now.

  4. #799
    Nothing seems to have changed in ED shipyards Beta 3, except the version label

  5. #800
    My hosting provider has some pretty aggressive cache settings, you may have to force-refresh (F5 or Shift-F5) to get it to load all the new files.

  6. #801
    Ah, thank you much. I'll give it a try, though I am currently using my phone lol

  7. #802
    Originally Posted by taleden View Post (Source)
    In other news, the Type-7 is an explorer now.
    Only for the beta: Type 7 -bye bye ASP

  8. #803
    Sandro said that one of the C5 module of the shieftain will become à C6, nobody knows if hé talked about the FSD or thé optional (used for shield)

  9. #804
    Originally Posted by Starender View Post (Source)
    Sandro said that one of the C5 module of the shieftain will become à C6, nobody knows if hé talked about the FSD or thé optional (used for shield)
    My guess would be one of the optional C5 slots.

    It's doubtful that they would change the FSD to a C6, but it's nice to dream and imagine the explorer potential if they did... it would need a larger fuel though.

  10. #805
    www.edshipyard.com is updated for EDv3.0.0, including the new Alliance Chieftain, Tech Broker modules and Recon Limpets, and updates to the Keelback, Type-7, Type-9, Type-10 and engineering blueprints. There's also a special sneak peek at things to come...

  11. #806
    Thanks for the update.

    In regards to the new look... once implemented, will one still be able to use the old layout?

  12. #807
    Originally Posted by JRok View Post (Source)
    Thanks for the update.

    In regards to the new look... once implemented, will one still be able to use the old layout?
    I'd prefer to eventually retire the old layout so I don't have to maintain two separate codebases going forward; part of the reason for putting up this preview is to gather feedback, so if there's anything about the new design that people hate, now's the time to speak up.

    Some usability issues already on the list to address are improving the scaling at very high and very low resolutions or window sizes, and to add options to make it more usable on touch interfaces, and maybe to patch issues with old or difficult browsers like IE/Edge, but if there are other things that would make you prefer the old design to the new, let me know and I'll see what I can do to address them.

  13. #808
    Awesome work! Thx for the update!

  14. #809
    Loving the new design, missing the total MJ recharge value for SCBs per charge. I like to see at a glance if my SCBs are over- or undersized for the shield's MJ. The new special effects for internals are a game changer, fully geared up ships will be monsters.

  15. #810
    like it, well done

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