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Thread: Powerplay Beta 5 changelog

  1. This is the last staff post in this thread. #1

    Powerplay Beta 5 changelog

    Hi everyone,

    Thanks for your patience while we updated to Powerplay Beta 5. The full list of changes are below:

    Crash fixes:
    - Fix cases where RouteGeometryInstance could crash if locking the instance buffer fails (OSX specific)
    - Fix for when glGenBuffers() fails (OSX specific)
    - Fix for occasional crash when in the Galaxy map and using the Powerplay view
    - Fix very rare crash found in busy network sessions
    - Fix for a crash when using limpets

    Fixes/Tweaks:
    - Prevent supercruise music playing over Galactic Powers screen when viewing in supercruise
    - Shield Cells now usable in supercruise
    - Balanced another stat that effects heat build up in the Courier
    - Ignore request from UI to redeem all trade vouchers if you don't have any vouchers to redeem
    - Tweaked the transition between Galaxy Map and Powerplay music
    - Fix for Smuggle branches (text)
    - Fix for Courier landing gear doors being closed even when gear is deployed
    - Text fix for mining mission rewards
    - Fix an over-speed exploit that would let people maintain maximum boost speed indefinitely in flight assist off using transverse thrust
    - Fix regularly reported turret issues where a turret pushed up to maximum confusion becomes useless
    - Fix for final destination lock being lost whenever player targets anything other than a celestial object
    - Fixed Diamondback outfitting camera angles
    - Fix for Diamondback landing gear not fully extending when deployed
    - Fixes for Diamondback hitcheck, decal slot 2 and 3, and lens flare orientation
    - Added slave mission variants
    - Fixed Diamondback jump flare positions
    - Added more chatter lines for hunter NPCs in Supercruise
    - Fix for mission text inconsistencies
    - Fixed typos and spelling mistakes
    - Fix for Merit value not updating after delivering cargo/claiming a voucher
    - Fixed camera zoom when focused on comms panel in Courier

  2. #2
    Balanced another stat that effects heat build up in the Courier
    Good

    Fixed camera zoom when focused on comms panel in Courier
    and good

  3. #3
    Does this fix the Power Exploit/Control modifiers not being applied?

  4. #4
    Thank you for your hard work !
    Will test this Beta 5 right asap.


  5. #5
    Turrets now work? I can hear an Eagle sizzling!

    Q: does the Galnet window now work?

  6. #6
    Will this balance me being attacked constantly by AI ships attached to other powers...I think this needs balancing as it makes Powerplay almost unplayable

  7. #7
    Beginning to assume this won't be a week-long beta =(

    All is well that ends well, though. Keep up the great work, guys! Can't g wait!

  8. #8
    Originally Posted by AlianAnt View Post (Source)
    Beginning to assume this won't be a week-long beta =(

    All is well that ends well, though. Keep up the great work, guys! Can't g wait!
    It will be. They have always released another update before release on Tuesday.

  9. #9
    Are Rift graphics sorted?

  10. #10
    Frankfort
    Guest
    Originally Posted by SlackR View Post (Source)
    Are Rift graphics sorted?
    There is a thread that discussed this ont he forrum

  11. #11
    There is a thread discussing whether the new Beta patch fixed the graphics for the Rift?

    ...patch was only released 20 mins ago

    Edit: tried it and still the same blurry graphics!

    I don't even care if it doesn't get upgraded I just want it to be at the same level as 1.2 currently is! You can't add more text to the game and then make it LESS readable! That's just mean!

  12. #12
    Shield Cells now usable in supercruise...

    So shields no longer instantly recharge in super cruise?

  13. #13
    Good work!!
    Will check Turrets confusion when back home... Hopefully they don't get too confused....
    Thanks!!

  14. #14
    Originally Posted by Pecisk View Post (Source)
    It will be. They have always released another update before release on Tuesday.
    I would not be so sure this time, it's a really big update and also they haven't said a word on the release date, with the previous updates they always said the release date.

  15. #15
    Originally Posted by cmbloise View Post (Source)
    I would not be so sure this time, it's a really big update and also they haven't said a word on the release date, with the previous updates they always said the release date.
    They have. Newsletter on Friday said 1.3 goes live next (this week) Tuesday.

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