Page 1 of 41 1234511 ... LastLast
Results 1 to 15 of 609

Click here to go to the first staff post in this thread.
Thread: Elite: Dangerous 1.3.01 incoming

  1. Click here to go to the next staff post in this thread. #1

    Elite: Dangerous 1.3.01 incoming

    Hi everyone,

    Thanks for your patience while the servers are down today... (should be back up at approximately 16.30PM BST)

    Here's a list of the changes in Elite: Dangerous 1.3.01:

    Client Changes:

    - Fix soft lock loading system map
    - Fix for route plotting: route isn't cleared anymore each time a target is locked. Route is now cleared only when plotting a new route, reaching the end of the current route or when jumping in another system which is not the next destination on the current route
    - Fix NAT handling for text chat
    - Art tweaks for vibrant and tactical paint jobs
    - Fixed Hangar cameras for DiamonbackXL so the right camera is focusing on the appropriate place
    - Increase base repair cost for Diamondback Explorer as it was too low
    - Fixed miner loadout with missing mining laser
    - Updated Hitman Attacks AI archetype to be more aggressive
    - Altruism Missions Will now remove all cargo upon completion
    - Massacre Killcounts now update and display correctly across panels
    - Make the nearby faction station generator check for permits
    - Text fixes for branching massacre and assassination missions
    - Audio: enabling diamondback other soundbanks on mac
    - Fix HeatSinkLaunchers firing multiple heat sinks
    - Fix missing space in news item headers
    - Fix a bunch of UI text issues


    Server Changes:

    - Fix rank benefits for reducing fines and bounties from committing crimes
    - Various performance and reliability improvements, including significant improvements for hyperspacing and exploration scanning
    - Fix some missing ships that should have been stocked by various powers
    - Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to one of the last 5 systems they jumped from and their fuel tanks filled.
    - Fix faction influence levels when many factions experience significant influence drops in a given star system

    To address problems from the above issue, all minor faction influence levels in all star systems have been reset back to their state just before the release of 1.3

    For those Commanders affected by the problems with military ranks, their Federation and Empire progression has been restored to the state just before the release of 1.3

    Mission Server Changes:

    - Missions should now give correct rewards
    - Massacre missions should now payout correct reward
    - Removed redundant TimeLeft element from Abandon Branch ship panel
    - Reduced NPC Messenger spawn chance
    - Various text fixes

    Edit: Added Mission Server changes and new rescue system for lost commander data fix [Michael]

    Thanks

    Ed

  2. #2
    Awesome, thanks guys.

  3. #3
    When are you fixing the limpet bugs I reported all the way back in 1.3 (BETA3) ?

  4. #4
    "Altruism Missions Will now remove all cargo upon completion"

    Presumably that means all cargo asked for in the mission, not ALL cargo, right?

  5. #5
    no collector drone fix,

    was made worse when update 8 went out, still not fixed <sigh>

  6. #6

  7. #7
    How long before someone asks, why havent you fixed, blah blah blah

  8. #8
    Originally Posted by Brujah View Post (Source)
    "Altruism Missions Will now remove all cargo upon completion"

    Presumably that means all cargo asked for in the mission, not ALL cargo, right?
    I had a mission to deliver 9 Algae and it only removed 3 from my hold when I completed it, so I assume that.

  9. #9
    Great stuff, although I'm surprised that the mission reward bug isn't higher up the priority list compared to some of these. Hopefully 1.3.02...I'll wait some more for missions to be viable.

  10. #10
    Originally Posted by Edward Lewis View Post (Source)
    - Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.
    Should we take this literally? I.e. if I get stuck 14k LY out, I will go back to Shinrarta Dezhra at the next login (which is where I last docked)? And what happens to collected exploration data?

  11. #11
    Originally Posted by warlock View Post (Source)
    How long before someone asks, why havent you fixed, blah blah blah
    too late

  12. #12
    Commanders who cannot load back into the game after a certain type of Hyperspace failure should be automatically rescued to the last system they safely docked in.
    Bit of a shame if you crashed a few jumps short of Sagitarrius A :-(

  13. #13
    Nothing on wear and tear?

  14. #14
    Originally Posted by warlock View Post (Source)
    How long before someone asks, why havent you fixed, blah blah blah
    Only second reply, they're slacking off!

  15. #15
    Excellent. Especially the server fixes.

Page 1 of 41 1234511 ... LastLast