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Thread: Update 1.1.05 incoming (19.02.15)

  1. Click here to go to the next staff post in this thread. #1

    Update 1.1.05 incoming (19.02.15)

    Hi everyone,

    The servers will be going down at 4PM GMT today (19.02.15) for a short amount of time, to allow us to update to 1.1.05. Thanks everyone for all your feedback on the latest build. See the full change log below:

    - Fix crash with ring values being incorrect
    - New partially constructed station added to New Yembo
    - Added Goldrush station to LAWD 26
    - Increase comms timeout to allow for slower connections
    - Added talk channel logging to help identify issues with people not being able to chat
    - Additional network key tests to help identify mismatched keys (connection failing)
    - Station defences beefed up and not confused by chaff
    - Changed system name ‘Bodb Djedi’ to ‘Bodedi’
    - Update to friendly fire values. An increase across the board it's now possible, for example, to hit a non-targeted ship with multiple (up to 3) double small pulse laser hits before it turns aggressive
    - Fix incorrect French number format
    - Fix missing Russian characters
    - You can no longer destroy ships by taking out their docking computer

    Server-side changes:

    - Fix issue that was not always issuing fines when ships were scanned whilst carrying prohibited cargo
    - Ships that were stored in Starports that changed into Outposts at 1.1 have been moved to the closest Starport with a shipyard
    - Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

    Thanks!

    Ed

  2. #2

  3. #3
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,
    - Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system
    I don't know about "rare" but yay all the same

  4. #4
    "Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system"

    Is this fix retroactive ?

  5. #5
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,


    - Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system

    Thanks!

    Ed
    sweet! good work.

    will this be retrospective on those i missed out on, will someone else get to scan them now (I do not care either way just curious)

    taaaa

    PS you have a loose definition of "rare"

    edit.... damn ninja'd!

  6. #6
    Originally Posted by Edward Lewis View Post (Source)
    - New partially constructed station added to New Yembo
    Does this mean that every time there is a new station a patch needs released, or is it just a one off to add the assets for future station construction?

  7. #7
    Originally Posted by Edward Lewis View Post (Source)
    - Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system
    Thank you! Now I'm off to test this

  8. #8
    - Station defences beefed up and not confused by chaff
    Glorious!


    What about the icons in the bulletin board?

  9. #9
    Originally Posted by Jack Luminous View Post (Source)
    Thank you! Now I'm off to test this
    You are?
    Personally I'd wait 20 minutes until the patch is released, but you go for it.

    - - - - - Additional Content Posted / Auto Merge - - - - -

    Sound fixes for the many of us complaining of issues?

  10. #10
    Originally Posted by Edward Lewis View Post (Source)
    - Changed system name ‘Bodb Djedi’ to ‘Bodedi’
    I'm a bit curious about that?

  11. #11
    Originally Posted by Edward Lewis View Post (Source)
    - Fix a rare issue that was not always granting first discovery credit to every stellar body when selling exploration data for certain types of star system
    Can you clarify what the issue was? There are multiple threads, and lots of tickets, on a problem that could be this. But who knows. No FD input on any of the threads, and no one has reported their ticket even being looked at.

    And as others have asked, if this is the fix for the not at all rare bug, do we get stuff fixed retrospectively, including the bonus we did not get?

  12. #12
    Originally Posted by Edward Lewis View Post (Source)
    - Station defences beefed up and not confused by chaff
    Yay - I'm guessing this means I can go to George Lucas in Open mode again :-)

  13. #13
    Originally Posted by Titus Balls View Post (Source)
    Does this mean that every time there is a new station a patch needs released, or is it just a one off to add the assets for future station construction?
    My hope is that, eventually, these things would resolve during a maint window. In the future we won't always have updates so often (fingers-crossed).

  14. #14
    Excellent work with the fixing things!

    But.... any news on the refunds from the 1.1 debacle? Things went a bit quiet about that.

  15. #15
    Originally Posted by Titus Balls View Post (Source)
    Does this mean that every time there is a new station a patch needs released, or is it just a one off to add the assets for future station construction?
    Every time a station is added or changed, they have to patch the game.

    Yup, so much for dynamic expansion of factions!

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