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Thread: Pitch Roll and Acceleration for (nearly) Everyship.

  1. #1

    Pitch Roll and Acceleration for (nearly) Everyship. (UPDATED for 1.5Beta)

    {Disclaimer: These figures are intended for comparison and reference only. There is no substitute for hours in the cockpit finding out what your ship can and can't do. Clever use of FA-off and thrusters can achieve greater agility}

    Thanks to the BETA I've been able to finally get round to testing the remainder of the ships, and also retesting some of the previous ones.

    Taking on board comments in my previous thread I have included Acceleration statistics for Lateral thrusters now to give a picture of overall agility for each ship.

    As before all testing is performed at thruster Optimal mass and and with 4 pips to engines. (Note peak performance is achieved at 50% of optimum mass with A rated thrusters see links for more information)

    Results:

    Top Speed Boost Pitch 0 (S) Pitch 50 (S) Pitch 100 (S) Roll 0 (S) Roll 50 (S) Roll 100 (S) Fwd 0-100 (S) Accel Fwd (MS-2) Lat 0-100 (S) Accel Lat (MS-2) Back 0-100 (S) Accel Back (MS-2) 0PiP speed Ratio Yaw 50
    iCutter 200 320 25.1 20.12 30.4 10.1 8.06 9 4.89 30.56 16.94 6.05 10.41 10.1 0.800
    F.Corvette 200 260 16.1 12.8 18.67 6.09 4.93 5.45 6.07 20.28 10.58 10.1 10.6 10.12 0.500
    CONDA 180 240 18.03 14.49 18.75 7.59 6.04 6.85 10.6 19.83 10.6 9.9 10.55 10.54 0.445
    PYTHON 230 300 31.1 12.4 39.4 5.17 4.08 6.71 4.06 28.72 6.68 15.7 6 17.92 0.610
    FDL 260 350 23.7 9.7 21.4 5.81 4.63 7.54 3.55 30.05 5.27 20.92 4.2 24.42 0.845 29.7
    ORCA 300 380 28.87 14.5 35.2 8.35 6.6 8.21 3.8 29.1 5.12 19.55 4.46 25.03 0.665
    CLIPPER 300 380 22.54 9.5 19.62 5.68 4.49 7.45 4.81 25.13 10.33 9.9 5.6 20.17 0.600
    FGS 170 280 18 14.4 23.55 5.65 4.52 5.11 5.3 25 10.71 10.45 6.53 18.45 0.590
    FAS 210 350 11.85 9.52 14.788 4.99 4.04 4.48 4.64 40.05 7.54 15.63 6.1 20.41 0.710
    FDS 180 300 15 12 16.3 5.7 4.39 4.94 5 30.28 10.59 10 6.09 20 0.555
    ASP 250 340 23.73 9.73 23.97 4.41 3.4 5.83 4.78 22.98 7.12 15.06 7.03 15.43 0.480
    Vulture 210 338* 17.28 8.66 16.45 4.25 3.36 4.2 3.4 42.03 5.54 20.8 4.08 30.81 0.905
    Asp Scout 220 300 15.02 9.22 14.8 4.3 3.38 5.5 3.73 34.48 5.48 22.3 5.49 20.72 0.500
    Keelback 200 297* 33.32 13.4 43.27 4.6 3.54 4.08 5.63 20 7.02 15.92 7.1 15.25 0.450
    Courier 280 380 23.7 9.6 22.7 5.1 4.11 6.76 3.01 59.19 4.66 24.95 4.1 31.41 0.785
    DBE 260 335* 25.91 10.46 32.4 5 4.08 6.71 3.56 33.12 5.4 20.8 4.57 25.51 0.615
    Cobra M4 200 300 30.06 12.12 38.03 5.06 4.03 6.68 4.34 26.88 7.03 15.48 5.57 20.5 0.5 36
    DBS 280 376* 21.5 8.73 20.67 4.68 3.66 6.05 3.38 39.12 4.59 26.7 4.03 33.27 0.605
    Viper Mk4 270 340 30 12.1 29.3 5.23 4.12 6.75 3.08 53.4 4.6 23.1 3.95 31.3 0.650
    Cobra 280 400 22.57 9.17 27.04 4.59 3.71 6.05 3.59 33.86 5.45 20.96 4.56 26.26 0.500
    VIPER 320 400 25.77 10.42 24.8 5.14 4.31 6.74 3.06 53.06 4.57 25.53 4.1 32.07 0.625
    iEagle 300 398* 20 9.14 25 4.59 3.68 4.26 3.59 37.38 4.43 28.83 4.29 28.63 0.700
    EAGLE 240 348* 16.07 7.42 19.72 3.9 3.21 3.602 3.23 43.89 3.9 33.03 3.95 30.33 0.750
    T9 130 200 22.57 18 27.7 20.19 18.24 22.65 6.14 18.56 10.6 10.1 10.55 10.52 0.31
    T7 180 300 32.7 16.5 26.85 7.59 5.98 6.9 5.69 21.5 6.82 16.4 7.26 15.29 0.33
    T6 220 348* 30.26 12.21 39.2 4.76 3.75 4.08 5.52 20 6.99 15.625 7.05 15.5 0.41

    Boost* figures are the highest boost achieved in practice due to speed bleeding out. Other figures are where a hard limit was clearly hit on boosting.

    Pitch and Roll figures are seconds to complete 360 deg, results are averaged over several repeats. 0,50,100 refers to throttle % applied.

    Acceleration figures for each direction give the 0-100 time and the peak acceleration measured as the time taken to go from 50-150 (or 100-200 on the faster ships) this is to highlight the spooling time effect of drives on different ships.

    For the effects of Thruster rating and Optimal mass tuning see my previous thread:

    https://forums.frontier.co.uk/showthread.php?t=164931

    Or this thread here for a formula and graphical approach :

    https://forums.frontier.co.uk/showthread.php?t=182057
    (also source for most of the 0Pip figures, NB this ratio is 100% speed only, boost is unaffected and rotation is affected differently on each ship)

    Also to see the max you can get unmodded and get an idea for the weights see TrueSilver's thread:

    https://forums.frontier.co.uk/showth...ial-FDev-Stats

    Enjoy!

  2. #2
    Impressive indeed!

  3. #3
    hm. with which kind of thrusters this (great!) table is referring to? class E at 50% optimal mass? there is something missing. because i can easily boost my dbs or cobra above the noted boost speed, and hold that speed by boosting repeat.

  4. #4
    Originally Posted by goemon View Post (Source)
    hm. with which kind of thrusters this (great!) table is referring to? class E at 50% optimal mass? there is something missing. because i can easily boost my dbs or cobra above the noted boost speed, and hold that speed by boosting repeat.
    Everything is tested at optimum mass using whatever thruster/internals achieves this, since all thrusters act identically at thier optimum, mass thruster class/rating is irrelevant.

    If you look at the info in the links you can then find your performance for you thruster/mass set up.

  5. #5
    Just a quick glance but they are not accurate. The cobra maxes out at 460m/s, chart says 400?

  6. #6
    Originally Posted by Kyle Brennan View Post (Source)
    Just a quick glance but they are not accurate. The cobra maxes out at 460m/s, chart says 400?
    This is not maximum figures, optimum mass is a misnomer, 50% of optimum mass is the best performance. Cobra should be roughly 400*1.16 so around 464 theoretical maximum at 50% optimum mass A grade thrusters.

    I've updated OP now with this information.

  7. #7
    Originally Posted by Cliffson View Post (Source)
    Everything is tested at optimum mass using whatever thruster/internals achieves this, since all thrusters act identically at thier optimum, mass thruster class/rating is irrelevant.

    If you look at the info in the links you can then find your performance for you thruster/mass set up.
    i took a look at those links before, and assume that the boost speed you noted down is a basic number, e.g. with A4 thrusters on a cobra it's 400 m/s + 16% (sound about right), that's why i was saying: there is missing something (a clarification) in the original post :-) - anyways, thanks for this great test!

  8. #8
    Originally Posted by Cliffson View Post (Source)

    Results:

    Top Speed Boost Pitch 0 (S) Pitch 50 (S) Pitch 100 (S) Roll 0 (S) Roll 50 (S) Roll 100 (S) Fwd 0-100 (S) Accel Fwd (MS-2) Lat 0-100 (S) Accel Lat (MS-2) Back 0-100 (S) Accel Back (MS-2)
    CONDA 180 240 18.03 14.49 18.75 7.59 6.04 6.85 10.6 19.83 10.6 9.9 10.55 10.54
    EAGLE 240 348* 16.07 7.42 19.72 3.9 3.21 3.602 3.23 43.89 3.9 33.03 3.95 30.33

    Is it just me or is the CONDA incredible agilee in the pitch department?

    For a ship with a maneuverability score of 2 it seems rather nimble

  9. #9
    Keeping the blue zone is even more important in a Python than I thought. Thanks for the work and sharing with us!

    by the way: what does "Accel Fwd (MS-2)" mean?

    - - - Updated - - -

    Originally Posted by Snarfbuckle View Post (Source)
    Is it just me or is the CONDA incredible agilee in the pitch department?

    For a ship with a maneuverability score of 2 it seems rather nimble
    No, that just means that if you don't keep the blue zone with your Eagle, you will turn like Conda (which surprisingly suffers far less than most ships from bad speed-management, the Federal ships also very forgiving). The "Pitch 50" is the most important of those though.

  10. #10
    Exactely, in the blue zone the Eagle pitches about twice as fast.

  11. #11
    So at zero throttle and full throttle an Anaconda turns faster than all the Cobra tier ships, Asp tier ships except the Vulture (then only a little slower), and turns MUCH faster than Python or FDL.

    Suffice to say that is completely ridiculous for something as huge as that, and explains why fighting an Elite one is so hard when they boost away and flip around on a dime -- because they literally turn faster than a fighter with a tiny fraction of its mass at full or zero throttle.

    I've gotta ask if that is a bug or if it's working as intended.

    Because, again, that's ridiculous.

    Edit-- also massive, long and heavy Imperial Clippers turn better than Vipers in the blue zone. Come on, really?

  12. #12
    Thanks, great work!

  13. #13
    That's some comprehensive data. Good job!

  14. #14

  15. #15
    Good work. Confirms that Courier has the best acceleration as I subjectively thought.

    MS-2 is "metres per second per second" or ms-2​ I guess.

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