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Thread: No Single Player offline Mode then?

  1. Click here to go to the next staff post in this thread. #121
    Originally Posted by Granite View Post (Source)
    Michael, could you detail how often "from time to time" is - in regards to when the client needs to connect to the server? (And will the game work if I unplug my Internet connection after one of these "updates").

    Thanks for taking the time to reply here...
    At the moment it's whenever you need to conduct a server moderated transaction like trading.

    Michael

  2. Click here to go to the next staff post in this thread. #122
    Originally Posted by noodle View Post (Source)
    If you'd included that little word... "hoped".... in the Kickstarter FAQ, nobody would be complaining.
    At the time we didn't think it would be a problem.

    Michael

  3. #123
    Originally Posted by srinidhalaya View Post (Source)
    Easy for you to say, At the house, My internet works half the time. I prepurchased a game that advertised an OFFLINE mode, not just on the KS page, but on the ED page as well. But that's my fault, for pre purchasing a game. I only thought I learned my lesson last time...
    Try to get a refund. You've bought a game you can't play.

  4. #124
    Originally Posted by littleminxundr View Post (Source)
    Well, you see, the promise that there would be a neutered off line game option was the point where I decided to pull the trigger. I shyed away from Star Citizen because off line was not even in question there. I looked at Star Citizen first because I've played Elite for many many years and I actually wanted something else. However, with no hope of an off-line component, I went with Elite.
    The game doesn't disappoint me in the least, but when you guys go *poof*, my game goes *poof*. I'm not in the business of buying russian-roulette-ware, you see.
    I made my decision on exactly the same basis.

  5. #125
    Originally Posted by Michael Brookes View Post (Source)
    The problem is that the galaxy mechanics all sit on the online servers. The data set and processes are huge and not something that would translate offline without considerable compromise to the vision. Trust me we didn't sit down and think what would annoy people the most! It's a choice we've had to make and so we've taken it.

    Michael
    Michael, so what would it take hardware wise to run a "personal" server that you could connect to via LAN? I have a spare PC sitting around doing nothing or are we talking about needing terabytes of RAM and a dozen Xeon cores?

  6. #126
    Originally Posted by Michael Brookes View Post (Source)
    At the moment it's whenever you need to conduct a server moderated transaction like trading.

    Michael
    Now this equals "always on"

  7. #127
    Originally Posted by Meths View Post (Source)
    Boo Hoo poor you.

    Maybe you could put that anger you have towards doing something constructive in the world.
    more constructive than writing in game forums about cancelled features? what possibly could that be?

  8. #128
    Unlucky for the players who wanted to play offline. I sort of saw this coming, even though it didn't affect me. I understand the reasons why. The hard part to say, and I am definitely not trolling here... sometimes the needs of the many sacrifices the needs of the few.

  9. #129
    OK, Michael! What else is not coming ? Better you tell us now!

    Come on.

    Elite was able to simulate an economy, Thargoids, etc. back in 1984 with 64 kb! And I also do NOT believe that this decision was made in the last days.

    The whole thing stinks.

  10. #130
    Originally Posted by Granite View Post (Source)
    Michael, could you detail how often "from time to time" is - in regards to when the client needs to connect to the server? (And will the game work if I unplug my Internet connection after one of these "updates").

    Thanks for taking the time to reply here...
    The offline mode would totally make sense if it didnt have the stats transfer to on-line mode. Gathering the wealth off-line and unleashing the wrath on-line is not the optimal game scenario and will damage the game in the long run.

  11. #131
    They know, as they raised this post after posting in other thread.

    I gives OP another chance to be critical of this game. Surprised really as all there previous posts
    have always been so upbeat and favourable towards the game, always very supportive.

  12. #132
    Originally Posted by Michael Brookes View Post (Source)
    As mentioned in the newsletter thread the game has changed a lot since the initial kickstarter. One of the biggest changes is the importance of the the offline component to manage the galaxy and interactions. This isn't something we can translate into an offline experience as we'd effectively have to make a new game world - we couldn't share the same world and that throws out the intent for a shared universe.

    Michael
    Why not include a server module so that people can connect their client to their own server locally and inject and create their own events in their own server and play in their own world full offline...hell maybe even friends could connect to their server when online..... or is that just a silly idea ?

  13. #133
    It's ok Michael, most of us can understand I think. But how about offering refunds to those that want? After all..

    "However it will be possible to have a single player game without connecting to the galaxy server."

  14. #134
    Simply put, since 1984 I've been able to play the latest version of Elite whenever I liked, now I wont, if the servers ever go down pooof games unplayable.

    Guess we'll have to keep buying paint jobs to keep them up.

  15. #135
    Originally Posted by littleminxundr View Post (Source)
    Well, you see, the promise that there would be a neutered off line game option was the point where I decided to pull the trigger. I shyed away from Star Citizen because off line was not even in question there. I looked at Star Citizen first because I've played Elite for many many years and I actually wanted something else. However, with no hope of an off-line component, I went with Elite.
    The game doesn't disappoint me in the least, but when you guys go *poof*, my game goes *poof*. I'm not in the business of buying russian-roulette-ware, you see.

    I see it like this, you guys have my 60. Fine, keep it. But you could have gotten so much more out of me. I'm a gamer and not afraid to drop large wads of cash on my hobby, because I believe that when you do a hobby, you don't skimp on the details. Now 60 is all you'll be getting as Frontier Development is now on my blacklist, next to legendary fail companies Ego-Soft and Maxis.

    On a greater scale, do you guys even realise how much damage you have done to your upcoming public release once people on the fence realise that the game is always online? A cynic would suggest that Frontier Development wants Elite: Dangerous to fail...
    If you paid in Euros you are in the EU and you absolutely can get a refund, as long as you purchased through the store.

    Ignore anyone who tells you otherwise.

    I managed this very same thing for a 1000+ software packaged that was mis-described this year. This is very clear cut: All constraints around maintenance of a product MUST be made known at the time of purchase.