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Thread: Beta 3.04 Change log

  1. Click here to go to the next staff post in this thread. #1

    Beta 3.04 Change log

    Hi everyone,

    Beta 3.04 should be with you in the next 15 minutes - 16:00 GMT

    Essentially, this update should improve the multiplayer performance of the game.

    Please let us know if it improves your experience, and let us know if it brings in any new issues. Thanks again for playing, filling out tickets and letting us know about your experiences with the game.

    The full change log can be seen below, in all its technical glory:

    - Reduce disconnect output for better tracking
    - Additional telemetry for character mismatch issues
    - Reduce replication telemetry
    - Reduce debug output for authority transfers
    - When acknowledging replications, don't queue a backlog, instead send the most recent one once
    - Re-instate packet flow control regulation
    - Correctly rank a machine against other machines after its sent its first parcel in a frame
    - Apply network bandwidth limits in all versions of the game
    - Improved method for tracking server disconnects
    - Remove replication output when there's a targeted ship, especially bad if there's a ship being given a bad day by a space station
    - Don’t send new object letters more than once for the same event
    - Remove unneeded output when going live on a server
    - Send server telemetry early if we're getting excessive load, so the load-balancing can stop sending us new players
    - Enhanced network performance telemetry
    - Better network letter compression
    - Ignore an incoming start server request if the server hasn't finished initialising
    - If the receiver of an authority transfer causes the object to die immediately (eg its too far from the object) then clear down the authority transfer attempt

    Thanks again,

    Ed (and the development team at FD)

  2. #2
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,

    Beta 3.04 should be with you in the next 15 minutes - 16:00 GMT

    Essentially, this update should improve the multiplayer performance of the game.

    Please let us know if it improves your experience, and let us know if it brings in any new issues. Thanks again for playing, filling out tickets and letting us know about your experiences with the game.

    The full change log can be seen below, in all its technical glory:

    - Reduce disconnect output for better tracking
    - Additional telemetry for character mismatch issues
    - Reduce replication telemetry
    - Reduce debug output for authority transfers
    - When acknowledging replications, don't queue a backlog, instead send the most recent one once
    - Re-instate packet flow control regulation
    - Correctly rank a machine against other machines after its sent its first parcel in a frame
    - Apply network bandwidth limits in all versions of the game
    - Improved method for tracking server disconnects
    - Remove replication output when there's a targeted ship, especially bad if there's a ship being given a bad day by a space station
    - Don’t send new object letters more than once for the same event
    - Remove unneeded output when going live on a server
    - Send server telemetry early if we're getting excessive load, so the load-balancing can stop sending us new players
    - Enhanced network performance telemetry
    - Better network letter compression
    - Ignore an incoming start server request if the server hasn't finished initialising
    - If the receiver of an authority transfer causes the object to die immediately (eg its too far from the object) then clear down the authority transfer attempt

    Thanks again,

    Ed (and the development team at FD)
    Another update, awesome. Thanks to all at FD.
    Shok.

  3. #3
    Many thanks to the team

  4. #4
    Exciting days ahead!

  5. #5
    Nothing about the stuttering then?

  6. #6
    Nice work guys...

    also why do people, quote the 1st post in the 2nd post just in-case we missed it maybe.....

  7. #7
    Excellent! Can't wait to test it out, thanks for the hard work guys!

  8. #8
    Phew! just got the server coming down message in game seconds before launching, close one! LOL

  9. #9
    Nice done Devs!
    Maybe someone can translate this for a simple human...

  10. #10
    Thanks for the update, testing asap!
    would be good to get some players around the core starter system for stress testing

  11. #11
    Any visible, UI changes or all back-end stuff?

  12. #12
    Originally Posted by Jedriel View Post (Source)
    Any visible, UI changes or all back-end stuff?
    Looks focused on netcode...sorely needed at this point so I hope this only means good things for Open Play

  13. Click here to go to the next staff post in this thread. #13
    Originally Posted by Figs View Post (Source)
    Nice done Devs!
    Maybe someone can translate this for a simple human...
    Headline - improved performance in multiplayer!

  14. #14
    Originally Posted by Figs View Post (Source)
    Nice done Devs!
    Maybe someone can translate this for a simple human...
    Its to make everything run smoother

  15. #15

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