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Thread: David Braben Powerplay AMA Part 2 - all of David's answers in one place

  1. Click here to go to the next staff post in this thread. #1
    Senior Community Manager Frontier Employee

    David Braben Powerplay AMA Part 2 - all of David's answers in one place

    Here's a closed thread with all of David's replies from the Powerplay AMA Part 2 Thread.

  2. Click here to go to the next staff post in this thread. #2
    Philip Coutts
    Thanks for hosting another AMA. I have one question and it's about reputation decay. I am slightly concerned that reputation decay will put off people from interacting with the various powers. As a casual gamer who fits in ED around family life what would drive me to help a power if all that is going to happen is my reputation decays? Basically am I going to feel like a hamster on a wheel going nowhere fast as my reputation degrades faster than I can make it!?
    Absolutely understand about family pressures and pressures of work. Applies to me too...

    The reputation decay is a really minor thing. This is a separate thing - it is to help people becoming caught in a hostile relationship with major and minor factions. It doesn't apply to your rating within the Power. The reputation is separate.

    The reputation decay down from 'Allied' only applies to Major Factions - and as long as you gain some reputation with a Minor Faction then it doesn't decay.

    I hope that helps!

  3. Click here to go to the next staff post in this thread. #3
    Longasc
    There is this 10% module sale penalty elephant in the room, it's a huuuge thread and matter of debate on the forum.

    What does David Braben think about it?
    There are a few different things here. We should probably have had something in for this at the start, but we need to do something. We understand some of the complaints - particularly about swapping ship load-outs.

    I also think we should have discussed it beforehand - but given how many things there are in Powerplay, we simply didn't call it out.

    This is a bone of contention amongst our designers - and we will do something in the future. There should be a cost to this - but that is for another day. So some news - we will be reversing this change shortly (or 'soonTM' as Michael B would say...), so to be clear this aspect will be as it was before in the public release.

    This is a beta after all, and we want the best experience for everyone.

  4. Click here to go to the next staff post in this thread. #4
    Originally Posted by Xzanron View Post (Source)
    What is there in power-play for the casual (5 hours a week) player?

    Can we have a bullet point road map for the next couple of updates?
    Powerplay makes Human space much more dynamic, and gives more context to the missions, even for those not aligned to a Power. Also - the base level rewards within a Power have pretty low thresholds, which scale based on how well the Power does - so you should easily be able to participate with that amount of gameplay time.

    I'm afraid we are not releasing a roadmap.

  5. Click here to go to the next staff post in this thread. #5
    Originally Posted by Trueman832 View Post (Source)
    Hi David,
    When Powerplay goes live people currently on missions will have their missions nullified to bring in the new system. Will people with lots of stored, unsold exploration data be effected as well? I'm 10k LY out and can't make it back, worried I'll lose a months' work.
    Thanks!!
    No - I don't think so at least - it is just the in-progress missions that will be wiped because they now work differently.

  6. Click here to go to the next staff post in this thread. #6
    Originally Posted by Retrograde View Post (Source)
    Now that the Powers seem to be the predominant players in the Galaxy, what is the role or importance of Major faction reputation? Has it become irrelevant?
    The major factions - or 'Superpowers' if you like - are still important - and are essentially made up of the Powers. Things like Naval Rank are still important, as is standing within the Superpower.

  7. Click here to go to the next staff post in this thread. #7
    Originally Posted by Armour View Post (Source)
    What do you imagine the game experience will be like for both new and existing players in 12 month's time?
    It will be great! ;-)

  8. Click here to go to the next staff post in this thread. #8
    Edith_The_Hutt
    Dear David,
    What really happened to Starship One?
    There was a catastrophic explosion and misjump.

    What caused it is another matter...

  9. Click here to go to the next staff post in this thread. #9
    Originally Posted by Tuuhea Takasumu View Post (Source)
    Is the mining in it's final form or is there planned a re-iteration of it sometime in the future? For example https://forums.frontier.co.uk/showthread.php?t=127157

    I feel that the current mechanic of pewpew-chunks fly off is not really rewarding and has nothing to do with player's skill. For example bounty hunting payout, with a lower tier ship, is directly related to player's ability to maneuver and land shots on target while avoiding getting shot.
    The game is not set in stone. We have plans for the future for just about every game element, but I'm sure you will understand we don't want to go into every detail yet.

  10. Click here to go to the next staff post in this thread. #10
    Originally Posted by Steve50 View Post (Source)
    Oh yes please. A wall of text is so soulless
    Hopefully you can see the game is getting richer over time. The images of the Powers (yes, I know they're not in the beta yet, but we're saving them for the release), do help add what I think you are looking for.

  11. Click here to go to the next staff post in this thread. #11
    Originally Posted by SteveLaw View Post (Source)
    David,

    How did you feel about the fantastic and overwhelmingly positive and co-operative (if ultimately fruitless) community response to the Unknown Artefacts? Will you build on that experience to add actual mystery and investigation into the game in the future? Something worthy of the amazingly talented and knowledgeable community...
    I love this sort of thing.

    Yes, we will build on it over time.

  12. Click here to go to the next staff post in this thread. #12
    Rall
    Mr Braben,
    With sightings of the Diamondback Explorer in the wild, rumours of Diamondback ship variants have reached critical mass. Forum goers are taking up pitchforks and are on the verge of revolt.

    As street riots would be mildly inconvenient for your staff, can you either confirm or deny that ship variants are being sneakily introduced into 1.3?
    Yes. There are two Diamondbacks. The Diamondback Explorer is the ship we showed in concept art back in April, and the Diamondback Scout is a cut-down cheaper ship made by Lakon for the Federal military.

  13. Click here to go to the next staff post in this thread. #13
    Originally Posted by Avago Ero View Post (Source)
    Dear David Braben

    What's the texture loading bit in the Beta about. Does it read the GPU and try to optimise the game to avoid stuttering? I have a low(ish) graphics card and it seems a lot smoother to me.
    Yes. It is an optimisation to pre-calculate shaders - and it should help lower end cards and laptops especially. The guys have been doing a great job in improving performance.

  14. Click here to go to the next staff post in this thread. #14
    Zetta
    Will Frontier be making official videos covering the ins and outs of Powerplay?
    Yes. Coming Soon TM.

  15. Click here to go to the next staff post in this thread. #15
    FuzzySpider
    The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.

    Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?

    Thank's very much to you and the FDev team for all of your efforts. One or two subjective les of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
    We are supporting multiplayer and the solo experience. Community Goals are carrying on too.

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