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Thread: Elite Dangerous: Horizons update 2.01.02

  1. Click here to go to the next staff post in this thread. #1

    Elite Dangerous: Horizons update 2.01.02

    Greetings commanders, we have an update on the way this morning for PC and Mac platforms.

    The galactic servers will go offline at 10AM UK time and we expect for up to two hours of maintenance.

    Below are the changes for this update.




    Stability Fixes
    - Prevent crash on encountering a replicated cash-for-cargo trader
    - Fix server crash on non-turn platforms
    - Fix for VR crash entering a location
    - Guard against player recreation when transferring location for exploration databases


    General Tweaks & Fixes
    - Fixed commander name on Xbox when receiving an inbox message for a newly granted system permit
    - Fix rank up notification inbox messages being incorrectly hidden
    - Fix ammo being incorrectly removed from modules that have had their ammo capacity increased by an Engineer
    - When resurrecting at a station controlled by a hostile faction, automatically adjust the reputation up to disliked to avoid unnecessary peril
    - Added latest batch of translations
    - Various text fixes


    NPCs
    - Fix NPCs ending up with overpowered hybrid weapons
    - Stop NPCs deciding to attack if they only attack opposing powers and the player and AI powers are aligned to the same superpower
    - Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
    - Smooth out the mission-spawned USS AI levels so that high ranks are rarer and only elite missions hit the top end ai (though deadly can get close)


    Engineers
    - Un-filter blueprints when entering the blueprints selection panel


    Missions
    - Correct Microresource contract panel is now being used in any panel at a mission's hand in stage(s). This should now indicate why a mission cannot be handed in if the player's microresource inventory is full
    - Using a Discovery Scanner in Planetary Rescue or Salvage missions should now give an inbox message
    - Microresouce Contract Elements now included on relevant panels
    - Fix target spawn times and allow new destination delivery missions to work
    - Fix landable planet issue with dynamic scan rescue


    Powerplay
    - Fix incorrect thresholds displayed for Fortify and Undermine actions
    - Fix being unable to deliver Powerplay commodities in a handful of starsystems, including Sol
    - Fix Zachary Hudson's actions when being opposed by other Federal powers
    - Fix supporters of Independent powers being unable to earn merits from conflict zones
    - Fix a bug in the Powerplay turn processor so it once again gives the correct result for preparations

    Server
    - Fix the background sim’s daily influence caps behaving incorrectly with large negative influence change
    - Enable shipyards at many Planet Ports
    - Brett C / bc
    Forum & Community Manager

  2. #2

  3. Click here to go to the next staff post in this thread. #3
    Originally Posted by Robert Maynard View Post (Source)
    Thanks BC / Team!

    Interesting.... We'll see if the NPC tweaks improve the experience for the average player.
    We'll be keeping an eye on it.
    - Brett C / bc
    Forum & Community Manager

  4. #4
    Looking forward to it!

    Btw - 2.1.02? Was the server-side update considered 2.1.01?

  5. #5
    Brett, is version correct? Shouldn't be 2.01.01?
    Peteris Krisjanis
    Call sign: Eagleboy | Will play: All Online | Federation | Trader and Explorer, with a little of everything else
    Please support call for ED Linux port https://www.change.org/p/frontier-de...-linux-desktop

  6. #6
    You guys at FD go alright...
    Thanks for the update, there are at least 3 things on that list that were bugging me.
    Good work!

  7. #7
    *Mod hat off

    Hi Brett, this bit:

    - Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
    Is this accross the board irrespective of the system security level? Or has this been tied to security level? I.e. more high rank AI attacks in low security and anarchy comparatively with less high rank AI attacks in high security etc.

  8. #8
    Originally Posted by Robert Maynard View Post (Source)
    Thanks BC / Team!

    Interesting.... We'll see if the NPC tweaks improve the experience for the average player.
    I sure hope so... it's been a nightmare since the last patch... I can't fight anything...

  9. #9

  10. #10
    Horizons or Engineer update ?
    I don't like ED atm, so "I guess I'm just one of those entitled tosspots"

    [
    Basic Network 101 Guide for ED] [Menu logging is legitimate] [SomaFM] [No Mans Sky] [One punch man]

  11. #11
    Thanks Brett, That all sounds good. Hopefully a few commanders in hiding will be able to come out and play again
    (I'm keeping my A8 shield though)

  12. #12
    Originally Posted by Liqua View Post (Source)
    Horizons or Engineer update ?
    Isn't Horizons everything Season 2?

  13. #13
    Frontier is always at work. Thanks to the team

  14. #14
    Hmm, what about the Barnacle / Meta-Alloy bug?

  15. #15
    - Slight rebalance of the ambient AI rank chances, should see slightly less of the top end and more of the low/mid range
    - Smooth out the mission-spawned USS AI levels so that high ranks are rarer and only elite missions hit the top end ai (though deadly can get close)



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