Page 1 of 16 1234511 ... LastLast
Results 1 to 15 of 235

Click here to go to the first staff post in this thread.
Thread: Gamma 1.03 incoming

  1. Click here to go to the next staff post in this thread. #1

    Gamma 1.03 incoming

    Good afternoon/evening/morning depending on where and/or where you're reading this,

    Gamma 1.03 is on its way - the build should be available from 15:30 GMT. Keep the tickets and reports coming in as all of your feedback is incredibly important. Thanks so much for every bit of input you've provided so far.

    The full change log can be seen below:

    - Crash following dropping out of Supercruise at Aulin Nav Beacon fixed
    - Fix for travel tutorial getting stuck in hyperspace
    - Fix occasional crash at startup related to upnp
    - Fix for model crashes in D3D
    - Fix crash in targeting system
    - Fix for rare scaleform crashes
    - Fix for faction data crash in Fawaol system
    - Fixed possible crash if you happen to shut down a ship on the same frame as it fires a drone
    - Handle null pointer in star texture particles
    - Fix decal trails threading issue
    - Don't include systems we are not permitted to enter in the route planning
    - Player reported bounty vouchers never show up in the transactions tab fixed
    - Fix an erroneous loadout appearing at USSs
    - Server optimisation to use cached star system names
    - Fix the false-positive user vanish reports from server to webserver
    - Fix Venus atmosphere thickness
    - Make sure micro rocks are locked and written into buffer before trying to draw them
    - Fix for rocks mission when entering and leaving the rings in the single player missions
    - Gas giant and rocky info was also using the boolean operation to mask flags
    - Add mission abandonment telemetry for tracking down cargo ejection failures
    - Append what kind of mission player event triggered a mission update request to the request
    - More telemetry added for items not loading

    UPDATE: Server side change log:

    - Temporarily ration keen Explorers to 20 starsystems at a time when selling their scanned data at Universal Cartographics
    - Fixed a bug that stopped some types of News Articles from being generated
    - Fixed a bug that stopped some players from creating Commanders

    Thank you.

  2. #2
    That's fast, thanks!

  3. #3
    Thank you Edward But no fix for the bug that was introduced in 1.02. That some players cant run the game in full screen mode. Are forced to use window mode that make the game laggy and with large fps drop.

    Anyway. keep up the good work

  4. #4
    As our " feedback is incredibly important", here is mine:

    - I can't play the game at all :
    When i abandon a mission i get disconnected from the server.

    OR

    When a mission timer comes to 0, i get disconnected as well.
    BUT i can't log back!! I get disconnected as i enter the game.

    So i can't play anymore...

    Help me ObiWan Kenobi, you are my only hope !!

  5. #5
    Great to see another patch but the lack of a fix for the Stellar Cartography Crash to desktop makes me sad.

  6. #6
    Originally Posted by Edward Lewis View Post (Source)
    - Don't include systems we are not permitted to enter in the route planning
    Yay! That had been bugging me.

  7. #7
    Thank you Edward,

    great another one is coming to sort out some of the nasty bugs. I am positive for the release now. The game works and it is on a good way to be smooth on the 16. of Decembre.

    Cheers,
    Robin

  8. #8
    Wow, they are coming thick and fast. Well done guys!

  9. #9
    Sheeesh! Havent had chance to look at 1.02 yet!!! )

  10. Click here to go to the next staff post in this thread. #10
    Originally Posted by Harbinger View Post (Source)
    Great to see another patch but the lack of a fix for the Stellar Cartography Crash to desktop makes me sad.
    There should be a server side change to stop this issue later today.

    Michael

  11. #11
    No fix for the Universal Cartography problems, unfortunate - but the rest is good.

    Edit: ninja'd

  12. #12
    Nice to see a steady flow of updates.

  13. #13
    Super cool! Thanks FD!

    Keep going

  14. #14
    Originally Posted by Michael Brookes View Post (Source)
    There should be a server side change to stop this issue later today.

    Michael
    Great news. Thanks for posting.

  15. #15
    Thanks for your continued efforts!

    Really loving ED!

Page 1 of 16 1234511 ... LastLast