Sure -- think it's safe to assume that they've done the same thing to the other scanner ranges, and the sensor module ranges? I noticed that they all seem to go in the same pattern (2,3,3,4,4...) which wouldn't make much sense unless it's rounded (why pay for an upgrade for +0 range?)Originally Posted by Clav(Source)
The price you see next to the hull is for just the hull, without any of the equipment that comes along with it. But that baseline E-rating equipment does have value, which you get back when you trade it in for something else, so this tool adds it in separately in order to give a better picture of the total price to buy and upgrade a hull to a given set of modules. If you look down at the bottom of the cost column, you should see the expected total for each of the default loadouts (i.e. Asp is 6.1mil itself, but comes to 6.5 after paying for all the standard equipment).Originally Posted by FoxTwo(Source)
Some folks in another thread worked out the math; there's no indication of it in-game, but each rating level of a shield does add ~7.5% to its effective strength. This is factored in when calculating the strength of a shield, which is shown here in the Attributes column, with a "Str" tag.Originally Posted by HoshiQaVam(Source)