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Thread: Update 1.1 Beta 2 incoming - 12pm GMT

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    Update 1.1 Beta 2 incoming - 12pm GMT

    Hi everyone,

    update 1.1 beta 2 is incoming at 12pm GMT. The servers will be down for up to 30 minutes and the build contains the following changes:

    CLIENT CHANGES:


    - Fix crash in outfitting when items aren't ready for use
    - Prevent crash with bad data in ship state
    - Avoid crash when calculating the star light curve near a black hole
    - Don't reactivate dormant bounties/fines when attacking wanted targets
    - Updated localisation strings for all languages
    - Fix an issue with joysticks axises bound to headlook would mask the axis for pitch and roll when headlook was active
    - Fixed mission summary screen major faction icon formatting
    - Made community goal 'Sign Up' option easier to find
    - Fixed some incorrect station prototypes
    - Add text strings for station construction prototypes
    - Simplify exploration data purchase a bit, and fix finance bug when player has >2^32 credits
    - Implemented explored system details on the right hand side of the cartographic shop (and pop up box work)
    - Remove seeking luxuries for now
    - Fix some cannon ammos in some loadouts that had incorrect ammo item names
    - Fix the medium missile rack firing backwards
    - Audio – Tentative fix for audio break up near starports
    - Audio – Fix for shooting debris with beam lasers causing audio break up
    - Audio – fix for very loud station arrival music
    - Audio – Fixed the alert sound that hangs in supercruise
    - Audio – fix for stuttering multi-cannon issue
    - Audio – fix for very loud ambience in system map
    - Audio – Fix for player ships not having reverb in starports
    - Audio – fixed planet and ship flybys in supercruise causing clipping




    SERVER CHANGES:


    - Fix server crash accessing star information
    - Advertise Community Goals in the news feed to everybody in that star system

    Thanks!

    Michael

  2. #2
    Great stuff, Michael - the beta build is strong

  3. #3
    Thanks Michael (and team, of course)!

  4. #4
    Nice work!

    BTW, I've noticed that your contribution to the community goals doesn't refresh unless you exit the station menu and go back in again. At least when handing in exploration data.

    I've sent in a ticket about it.

    TICKET #00000035045

  5. #5
    Nice to see the team hard at work Thanks.

  6. #6
    No fix for bad performance in SC? Sounds like a bigger problem then.

  7. #7
    Originally Posted by Tinman View Post (Source)
    Nice work!

    BTW, I've noticed that your contribution to the community goals doesn't refresh unless you exit the station menu and go back in again. At least when handing in exploration data.

    I've sent in a ticket about it.

    TICKET #00000035045
    Noted this just now as well. In my case though the refresh took place if I opened another menu item further up the tree and then went back to the Bulletin Board.

  8. #8
    Keep it up, must admit I like the "balancing" in general, somethings went a bit over the top, but it's work in progress!

  9. #9
    Thanks, all of the FD Dev team, for all the hard work done so far. I know that there are still a myriad of things to do, but what has been done so far is much appreciated.

  10. #10
    - Audio – fixed planet and ship flybys in supercruise causing clipping
    Sounds like something I would enjoy. Sound clipping has been my bugbear for months.

    - Implemented explored system details on the right hand side of the cartographic shop (and pop up box work)
    More personal touch when tracking back what you have discovered - YES! Nice to have feature.

  11. #11
    Thank you to the team for the very fast addressing of "Fix an issue with joysticks axises bound to headlook would mask the axis for pitch and roll when headlook was active"

  12. #12

  13. #13
    Bit OT, but there's a small bug in 1.07 (and the previous couple versions) where the highest single bounty rewarded isn't being updated in the stats. Has that been fixed in 1.1 or does that stat only apply to open?

    Also, in 1.07 there's a floating 0 above bertrandite demand in ball dock. Not sure if the "Fixed a random number 9 floating near Natural Fabrics commodity at Dobrovolski Station CM" covers that.

    Click image for larger version. 

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  14. #14
    Originally Posted by Googol View Post (Source)
    Noted this just now as well. In my case though the refresh took place if I opened another menu item further up the tree and then went back to the Bulletin Board.
    Might also work...haven't tested it myself.

  15. #15
    Great stuff - Just finished stripping 15 type 9's !

    Got some spare time so will test exploring in 1.1.2 - Of course!

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