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Thread: Beta Update 1.03 Now Available

  1. Click here to go to the next staff post in this thread. #1

    Beta Update 1.03 Now Available

    Hi everyone,

    Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update:

    - Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should
    - More guards against the ship not having a frame shift drive (which should be possible).
    - Speculative fix for CTD on an open space scenario
    - Handle more vertex buffers returning null
    - Further crash guards for launch bay component
    - Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away
    - Fix broken pointer in mission progression
    - Fix for softlock on missions that involved talking to stations, not showing "objective complete" when you kill lots of people
    - Send check codes for bounty and voucher requests
    - Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems
    - Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online
    - Distance contract calculation now take into account the cargo that they're about to give to you
    - Send telemetry on player's match-making choice
    - Avoid menu stickage when in time zones behind UTC
    - Fix null crash in AI pilot receive authority change
    - Mission details panel can now have multiline detail row labels (as well as detail row details)
    - The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/foreground clutter
    - Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs
    - Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass
    - Add police tags to response craft, so that they can be killed and count as police kills in the missions system
    - Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only
    - When flying v fast in Supercruise, don't call UpdateIsland more often than once every 5 seconds (don't bother at all in Solo mode) - reduces load on server
    - Reduce time server spends on clean up
    - Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place
    - Filtering the top 5 trades is now done dynamically rather than being baked into the data
    - Fixed outfitting menu showing base price rather than the server provided buyPrice
    - Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames

    Michael

  2. #2

  3. #3
    Soo.....1.08 next Friday then?

    Awesome job FD. Take a rest, have a beautiful and peaceful weekend!

  4. #4
    You guys work to hard.

  5. #5
    Cool.. But still no SDK update

  6. #6
    Originally Posted by Pecisk View Post (Source)
    Soo.....1.08 next Friday then?

    Awesome job FD. Take a rest, have a beautiful and peaceful weekend!
    So true.

    What I think will make LOTS of people happy:
    - Distance contract calculation now take into account the cargo that they're about to give to you
    Avoid menu stickage when in time zones behind UTC

  7. #7
    Hurray for incremental updater
    Thanks for the hard work!

  8. #8
    Great job on rolling out these fixes FD.

  9. #9

  10. #10
    Great job.

    Any news on grouping issues?

    {Edit} - Just read again and saw:-

    Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online

    I assume that's to help us raise tickets if issues are still being encountered?

  11. Click here to go to the next staff post in this thread. #11
    Originally Posted by SlackR View Post (Source)
    Cool.. But still no SDK update
    No there are some issues with it that we're having to resolve with Oculus.

    Michael

  12. #12
    Good work again chaps...

    Intrigued about what the effect of this one will be....

    • Fixed outfitting menu showing base price rather than the server provided buyPrice

  13. #13

  14. #14

  15. Click here to go to the next staff post in this thread. #15
    Originally Posted by Commander Mad Mags View Post (Source)
    Great job.

    Any news on grouping issues?
    We're still gathering information on why it sometimes works and sometimes doesn't.

    Michael

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