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Thread: Gamma 1.01 incoming

  1. Click here to go to the next staff post in this thread. #1

    Gamma 1.01 incoming

    Hi everyone,

    Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).

    Here's the full change log. Enjoy.

    - Don't crash when we receive a LoginSuperceded event on login
    - Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
    - Prevent crash when cap ship launching fighters, but the fighter is already dead
    - Bad system meta data causing disconnect on jumps
    - Fix assert when entering Neptune’s ring
    - Prevent weapon stream objects crashing when fired from dead ships
    - Fix for faction ranks doubling their expected rank in the status panel
    - When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
    - Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
    - Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
    - Remove some rare goods from AI load outs
    - Ensure that the faction data gatherers for system map are only entered if their preconditions are true
    - Fix trading badge not updating on rank increase
    - Travel Tutorial now fixed with the Hyperspace binding change
    - Fix broken environment map in some stations
    - Send telemetry about interdiction
    - Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
    - Fix some things spamming the message log in multiplayer
    - The occurrences of Cox have been renamed to Pippin
    - Explorer is now Trail Blazer (Ranks)
    - Disallow nebulae from location targets for hyperspace

    There are some server-side updates too:

    - After strong demand from Commanders, The Revolutionary Party of Cosi are delighted to announce that Zorgon Peterson have agreed to supply the shipyard at Arrhenius Hub with their popular Hauler spacecraft.
    - Fixed issue with the launcher not allowing some Gamma eligible players into the game.
    - GalNet system news will now correctly show the 5 highest bounties.
    - Removed the ability to rename a commander from the support system. This is now done entirely in-game.
    - Fixes for duplicate commander names.
    - Fixed various starting locations from the commander starter packs.
    - Allow commanders to explore more procedurally generated star systems.
    - Many minor bug fixes and performance improvements.

    Thank you!

  2. #2
    Thanks Edward, looking forward to it.

    - Bad system meta data causing disconnect on jumps


    Excellent!

  3. #3
    Thanks. Have found 1.00 remarkably stable personally.

  4. #4
    Woo hoo! Lunchtime!

  5. #5
    Fantastic quick fixes, as ever FD. But seriously, Cox renamed to Pippin!, really?. Brian not going to be pleased. (although... perhaps he will...)

  6. #6
    Awesome . Keep up the good work !

  7. #7
    One technical question please. What happens if i have upnp off ?

  8. #8
    Originally Posted by Edward Lewis View Post (Source)
    - The occurrences of Cox have been renamed to Pippin
    My personal favourite

  9. #9
    '- GalNet system news will now correctly show the 5 highest bounties.'

    Ooooooo very nice

  10. #10
    Cox reduced to a Pippin, it's very cold in space.

  11. #11
    Originally Posted by Edward Lewis View Post (Source)
    Hope you're enjoying playing the Gamma as much as we are (when we get home of course).
    Right on commander

  12. #12
    - Prevent crash when cap ship launching fighters, but the fighter is already dead

    where i can find cap. ships?

  13. #13
    5 highest bounties in system, local region (5 or so systems), or overall top 5 bounties?

  14. #14
    Originally Posted by Edward Lewis View Post (Source)


    - GalNet system news will now correctly show the 5 highest bounties.


    Thank you!
    Uh cripes.

  15. #15
    Originally Posted by Edward Lewis View Post (Source)
    Hi everyone,

    Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).

    Here's the full change log. Enjoy.

    - Don't crash when we receive a LoginSuperceded event on login
    - Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
    - Prevent crash when cap ship launching fighters, but the fighter is already dead
    - Bad system meta data causing disconnect on jumps
    - Fix assert when entering Neptune’s ring
    - Prevent weapon stream objects crashing when fired from dead ships
    - Fix for faction ranks doubling their expected rank in the status panel
    - When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
    - Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
    - Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
    - Remove some rare goods from AI load outs
    - Ensure that the faction data gatherers for system map are only entered if their preconditions are true
    - Fix trading badge not updating on rank increase
    - Travel Tutorial now fixed with the Hyperspace binding change
    - Fix broken environment map in some stations
    - Send telemetry about interdiction
    - Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
    - Fix some things spamming the message log in multiplayer
    - The occurrences of Cox have been renamed to Pippin
    - Explorer is now Trail Blazer (Ranks)
    - Disallow nebulae from location targets for hyperspace

    There are some server-side updates too:

    - Fixed issue with the launcher not allowing some Gamma eligible players into the game.
    - GalNet system news will now correctly show the 5 highest bounties.
    - Removed the ability to rename a commander from the support system. This is now done entirely in-game.
    - Fixes for duplicate commander names.
    - Fixed various starting locations from the commander starter packs.
    - Allow commanders to explore more procedurally generated star systems.
    - Many minor bug fixes and performance improvements.

    Thank you!
    More fixes and improvements - awesome job all of you at FD. Thanks so much!

    Shok.

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