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Thread: Beta Update 1.01 Now Available

  1. Click here to go to the next staff post in this thread. #1

    Beta Update 1.01 Now Available

    Hi,

    beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:

    - Fix softlock in hyperspace (or 2 instances of it at any rate)
    - Reduce debug churn on servers
    - Fix routing letter log file spam
    - Additional guard against disappearing stations
    - Fix crash for delivery mission with no cargo
    - Fix for start system name not showing up when returning to base after a collect or massacre mission
    - Fix for PirateLord assassination mission having a zero length minimum jump distance
    - Some text tweaks
    - Fix for update damage crash
    - Prevent OOM GPU crash with missing page in vertex or index buffers
    - Added paint job hook in with store
    - Added code side mission minimum jump distances, and added the contracts to the mission description
    - Fix null value crash in launch bay
    - New GFx Libraries with Scaleform's most recent heap code
    - Prevent false positives in the player info ship check when new peer ship is in supercruise
    - Handle the case when a NewObject letter fails to read the new object's factory
    - Prevent crash on null value in docking door
    - Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY)
    - Send error telemetry on saved game XML parse failure
    - ) Prevent the DockingComputer from access violating
    - Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around
    - Mission templates for completing the mission on delivery rather than returning to the station
    - Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown
    - Salting StellarBodyEffectsRenderInstance with some extra sanity checking.
    - Fixed non-initialisation report details on ShppPersonalisationComponent
    - Changed StellarBackgroundRenderInstance to have zero defaults
    - Fix cargo units on Type 6

    Michael

  2. #2
    Downloaded and patched already! Good job everybody!

  3. #3
    Quick work thanks chaps

  4. #4
    Awesome!

  5. #5
    "- Mission templates for completing the mission on delivery rather than returning to the station"

    THANK YOU <3

  6. #6

    Thumbs up

    Already got it up and running. That was fast work on the patch guys, brilliant work, you never dissapoint!

  7. #7
    Thanks Michael,

    Have you guys thought about the tokens for returning to station once you kill "X" amount of bad guys?

    At least from my perspective it does seem a little bit "harsh" that when you "die" all your tokens die with you as well. Or what are your thoughts on that?

  8. #8
    No fix for the friend/grouping system not working and it being entirely random if you group with friends? Can I assume then this is a bit more complex and will be fixed asap?

  9. #9
    Fast work!!

    Congrats and thanks guys.

  10. #10
    Great stuff guys! Installed and about to give it a go

  11. #11
    Originally Posted by Pinworm45 View Post (Source)
    No fix for the friend/grouping system not working and it being entirely random if you group with friends? Can I assume then this is a bit more complex and will be fixed asap?
    Might be something that can be solved serverside.

  12. #12
    Originally Posted by chpouky View Post (Source)
    "- mission templates for completing the mission on delivery rather than returning to the station"

    thank you <3
    yes !!

  13. #13

  14. #14
    You guys are crazy efficient, releasing an update on pretty much the first day (or is it the second day)?

    I'm looking forward to sell the 4 tons of Tabacco I managed to collect inside Aulin Enterprise starport!!

  15. #15
    nice one... thanks

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