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Thread: Update 1.06 Incoming - 11am GMT

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    Update 1.06 Incoming - 11am GMT

    Hi everyone,

    update 1.06 is incoming at 11am GMT. Everyone will be taken off the servers at this time while the update is applied. We should be live again within 30 minutes, so 11.30am GMT. Here's the client and server change log:

    Client Changes


    - Make sure that station doors do not kill players in stations
    - Stability fix for memory allocation on textures
    - Prevent recycling of the mission list so the same mission cannot be taken over and over again
    - Fix for matchmaking in private groups
    - Add more telemetry to continue investigation on why some resourses don't load on some machines
    - Add more telemetry for player collisions
    - Some mission text fixes


    Server Changes


    - Memory optimisations for scenario handling
    - Improvements to space station news generated from background simulation events
    - No longer treat commodities as prohibited in the system map or on trade route data for space stations that have temporarily declared them legal
    - Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
    - System change queues no longer stall
    - Fixed issue with influence from a faction from a different system not being applied to the correct system
    - Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason

    Thanks!

    Michael

  2. #2
    Awesome, thank you!

  3. #3

  4. #4
    Awesome list! Thank you team!

  5. #5
    Thanks, I complain a lot But you guys are doing a good job!

  6. #6
    Cheers! Keep up the good work..

  7. #7
    Originally Posted by Michael Brookes View Post (Source)
    - Fix for matchmaking in private groups

    Michael
    Thank you for this!

  8. #8
    - Prevent recycling of the mission list so the same mission cannot be taken over and over again


    Thanks for the update - Can't wait for 1.1

  9. #9
    Originally Posted by Michael Brookes View Post (Source)
    - Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
    I gather that this will help the Mikunn CMDRs' expansion efforts?
    Edit: and this too?
    - System change queues no longer stall

  10. #10

  11. #11
    Originally Posted by GTuk View Post (Source)
    I gather that this will help the Mikunn CMDRs' expansion efforts?
    Edit: and this too?
    The system changes queue isn't stalling for 3 days anymore. So influence changes are now correctly applied throughout the galaxy. Helps a lot of people, not only Mikunn

    I don't know what the bug regarding the government and major faction allegiance. But by the sound of it the system changed hands, and the allegiance and government type didn't change according to the new owners.
    I am not aware which systems have changed hands, though. Only know of one.

  12. #12
    Very good news. Thanks.

  13. #13
    Any news about the bug concerning influence calculation for a non-system based faction?

  14. #14
    Originally Posted by Michael Brookes View Post (Source)
    - Prevent recycling of the mission list so the same mission cannot be taken over and over again
    - Some mission text fixes

    Server Changes
    - Improvements to space station news generated from background simulation events
    - Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
    - System change queues no longer stall

    Thanks!

    Michael
    Michael, does this mean that Eranin expansion should work properly now? It is currently broken in every way (there are almost no missions from Eranin party, while they have 99% influence in their system, same problems with missions in system they are trying to expand to and Civil War conflict zones only presented 1 fighting side in nearby systems)

  15. #15

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