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Thread: Powerplay Update 1.3.06 - incoming

  1. Click here to go to the next staff post in this thread. #1

    Powerplay Update 1.3.06 - incoming

    Hi all,

    Powerplay update 1.3.06 is coming shortly, the servers will go down at 10.30 BST and will be down for up to 30 minutes.

    Client change log:

    - Prevent crash if we lose network connection while dying
    - When a client requests contact with an as-yet-unseen different client, don't crash
    - OSX: Fix crash in stellar forge
    - OSX: Fix crash in supercruise
    - OSX: Fix crash loading nebula textures
    - Fix monotonic timer crash
    - Fix crash in control bindings activity
    - OSX: Fix input memory leaks
    - Crash fix for a rarely reported issue ship being docked to a station that is not in a state to provide interfaces
    - Fix prospector drone crash
    - Promote people when they complete a rank up mission
    - Fixes for malformed mission text strings, including minor faction symbols missing hashes
    - Tweaks and cleaning up of salvage and smuggle delivery missions
    - Fix having 0 shields after an ungraceful exit
    - Fix to enable all wake scanners to work in super cruise
    - Don't allow ships to score the last hit (or kill-assist) on themselves
    - Fixed status labels/icons in expansion and control screens not matching what's going on in the graph
    - Add skill for major factions in modify reputation detail
    - Added language check when reading the cached powers list
    - Fix faction consequence generators for donation missions
    - OSX: Fix for pitch/yaw 'jolt' when using mouse input and launching, or returning to flight from another game state
    - OSX: Fix for the mouse cursor remaining visible when it should not after OSX 'auto-shows' the dock
    - OSX: Fixes for issues with the Apple Magic mouse and MacBook trackpad "scroll wheel"
    - Reduced the stalk base alpha, and the radius from the cursor upto which they are drawn.
    - reduced the dot, system label and region label sizes. The screen was feeling a bit too cluttered.
    - Various text fixes

    Server change log:

    - The popular SideWinder now has a reduced tech level required to produce it, so fewer shipyards should be left empty across the galaxy
    - Activated Powerplay effects to make the appropriate Commodities legal or illegal in markets controlled or exploited by Powers. The System - Authorities have been informed about these changes to their prohibited lists.
    - Various reliability improvements for exploration scanning and station services

    Balance change log:

    - The number of votes assigned to players has been increased
    - Requirements for fortify and undermine have been increased by 5 times – this is to encourage more tactical play and we believe this will need increasing further but will review on the next cycle.

    Thanks!

  2. #2
    Nice one. What is the state of repair costs?

  3. #3
    - Added language check when reading the cached powers list

    Thank you, it was becoming tiresome to play ED in three different languages at once

  4. #4
    Still no change to 20 cargo limit? Unhappy pirate

    Like the fortify changes though

  5. #5
    nothing like lots of notice there guys - lol

  6. #6
    Very good, thanks

  7. #7
    Fantastic!

    Wake scanners working in supercruise!? I just got a wonderful benefit to my already equipped scanner.

    Promotions from missions? Fantastic. Now I can use all those built up promotions.

    I really hope something can be done about turret accuracy. I'm going 35-40 seconds, and sometimes longer of my turrets not hitting my target at all with them directly in front of me at 500m-1k with them not moving in relation to my ship (matched speed and vector). It's excessively irritating. Are there any plans to tweak this? Other than that excessively recurring problem turrets are in decent shape.

  8. #8
    - reduced the dot, system label and region label sizes. The screen was feeling a bit too cluttered.
    Nice, thanks. Was just about to have a moan about the galaxy map looking too cluttered. If it ain't broke, don't fix it

  9. #9
    >Fix to enable all wake scanners to work in super cruise
    After only 6 months! I'm impressed.
    So hopefully now player can finally follow his prey if it jumps out.
    Only worked in a very short time in one gamma version for me so far.

    We salute you!

    Edit Advertised in the FAQ @ Frontier main page for E all that time ...

  10. #10
    This will make the whiners happy... right?... RIGHT?!?...

    In all seriousness good fixes. And looks like the ones explorers were complaining about.
    Not sure if im happy about the "Rebalance to fortify and undermine" Espacialy since its increased 5 times...Making the game "more tactical" is not a good idea without having a meaningful way to talk to players under your power. right now its like herdng cats... Reddit is the only way to comunicate and even then its a very small minority who do that...

  11. #11

  12. #12
    Thanks guys!! good job!!

  13. #13
    Originally Posted by Zac Antonaci View Post (Source)
    Hi all,
    - Requirements for fortify and undermine have been increased by 5 times – this is to encourage more tactical play and we believe this will need increasing further but will review on the next cycle.
    So this means 5 times more grind to fortify/undermine?
    Sigh.....

  14. #14
    You could shoot yourself?

    " Don't allow ships to score the last hit (or kill-assist) on themselves"

  15. #15
    - Promote people when they complete a rank up mission

    THIS.....FINALLY I CAN GET MY DROPSHIP!!!!

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