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Thread: Dev Update (18/02/16)

  1. Click here to go to the next staff post in this thread. #1

    Dev Update (18/02/16)

    From the desk of Executive Producer, Michael Brookes

    "Hi everyone,

    This week’s dev update is the penultimate update on the changes to missions coming in the (2.1) release - The Engineers. The topic I’ll cover is the variety goal and next week I’ll cover the final goals of consequences and rewards.

    Variety at its most simplistic is making sure that more missions (and variants) are available, but beyond that tweaking them to make them more accessible and having a better sense of predictability, so if you’re looking for a particular type of mission then you can determine the best places to find them.

    We’re tackling variety with a host of changes – the first is ensuring that more missions are available at the neutral reputation stage. Developing your reputation will reveal more missions, but more importantly – more valuable missions. We’re also removing the rank requirement for missions. The rank will now be an indication of difficulty (and by association, rewards) and generally will generated around your relevant Pilots Federation rank. You can take on more difficult missions to try and grasp some big rewards, but there is a risk in doing so.

    Missions will be generated by stricter criteria so that the majority of missions offered will make sense in the location that are offered. A three stage hierarchy will govern how the missions are created.

    First by the state of the minor faction, so if they are in famine, or at war, or any other state missions to address that state are generated.

    Secondly, the type of market for the port, so that they match the economic activity for that market. An obvious example is creating mining missions from extraction economies.

    The third stage is determined by the government type and this reflects the character of the minor factions and the types of operation that they indulge in. For example dictatorships are more likely to indulge in overt assassinations and so send a visible message, while democracies will conduct their wet work through covert operations.

    Within the offered mission there will be a description for why that mission has been generated and what effect it will have for the minor faction. This clearer communication of the interaction with the galactic simulation will make it easier for you to pick the relevant missions for your goals.

    We’re also looking to reduce the barrier of inconvenience for some of the mission elements – my favourite here is not having to drop out of supercruise to listen to alternate offers. The time limits for missions as well as which elements make them easier, or more difficult are being reviewed and addressed.

    Another exciting change is how missions and USSs interact with each other. USSs for missions will now generally be located at specific bodies within a system which have can be located using a discovery scanner, although the usual ranges apply. If the system has a nav beacon then these can now be scanned and the scan will reveal these mission locations as well as providing any exploration data for that system.

    In conjunction with these changes the general distribution and generation of USSs is also being updated. There are now concepts of different parts of space within a system, like traffic lanes and hubs and different contents can be generated at each. They are also created spatially rather than by time range so you can no longer just sit and wait for one to appear, you will need to look for it.

    One other significant change for USSs is that they can be scanned to reveal more information about them without having to drop out of supercruise.

    There’s still a ton of details for changes of other aspects of the game coming after next week’s look at mission consequences and rewards.

    Thanks,

    Michael."

  2. #2
    I love the idea of how USS's will work

    Also Nav beacons having a use

    Thanks!
    Flash 'BY THE POWER OF GREYSKULL!!!' Baggins

    Youve never heard of me? Im the pilot who flew the kessel run in less than 12 parsecs

  3. #3
    Originally Posted by Edward Lewis View Post (Source)
    From the desk of Executive Producer, Michael Brookes

    "This week’s dev update is the penultimate update on the changes to missions coming in the (2.1) release - The Engineers."
    Sounds like the 2.1 Beta isn't that far away then....

    Looking forward to it!

  4. #4
    Originally Posted by Robert Maynard View Post (Source)
    Sounds like the 2.1 Beta isn't that far away then....

    Looking forward to it!
    Thats what I thought until I read the last line of the update.

  5. #5
    Some great changes/additions there.

  6. #6
    Scanning USS's from supercruise to reveal more details... thank you! I've been wishing for that for some time now - how about sounds indicating present ships (asps farting, vipers hauling etc.etc.)
    Everything else looks very promising! Looking foreward to see it in action

    Edit: forgot to close ma bracket

  7. #7
    This sounds real good.

  8. #8
    Two major benchmarks for missions that make sense locally will be Maia and HIP 74290. Those need to be saved from anarchy!

  9. #9
    Exciting news about USS and at last Nav Beacons have a proper use!

  10. #10
    Originally Posted by Robert Maynard View Post (Source)
    Sounds like the 2.1 Beta isn't that far away then....

    Looking forward to it!
    Changes to missions. They haven't even touched on looting and crafting yet.

    Also adding interactivity to USS and Nav beacons are huge thumbs up from me. Will make lot of people happy.
    Peteris Krisjanis
    Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
    Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

  11. #11
    Best update yet it seem
    Lore is law

  12. #12
    Sounds quite interesting, especially surface USSs and nav beacon scans!

  13. #13
    Wow, cool read. Can't wait for the new missions!

  14. #14
    I currently have a situation where I am now allied with all but one Minor Faction in the system, but I don't like any of them anymore. I now want to obtain missions from the Minor Faction I am unfriendly with, but missions are displayed infrequently and I have to spend hours mode switching - (I am not sure but) I believe this is down to your personal reputation not deteriorating within a minor faction (true y/n?).

    Question - will I be able to obtain missions from a Minor Faction I am unfriendly with easier than I can now.

  15. #15
    Sounds really positive. Looking forward to this

    If we are going to need a discovery scanner for finding missions might we at least have the basic one installed as a standard piece of kit on every ship without the slot requirement? I often find its frustrating to have to make a choice between exploring or not, surely a basic discovery scanner wouldn't upset the apple cart too much?
    ‘It was a bright cold day in April, and the clocks were striking thirteen.’

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