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Thread: Elite: Dangerous Beta 1.05 Now Available

  1. Click here to go to the next staff post in this thread. #1

    Elite: Dangerous Beta 1.05 Now Available

    Hi everyone,

    Beta update 1.05 will be available shortly (it may take up to 30 minutes to propagate). The following changes are contained in the update:

    - Event scenarios added
    - New black markets added
    - Phase transition timing telemetry added
    - When a wake times out, don't release the (already released earlier) island hook, and so don't lose your current island and drop out of your session
    - When sending a naked SEQ, remember it incase we need to resend - fixes some random disconnections
    - Fix a bug in LetterSchedulingRecord - was not taking Level into account if Urgency was 1.0
    - Fix calculation of available space for fragmenting letters
    - When forking authority use the 'object appears in new session' mechanism to broadcast forkage.
    - Fix for null machine being removed from session
    - Adding a new set of mirrored hardpoint doors to fix UV issues WRT to paintjobs
    - Removing a random bunch of emmissive polys in one of the hardpoint openings
    - Added three skins for the Pirate NPC's
    - Cobra Mk III art updates
    - Ensure that m_lettersReservedForLater is cleared when a machine disconnects
    - When counting repeated ACKs, count the ACKs actually sent in response to a repeated SEQ number
    - Verify coordinates before sending a ClaimIsland or UpdateIsland call
    - Protect server against invalid data in UpdateIsland

    Michael

  2. #2

  3. #3
    Excellent news Michael!

  4. #4
    I guess you want to stabilize some things before the EGX show then...

  5. #5
    Originally Posted by Michael Brookes View Post (Source)
    - Event scenarios added
    This is intriguing. Time critical in-game events related to the 30th anniversary? Perhaps advancement of the Eranin 'story' ?

  6. #6
    Looks like somebody was hard working on the Netcode. Good stuff!

  7. #7
    Great! Although I only understand what the first two mean

  8. #8
    Must. Race. Home...
    Thanks MB!

  9. #9

  10. #10

    Talking :P

    Originally Posted by Kerrash View Post (Source)
    Must. Race. Home...
    Thanks MB!
    All ready refreshing haha

  11. #11
    Dont understand what most of this means so I ask: Will this help with the high upload some users have?

  12. #12
    Originally Posted by withnail View Post (Source)
    Great! Although I only understand what the first two mean
    Yeah...if I don't get it I just assume it's the "netcode" they are referring too.

    Simplified change log:

    - We fixed stuff.


  13. #13
    Thank you guy for making the game stable with what you have instead of pumping out unfinished features! <3

  14. #14
    Originally Posted by Michael Brookes View Post (Source)
    - Added three skins for the Pirate NPC's
    - Cobra Mk III art updates

    Michael
    So shark teeth, skull n crossbones and .....?

    Cool - looks like a good network stability update with nice extras

  15. #15
    Originally Posted by Kerrash View Post (Source)
    Must. Race. Home...
    Thanks MB!
    Go stream!

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