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Thread: Elite Dangerous: Horizons patch 2.0.04

  1. Click here to go to the next staff post in this thread. #1

    Exclamation Elite Dangerous: Horizons patch 2.0.04

    Morning Commanders,

    We have an update incoming today. The galactic servers will go offline at 11AM GMT and will return within the hour (UPDATE: We aim to bring the servers back online at 12.30GMT - thanks!). Below are the patch notes to quench your changelog fever.

    General Changes
    • Fix for crash when approaching some settlements (AZRAEL - SEARLE PORT)
    • Fixed a crash in drone component
    • Fix for crash during outfitting
    • Added guards for a door manager related crash
    • Fixed Mine/Missile malfunction causing the client to crash
    • Added guards to help prevent a Capital Ship related crash
    • Ensure cargo is transferred when re-buying a ship from an orphaned SRV
    • Limit Galnet to only displaying recent articles in the game
    • Fix Darnielle's Progress in the Maia system
    • Fix some names in local trading report news articles.
    • Stop requiring the Phekda permit to travel to that starsystem
    • Rank missions should no longer instantly fail for no apparent reason
    • Ammo store shouldn't show drones as purchasable if there is no stock
    • Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
    • Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
    • The SRV is now refuelled when it docks at a port
    • Fixed an issue when deploying the buggy to a garage in a port, the buggy started slightly below the ground.
    • Fix Imperial Cutter schematic



    Client: Text Display
    • Translations updated.
    • Various text fixes.



    Networking
    • Fix bug when determining network connection MTU causing assorted player-to-player connection problems.
    • Fix for network object ID exhaustion.
    • Fixed some missing Powerplay translations.



    Server Side Fixes
    • Fixed some metadata mismatches causing server errors.
    • Fixed a server crash if a star system is being accessed while being deleted.
    • Various server performance and reliability improvements
    - Brett C / bc
    Forum & Community Manager

  2. #2
    *Working from home today*
    Awwww yissss....

  3. #3
    Sir T.j is offline
    ...isn't sure what's going on.
    Volunteer Moderator Sir T.j's Avatar
    Originally Posted by Kerrash View Post (Source)
    *Working from home today*
    Awwww yissss....

    Evil stare turned up to 11 and firmly aimed at K...

  4. Click here to go to the next staff post in this thread. #4
    Originally Posted by Kerrash View Post (Source)
    *Working from home today*
    Awwww yissss....
    Working at home you say?
    - Brett C / bc
    Forum & Community Manager

  5. #5
    Hmm i´m missing plenty of long known bugs

    1. SRV throttle forward bug
    2. Crashes in RES
    3. Sound graphics stutter after one hour in CZ
    4. Rotating NPC
    5. LOD texture and shadow issue
    6. Black rectangles

    and many more...
    System: i7-5820k, ASRock X99X Killer, Crucial 16GB RAM, €VGA GTX 1080 FE, Soundblaster Z, SSD Crucial/Samsung, Win 10 64bit

  6. #6
    Nice.. Thanks a lot

    ?? But what is
    • Fix Darnielle's Progress in the Maia system

  7. #7
    Originally Posted by Brett C View Post (Source)
    • Fixed a server crash if a star system is being accessed while being deleted.

    Is customary to delete star systems?


    The only time you have too much fuel is when you're on fire.


  8. Click here to go to the next staff post in this thread. #8
    Originally Posted by Altarf View Post (Source)
    Hmm i´m missing plenty of long knwon bugs

    1. SRV throttle forward bug
    2. Crashes in RES
    3. Sound graphics stutter after one hour in CZ
    4. Rotating NPC
    5. LOD texture and shadow issue
    6. Black rectangles

    and many more...
    Some bugs take longer to fix simply due to the complexity and other outlying issues. In the development process, it goes something like this: Bug is posted on forums/Customer Support Ticket -> Bug is then inputted into our internal tracker -> QA investigates bug -> QA attempts to replicate bug -> QA sends replication steps over to engineering -> engineering attempts a fix for said bug -> Back to QA to validate or reject the applied fix in the code. If it fails, back to QA and Engineering loop. It's a long process.
    - Brett C / bc
    Forum & Community Manager

  9. #9
    Originally Posted by Altarf View Post (Source)
    Hmm i´m missing plenty of long known bugs

    1. SRV throttle forward bug
    What is this?

    T.16000m / CH Pro Throttle / EDtracker (6050)
    My YouTube Channel

  10. #10
    Originally Posted by Altarf View Post (Source)
    Hmm i´m missing plenty of long known bugs

    1. SRV throttle forward bug
    2. Crashes in RES
    3. Sound graphics stutter after one hour in CZ
    4. Rotating NPC
    5. LOD texture and shadow issue
    6. Black rectangles

    and many more...
    I only had 2 and 4, and I suppose 4 is the stupid NPC AI.


    The only time you have too much fuel is when you're on fire.


  11. #11
    Originally Posted by Brett C View Post (Source)
    Some bugs take longer to fix simply due to the complexity and other outlying issues. In the development process, it goes something like this: Bug is posted on forums/Customer Support Ticket -> Bug is then inputted into our internal tracker -> QA investigates bug -> QA attempts to replicate bug -> QA sends replication steps over to engineering -> engineering attempts a fix for said bug -> Back to QA to validate or reject the applied fix in the code. If it fails, back to QA and Engineering loop. It's a long process.
    The spinning AI ships must be one hell of a bug then :/
    Three exclamation marks...
    The sure sign of a diseased mind!!

    Playing as Cmdr Wampso Ruukh

  12. #12
    Originally Posted by Altarf View Post (Source)
    Hmm i´m missing plenty of long known bugs

    1. SRV throttle forward bug
    2. Crashes in RES
    3. Sound graphics stutter after one hour in CZ
    4. Rotating NPC
    5. LOD texture and shadow issue
    6. Black rectangles

    and many more...
    Maybe there are no fixes for those yet.

    ::EDIT::

    Ninja'd by Brett

  13. #13
    "Stop requiring the Phekda permit to travel to that starsystem"

    That's interesting

  14. #14
    Originally Posted by Altarf View Post (Source)
    Hmm i´m missing plenty of long known bugs

    1. SRV throttle forward bug
    2. Crashes in RES
    3. Sound graphics stutter after one hour in CZ
    4. Rotating NPC
    5. LOD texture and shadow issue
    6. Black rectangles

    and many more...
    Glad 3 isn't just my rig problem...
    CMDR Lev von Shadow
    King von Shadow of the Empire. Loyal to the Duval legacy
    --------------------

  15. #15
    Originally Posted by Uri View Post (Source)
    [/LIST]
    Is customary to delete star systems?
    Just testing the Death Star
    (Credit for the image goes to Moozipan)
    Commander Reighdar One man. One ship. One galaxy.

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