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Thread: Elite Shipyard

  1. #1

    E:D Shipyard

    I've developed a simple web-based tool to experiment with outfittings and calculate jump ranges, buy/rebuy costs, etc.

    Try it out here: http://www.edshipyard.com

    I can't yet buy any of the larger ships so the ship and module data is limited to what's available on the wiki; I'll add more as people send me data. If you'd like to help, see this thread for an up-to-date list of the data I'm still missing.

    Changelog
    2015-01-05 v0.1 : first release
    2015-01-06 v0.2 : added power usage for class 1-4 distributors and most class 1-6 internals
    2015-01-07 v0.3 : added address bar hashes to post and share loadouts
    2015-01-08 v0.4 : added Python support; export to text; power and cost toggles
    2015-01-09 v0.5 : Imperial Clipper support; cargo hatch power toggle; corrected power usage of all distributors; a few class 3 weapons and class 7 internals
    2015-01-11 v0.6 : Type-9 and Anaconda support; various module additions and corrections
    2015-01-13 v0.7 : new domain name; a few more modules; bugfixes; page load performance tweaks
    2015-01-14 v0.8 : Federal Dropship support; fixed jump ranges for 6B and 6A FSDs
    2015-01-22 v0.9 : Orca support; export with stats; improved localized number formatting
    2015-01-27 v0.9.1 : fuel-smart route planner; import from text; some missing module stats
    2015-01-30 v0.9.2 : improved route planner accuracy for advanced cost optimization
    2015-02-12 v1.1.0 : some data updates for EDv1.1; better annotation of missing data to encourage folks to submit it
    2015-02-23 v1.1.1 : import from text is more fault tolerant; more data updates and corrections for EDv1.1
    2015-03-04 v1.2.0 : added new ships and modules from EDv1.2; added and corrected many existing ship and module stats
    2015-03-11 v1.2.1 : EDv1.2 ship and module prices and stats; reserved internal compartments on the Orca
    2015-03-13 v1.2.2 : fixed Shield Booster stacking; updated some ship, bulkhead and fuel prices; added Detailed Surface Scanner range
    2015-03-16 v1.2.3 : updated effective shield strength calculations based on developer posts
    2015-03-30 v1.2.4 : added 3C/G Cannon; power use percentages now round up; unlocked the Orca's internals; moved the Cargo Hatch to its own line
    2015-05-28 v1.3.0 : added new ships and modules from EDv1.3; added, updated and corrected many existing ship and module stats
    2015-06-11 v1.3.1 : added ship mass lock factors; corrected Courier bulkhead mass
    2015-08-17 v1.3.2 : added Power-specific weapons and modules
    2015-09-01 v1.4.0 : added new ships from EDv1.4; updated sensor ranges; added Diamondback Explorer mass lock factor
    2015-09-02 v1.4.1 : changed the shield strength formula; changed dropdown colors
    2015-09-10 v1.4.2 : added thruster speed modeling and ship discount price modeling; corrected ship speed and Prismatic shield strength values
    2015-09-22 v1.4.3 : further improved engine/boost modeling; added SCB charge amounts; tidied up Ship attributes display
    2015-10-07 v1.4.4 : updated all ship and module prices; added rank requirements for faction ships
    2015-11-13 v1.5.0 : added new ships and modules from EDv1.5
    2015-12-26 v2.0.0 : added/updated new/changed ships and modules from EDv2.0
    2016-05-26 v2.1.0 : added weapon damage and capacitor modeling and profiling; added/updated new/changed modules and attributes from EDv2.1
    2016-06-22 v2.1.1 : added huge Burst Lasers; updated all Power Distributors (the eng/sys buff from 2.1 was reverted)
    2016-10-25 v2.2.1 : added engineer modifications, power management, saved loadouts, perfected shield and thruster modeling, Coriolis and Companion API import, drag+drop import, improved module pickers, and ship and module updates from EDv2.2
    2016-10-26 v2.2.2 : improved API imports; updated the Pack-Hound Missile Rack
    2016-10-30 v2.2.3 : added more API import modifiers; updated a few module attributes; miscellaneous bug fixes
    2016-11-07 v2.2.4 : added attribute modifier sliders; added more API import modifiers; added Coriolis(EDCD) import modifications support
    2016-11-17 v2.2.5 : added more API import modifiers; fixed a potential bug with direct imports from EDMC
    2016-12-09 v2.2.6 : added blueprints and preset rolls, stored modules, and icon graphics; added and corrected various API import modifiers
    2017-01-13 v2.2.7 : updated for EDv2.2.03: Military Compartments, MRPs, various module and blueprint updates

  2. #2
    HI,

    Can quite happily provide some Clipper data if you want.

    CMDR Britain
    The Thargoids are not the enemy
    "Alien archeology and other mysteries" archive | YouTube | Images/Audio

  3. #3
    Originally Posted by bitstorm View Post (Source)
    HI,

    Can quite happily provide some Clipper data if you want.
    That would be much appreciated -- not only to confirm the Clipper's own stats and compartment classes (as posted on the wiki), but especially, to fill in the missing data for the modules at those higher classes (i.e. class 6 reactors, thrusters, distributors, and class 5 life supports).

  4. #4
    great idealim

  5. #5
    This is EXCELLENT

    Rep for you sire.

  6. #6
    thanks, very usefull. Have some rep sir.

  7. #7
    Originally Posted by taleden View Post (Source)
    That would be much appreciated -- not only to confirm the Clipper's own stats and compartment classes (as posted on the wiki), but especially, to fill in the missing data for the modules at those higher classes (i.e. class 6 reactors, thrusters, distributors, and class 5 life supports).
    I'll get on it, unfortuntely I'm i the middle of nowhere at the moment so won't have a full list.

    Do you have a template or anything can just fill in a whole bunch of the blanks and send you back? Google Doc?

    CMDR Britain
    The Thargoids are not the enemy
    "Alien archeology and other mysteries" archive | YouTube | Images/Audio

  8. #8
    +1 rep! This will be a great tool used by many! Thanks!

  9. #9
    Just what the Emperor ordered! +1 Rep for you, sir!
    http://inara.cz/data/sigs/5/5979.png

  10. #10
    This is awesome!

    EDIT: Also, is there a way to Export the data once you load it up? Would be helpful.

  11. #11
    Originally Posted by taleden View Post (Source)
    I've developed a simple web-based tool to experiment with outfittings and calculate jump ranges, buy/rebuy costs, etc.

    Try it out here: http://eliteshipyard.nfshost.com/

    I can't yet buy any of the larger ships so the ship and module data is limited to what's available on the wiki; I'll add more as people send me data.
    Well done mate. This is excellent.
    Reaching out to embrace the random, reaching out to embrace whatever may come.

    Commander Dave's Elite Alpha & Beta vids / Flickr Photos

  12. #12

    Commander Hagmar

    Brilliant, this is exactly what I was looking for before spending my hard earned credits. +1Rep!!

  13. #13
    Originally Posted by bitstorm View Post (Source)
    I'll get on it, unfortuntely I'm i the middle of nowhere at the moment so won't have a full list.

    Do you have a template or anything can just fill in a whole bunch of the blanks and send you back? Google Doc?
    No template really; if you feel motivated you could add the data to the relevant page at http://elite-dangerous.wikia.com/ , but if you just want to jot down the prices, weights, power draws and other relevant stats, plain text in whatever format you like is fine by me.

    Originally Posted by Flyinpiranha View Post (Source)
    This is awesome!

    EDIT: Also, is there a way to Export the data once you load it up? Would be helpful.
    Not currently; what kind of format would be most useful? Were you thinking of basically a snapshot of the whole display (including all the individual module selections and stats), or just the derived stats (total cost, jump ranges, etc)?

  14. #14
    There's a few lists of various ship components on the gamepedia wiki. The following should be able to help you:
    Power Plants
    Fuel Scoops
    Auto Field-Maintenance Units
    Shield Generators
    Frame Shift Drives

  15. #15
    well done ! Have some Rep!

    Cheers Cmdr's

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