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Thread: Powerplay Beta 8 changelog - beta servers down for approximately two hours

  1. Click here to go to the next staff post in this thread. #1

    Powerplay Beta 8 changelog - beta servers down for approximately two hours

    Hi everyone,

    EDIT - servers are due to be down for a little while longer until approximately 2PM.

    The servers will be down for approximately two hours from 12:00PM (midday) BST, to allow us to update to Powerplay Beta 8.

    Here's a list of the changes:

    - Fixed a crash with trade vouchers, this change should fix a similar crash with bounty vouchers
    - Avoid crashing if we try to open the system map before the system request has completed
    - Don't crash if the missions file we've loaded hasn't got an archetype specified
    - Fix maths error when entering station services
    - Players without at least a rank 2 in any of the elite ranks are not allowed to pledge
    - Added correct Military Rank Mission target to player events and Supercruise
    - Fix missing Diamondback Explorer loading screen model
    - Enable new newsfeed
    - Added images for news items
    - Lowered the percentage chance of power ships choosing to interdict
    - Upped the value of total global bounty needed to make Bounty Hunters attack after a KW scan
    - Drastically upped the total global bounty needed to cause a hitman to stalk the player
    - AFM can now repair the tiny hardpoint shield booster
    - Reduce chance of pirates/bounty hunters interdicting the player in anarchy systems when the player is low ranked
    - Various fixes to get founder decal working
    - When searching for a partial name match in the galaxy, sort the results before retuning
    - Blacklisted systems are now hidden in the galaxy map power view
    - Items shown for livery slots should always be sorted alphabetically in outfitting

    And the serverside changes:

    - Completing trade missions will advance trade rank
    - Modules sell for the full price paid for them
    - Fix for rearming repair modules

    Thanks everyone,

    Ed

  2. #2
    The updates are coming thick and fast! Thanks team!!

  3. #3
    A cool I remember that from 1.20x

    - AFM can now repair the tiny hardpoint shield booster

    Interesting

    - Enable new newsfeed
    - Added images for news items




    Don't suppose we could know this figure ?

    - Upped the value of total global bounty needed to make Bounty Hunters attack after a KW scan

    What level of bounty is "safe" to hide out in a different system with so as to not worry about Bounty Hunters?
    Or is it a variable level so one bounty hunter might not bother where as another might?

  4. #4
    - Players without at least a rank 2 in any of the elite ranks are not allowed to pledge
    Falling in love for it !

  5. #5
    - Reduce chance of pirates/bounty hunters interdicting the player in anarchy systems when the player is low ranked

    Are you serious?

    Pirates are not going for easy targets in Anarchy systems?

    Erm Elite Dangerous

    Roll that change back

    Thanks for the fixes!

  6. #6
    Hey guys, can anyone confirm what the turret action is (set to target only), when a target is hostile to you (red) but you haven't had chance to scan it yet for wanted status and the turrets open fire on it within weapons range but outside of scanner range (angle)? Keep getting pesky assault charges as ship hasn't had chance to confirm wanted status.


    Further changes to how people manage turrets:

    • Turrets not in a firegroup won't do anything.
    • Turrets in Fire at Will cannot commit Assault.
    • Turrets in Fire at Will won't fire at illegal targets.
    • Target Only is now a manual/latched fire mode, and can be used on illegal targets.
    • Fix a non-deterministic 1-frame lag in weapons fire.
    • Remove the crime exception for point defence guns as they're now covered under the above rules.


    - - - Updated - - -

    Originally Posted by Ben Ryder View Post (Source)
    - Reduce chance of pirates/bounty hunters interdicting the player in anarchy systems when the player is low ranked

    Are you serious?

    Pirates are not going for easy targets in Anarchy systems?

    Erm Elite Dangerous

    Roll that change back

    Thanks for the fixes!
    want the thrill of pirates then rank up :-)

  7. #7
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,

    The servers will be down for approximately one hour from 12:00PM (midday) BST, to allow us to update to Powerplay Beta 8.

    Here's a list of the changes:

    .....

    - Modules sell for the full price paid for them


    Thanks everyone,

    Ed
    So the 10% loss in selling modules is no more?

  8. #8
    Originally Posted by Edward Lewis View Post (Source)
    - Players without at least a rank 2 in any of the elite ranks are not allowed to pledge
    Good move.

    Originally Posted by Edward Lewis View Post (Source)
    - Drastically upped the total global bounty needed to cause a hitman to stalk the player
    Okay, now we're really going places!

    Originally Posted by Edward Lewis View Post (Source)
    - Blacklisted systems are now hidden in the galaxy map power view
    What are blacklisted systems?

  9. #9
    Hi BG Paralympian,

    Yes, this is gone for good in 1.3 at least!

    Commander TNX

  10. #10
    Hum... Last beta patch before live ? ))))

  11. #11
    Originally Posted by GB Paralympian View Post (Source)
    So the 10% loss in selling modules is no more?
    It's been reversed for now, but they said that they still think there should be a penalty of some kind for swapping modules. I guess they will might come back with a similar but different proposal later on. They also said that this is a point of contention even within the dev team (David Braben mentioned this on his Q&A yesterday).

  12. #12
    Reduce chance of pirates/bounty hunters interdicting the player in anarchy systems when the player is low ranked
    I also don't agree with this, its an anarchy system, its meant to be dangerous.
    If low level players keep getting interdicted in these types of system more than others, players will soon learn the difference.

    Otherwise nice, thanks for the fixes.

  13. #13
    Originally Posted by Edward Lewis View Post (Source)
    - Completing trade missions will advance trade rank

    Ed
    Nice change, can you please clarify the following though?

    Do smuggling missions advance your trade rank?
    Do go buy and fetch me missions advance your trade rank?

    Do find "x" and bring them too me missions advance your exploration rank?

  14. Click here to go to the next staff post in this thread. #14
    Just a quick edit - the servers will be down until approximately 2PM.

    Thanks for your patience.

  15. #15
    Originally Posted by Ben Ryder View Post (Source)
    - Reduce chance of pirates/bounty hunters interdicting the player in anarchy systems when the player is low ranked

    Are you serious?

    Pirates are not going for easy targets in Anarchy systems?

    Erm Elite Dangerous

    Roll that change back

    Thanks for the fixes!
    But is is to stop Bounty Hunters committing assault and murder in order to claim a 200 CR bounty, which surely makes sense on a purely economic sense.
    A player wouldn't shoot a clean target to claim a 200 cr bounty in another system if it caused a hold heap of legal troubles in the system they are in

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