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Thread: Elite Shipyard

  1. #886
    Originally Posted by Saltyseadog View Post (Source)
    However when I enter eg a mass of -22.4% into a G5 Overcharged Beam Laser it reverts to 0, I tried moving the cursor in the blue slider manually along to -22.4 but can only get it to -21.7. I think I am doing something wrong but unsure what?
    You have to enter the actual values, not percentages. For example, a 3C gimballed beam laser has the stock mass of 8t. 8 minus 22.4% equals 6.208 – that’s the value you want to enter manually.

    If you play on the PC then the easiest way is to install E:D Market Connector and set it up to write ship load-outs into files. You can then drag&drop those files into E:D Shipyard. (Currently works only with the old E:D Shipyard interface.)

  2. #887
    Originally Posted by -Ice View Post (Source)
    How can I import/export ships on the EDSY new look webpage? Thanks!
    Originally Posted by MartinG View Post (Source)
    You have to enter the actual values, not percentages. For example, a 3C gimballed beam laser has the stock mass of 8t. 8 minus 22.4% equals 6.208 – that’s the value you want to enter manually.

    If you play on the PC then the easiest way is to install E Market Connector and set it up to write ship load-outs into files. You can then drag&drop those files into E Shipyard. (Currently works only with the old E Shipyard interface.)
    Originally Posted by Saltyseadog View Post (Source)
    Is there a tutorial on how to insert the data for engineered modules etc. I am a long time Coriolis user but it hasn't been updated to v3.5 yet so thought I would give EDShipyard a try. However when I enter eg a mass of -22.4% into a G5 Overcharged Beam Laser it reverts to 0, I tried moving the cursor in the blue slider manually along to -22.4 but can only get it to -21.7. I think I am doing something wrong but unsure what?. If it was so difficult people wouldn't use it and they do so the problem must be on my side. It doesn't seem as straightforward as Coriolis to me. Anyway 59 pages is a lot to read so I would appreciate a heads up to a tutorial or like.
    EDMarketConnector can be used with the new inferface. Basically, set it to export as usual, click on the Ship's name on EDMC (when in the Ship), it'll open up EDSY in your browser. In the Address Bar, go to the [edshipyard.com/#/shipnamehere] section and type in /new so it looks like this [edshipyard.com/new/#/shipnamehere], it'll have the engineer values and all modules correct. The only thing it doesn't do is display the name of your Experimental Effect in the drop-down menu, but it does have the values. If you add the Experimental from the drop-down, it'll double-up the values, so if you want/need the Experimental name upon export, just change the grade (then click whichever blue wheel to correspond of your "roll" in that grade to enable said grade) to reset it all so you can add Experimentals and have the name shown for all future links.

    @Saltyseadog - If you use the new interface (says "click here for the new user interface" at the top of the page, or simply use the http://www.edshipyard.com/new/ url), it's vastly more intuitive than before, resembles Coriolis in ways so feels more familiar, and the layout is really nice, compared to the older version.
    Obviously the new layout works with the current Engineer modules and values, so if you're using Legacy modules, you'll need the older one/Coriolis.

    Originally Posted by dr_zgon View Post (Source)
    o7
    Under the new interface, I can't select a proper power plant for my ship. I can see only a class 2 power plant and guardian power plants with classes 2-8. Does anyone have the same issue?
    As previously asked, which ship? Can you be more specific at all? I've had no issues with EDSY under the new interface (other than some difficulties on mobile version).

    My main reason was simply to give a huge thanks to the EDSY team/people/person. It really is a massive improvement and huge help! I love the new layout and it's the only reason I use it now, before it seemed very Windows 1 to me, and I didn't ever get a feel for it.
    The only thing it lacks for me personally, is the ability to export a .json file for adding to my fleet in Inara, like with Coriolis. However both have their uses so I can't and won't complain at all, I'm grateful for both (and infact all) those that've spent time and effort making these tools/sites available for our uses. They're a huge part of the game for myself and many others.

    Thank you.

  3. #888
    Originally Posted by EvoBeardy View Post (Source)
    EDMarketConnector can be used with the new inferface. Basically, set it to export as usual, click on the Ship's name on EDMC (when in the Ship), it'll open up EDSY in your browser.
    Ah right – I forgot about that feature of EDMC. (I use EDMC but not that particular feature, for complicated reasons.)

    Originally Posted by EvoBeardy View Post (Source)
    In the Address Bar, go to the [edshipyard.com/#/shipnamehere] section and type in /new so it looks like this [edshipyard.com/new/#/shipnamehere], it'll have the engineer values and all modules correct.
    Another way is to save the loadout, then switch to the new EDSY look, select the proper ship type and select the loadout from the drop-down list.

    Originally Posted by EvoBeardy View Post (Source)
    The only thing it doesn't do is display the name of your Experimental Effect in the drop-down menu, but it does have the values. If you add the Experimental from the drop-down, it'll double-up the values, so if you want/need the Experimental name upon export, just change the grade (then click whichever blue wheel to correspond of your "roll" in that grade to enable said grade) to reset it all so you can add Experimentals and have the name shown for all future links.
    This won't work if your roll does not match exactly one of the pre-defined EDSY rolls, however. In that case the only option at the moment is to adjust the values manually afterwards.

    Originally Posted by EvoBeardy View Post (Source)
    I love the new layout and it's the only reason I use it now, before it seemed very Windows 1 to me
    TBH, that’s what I like in the old interface

    Also I find the old interface to be much more responsive.

  4. #889
    can use the present version okay but when I click on the link to the new version I get an "Unresponsive Script warning" and it freezes up my Pale Moon browser. thinking it may be a browser issue I tried to open it in Microsoft Edge but got the same outcome. Anyone else having problems with this and how do I resolve it?. Windows 10 64 bit system all updates and my browsers are also 64bit if this could have a bearing.

  5. #890
    Originally Posted by Saltyseadog View Post (Source)
    can use the present version okay but when I click on the link to the new version I get an "Unresponsive Script warning" and it freezes up my Pale Moon browser. thinking it may be a browser issue I tried to open it in Microsoft Edge but got the same outcome. Anyone else having problems with this and how do I resolve it?. Windows 10 64 bit system all updates and my browsers are also 64bit if this could have a bearing.
    Firefox and Chrome are working fine for me (same system as you and 64bit browser).

    With Edge I can't click one the ship names to start a new build with the new look. Nothing happens.

  6. #891
    Originally Posted by Nerix View Post (Source)
    Firefox and Chrome are working fine for me (same system as you and 64bit browser).

    With Edge I can't click one the ship names to start a new build with the new look. Nothing happens.
    I'll just have to learn to live without it then. 3-4 weeks back I thought I would install the new Firefox Quantum and it all went superbly until I imported my bookmarks which it did. Only it forgot the folders and I ended up with a single column of hundreds of sites bookmarked for various reasons over the years. I did a search with Startpage and found that loads of people were having the same problem with no word from Mozilla on any sort of solution. I decided to just stick with what I know and uninstalled the whole carbuncle. I won't use Chrome in fact I try to avoid using Google stuff as much as possible. If people think the Cambridge Analytical scandal is a big deal they really ought to be thinking about what Google use their data for.

  7. #892
    Thanks again for the great tool, using Shipyard quite regularly now.

    But how is the save option supposed to work? When I save some engineered moduels (and give them individual names), how can I access them later (after closing my browser)? I don't get the save options, also regarding the ship. I just make my changes to my build and copy the URL.

  8. #893
    GLITCH?!

    BTW, Where can we report potential bugs for the website?

    http://www.edshipyard.com/new/#/L=C_...MMER_0INTERDIC

    I'm working on this ship design(theorycrafting) and I'm running into a weird problem where increasing pips in weapons heavily reduces the time to hit maximum thermal mass... I'm not sure if this is from a legitimate gear combination or a glitch on the site. Any insight?

    It starts with 1 minute till it reaches max heat with 4 imperial hammers at 2 weapon pips. Then at 3 pips it only 7 seconds. Then at 4 pips it's 4 seconds of heat. This is the unlabelled portion of the thermal section(What does this unlabelled portion represent?). It's using the experimental new site layout.

    Or is that just passive heat? I was assuming it was including weapons fire. Which I'm thinking I may be incorrect about.

    It's also odd because lightweight and sturdy seem to be acting the opposite of what you would think in regards to how much it should overwhelm the heat sinks regardless of fireing or not. Edit: NVM, I think it's from the power draw difference... Edit2: Nope, I'm still confused. Lowering weapons pips in decreasing heat in that combination. Is it something related to the power distributor?! it's on weapons focus.

    Does the firing time shown in the weapons category take into account heat from fireing weapons or just having the hardpoints active?

    BTW, The new look is alot nicer. It's a lot easier to manage and find everything.

  9. #894
    taleden, i have a quick question:

    the resistances increase for the hull are lower for the new EDSY compared to the old version, which one is the actual one in game please ?


    i like both, please keep doing what you do. Thanks

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