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Thread: Wings Beta Build 4 Incoming - 3pm GMT

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    Wings Beta Build 4 Incoming - 3pm GMT

    Hi everyone,

    Wings Beta build 4 is incoming at 3pm GMT - the servers will be down for up to 30 minutes. The build contains the following changes:

    Client Changes:


    - Avoid a crash if we start the Photo camera in a state where there's no ship available
    - Fix crash in cartographics store
    - Take the local players matchmaking state into account when deciding if another player is reachable and can be invited to a wing. This should cover the error case when the local player was in a private group and the remote player was open
    - Don't show any wing invite GUI if there is a pending invite, but the player is no longer reachable
    - Halved the drop out time that nav-locked wingmen will drop out of super cruise at - fix the extreme distances that can be covered by the system currently
    - Make sure destroyable capital ship modules trigger hostility if they're shot
    - Fix for player being attacked for no reason by NPC when the NPC is scanning the player and is shot by another ship
    - Missing Heart Nebula in skybox when viewed from "IC 1848 Sector TD-C B28-1" fixed
    - Disable cargo marking until the player has some way of un-marking it
    - Add additional information to the Outfitting Item Info panels for ECMs and defence modifier modules
    - CrimeScanner system was forgetting things on authority transfers, leading to missing bounties
    - Arjung System, Fallows Ring outpost (anarchy) - orbiting wrong planet fixed
    - Discovery scanners must be on (Powered and not broken) to be able to scan anything
    - Fix a bug making the Type9's left engine invulnerable
    - Mineral/Metal percentages missing from fragments fixed
    - Heat Sink Launcher can have weapon type symbol attached to it fixed
    - Leaving a Wing now clears your received invites. This is to stop you receiving an invite, quitting to menu then starting a solo game where your invite might still be there
    - Capital ship guns should no longer think they're shooting themselves when they're not
    - Fix shield flares not showing properly when player ships are shot
    - A number of ships that land on Medium sized landing pads have an issue with the Comms panel aligning directly with the floodlights of the landing pad, making it hard to read. Have raised the flood lights for each medium pad upwards which fixes the issue
    - Slight reduction in ambient AI numbers in super cruise, to take into account escorts now appearing
    - Added the beacon option to the comms wing options
    - TAB to cycle through the text chat targets doesn't always work fixed
    - The comms panel voice indicator now also indicates your current mute state
    - Comms text input auto-focusing is confusing for keyboard+mouse players - Can now use the normal "select" ui input to focus the text entry field (previously this would not register the first time, you had to use the quick comms input)
    - Fix missing cockpit in Vulture LOD
    - Extract name of bodies discovered from sell web requests as they have access to the data, to avoid requesting system keys from the server for each body you discover
    - Add an 'official' binding to centre the mouse widget, which players were using MouseHeadlook for
    - Wing nav lock auto beacon drop and target wing member now auto targets a beacon where possible
    - If using an accumulating throttle, reset the throttle value on activating/deactivating the debug camera to avoid the throttle changes spilling over into gameplay afterwards
    - Unable to have a third person in voice comms - logging and speculative fix added
    - Make sure if another ship dies, falls out or does something weird in supercruise that we do not reset out current location to normal flight! This is a possible fix for engine sounds completely stopping when people have been playing with wings
    - Economy type colours now align with commodity colours, and the faction colours align with the branding we use for them in the galaxy map
    - Bring back mouse headlook resetting the mouse flight widget
    - Interdiction sounds persisted after evading interdiction fixed
    - Add 'arrival point' line to station pop-up on system map, giving distance (in light-seconds) from the largest star in the system
    - Pandamonium system in empire spelled wrong fixed
    - Change backer station name
    - Fix missing string assignments in outfitting for French, German and Russian


    Server Changes:

    - Changed fines issued for being caught carrying stolen and / or illegal commodities to be a proportion of the cargo's worth
    - Increased prices offered for selling stolen commodities at a black market

    Thanks

    Michael

  2. #2
    FANTASTIC! Great work guys

  3. #3
    - Add additional information to the Outfitting Item Info panels for ECMs and defence modifier modules




    does this include an exact description what shield boosters do?

  4. #4
    SQUEEEEE!

    It was good in the Wings Beta!

    Brian

    *EDIT* Bit of premature Squee there, I thought the full update was out. I'll go back under my rock... Erm, I mean I'll continue testing and reporting...

  5. #5
    Originally Posted by Quineloe View Post (Source)
    - Add additional information to the Outfitting Item Info panels for ECMs and defence modifier modules




    does this include an exact description what shield boosters do?
    Forgive the silly question, but don't they boost shields or is it more complex?

  6. #6
    Excellent work guys.

    This should keep Pirates everywhere happy/happier.

    "Increased prices offered for selling stolen commodities at a black market"

  7. #7
    Originally Posted by Vingtetun View Post (Source)
    Forgive the silly question, but don't they boost shields or is it more complex?
    but by how much. It's hard to compare when we don't know how strong our shields are.

  8. #8

  9. #9
    Thanx! Good changes.
    I still have a hope for FDL jump range little balance-improvement.

  10. #10
    Looks like a release candidate! Good work!

  11. #11
    Originally Posted by Michael Brookes View Post (Source)
    the faction colours align with the branding we use for them in the galaxy map
    Michael
    Interesting, I wonder which colors they ended up using now, the colors on the stations, or the colors on the galaxy map.

  12. #12
    "- Increased prices offered for selling stolen commodities at a black market"

    Oh nice, me likey. Is there any hard numbers on that? The original was 50% of the galactic avg.

  13. #13
    Excellent fixes/tweaks.

    "Slight reduction in ambient AI numbers in super cruise, to take into account escorts now appearing"

    I'm not 100% sure what this one means. Does it mean escort ships essentially take the place of some random other ships generated in the star system? If that makes sense?

  14. #14
    - debug camera now has inertia


    Excellent! Oh wait, it's not there

    Maybe next time

  15. #15
    Fantastic stuff Mr Michael Sir!

    Really good to see so much progress being made.

    Just like the learning curve, the development is exponential and worth every minute

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