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Thread: Ship Specifications

  1. #1

    Ship Specifications

    Current ships in Elite: Dangerous Horizons 2.0





    Fly safe Commanders!

    Updates: 2/7/2016
    -Removed Fuel column, not enough data and not entirely useful since fuel is cheap now.
    -fixed Fer de Lance Power Module change since v1.5/2.0. (thanks Zukala)

    Previous Updates and Fixes:

    Updates: 1/11/2016
    -Added v1.5 Ships: Keelback, Viper MKIV, Cutter, Corvette, Scout
    -Added v2.0 Horizons Ship: Cobra MKIV

    Updates: 10/23/2015
    -Fixed some landing pad errors on some ships.
    -Fixed Dropship Price

    Updates: 10/11/2015
    -Added Imperial Eagle
    -Added Federal Gunship
    -Added Federal Assault Ship
    -Fixed some details on Diabmondback Scout and Diamondback Explorer

    Updates: 6/6/2015
    -Added preliminary info for new ships in v1.3.
    -Added Imperial Courier
    -Added Diamondback Scout
    -Added Diamondback Explorer

    Updates: 3/19/2015
    -Updated Pad, Range, fuel and Armor costs for Vulture and Fer de Lance (Thanks Kintch)

    Updates: 3/18/2015
    -Updated Vulture and Fer de Lance ship prices (woot!)
    -Added default mass, starting cargo and starting range for Vulture and Fer de Lance.

    Updates: 3/10/2015
    -Added Vulture and Fer de Lance Prices
    -Resorted ship list.

    Updates: 3/8/2015
    -Added some beta info of Vulture and Fer de Lance ships.
    -Added Class 2 to Type 9

    Updates: 15/1/2015
    -Added Type 9 Armor costs (Thanks juras)
    -Removed slot 1 internal component for Type 9 (Thanks Arktac13)
    -Fixed Sidewinder Utility slots (Thanks Wolf Starslayer)

    Updates: 8/1/2015
    -Replaced "about" ship prices with actual prices (Thanks to gazelle)

    Updates: 7/1/2015
    -Fixed Orca internal components correcting the max cargo (Thanks Finny Toecutter)
    -Replaced highly inaccurate max FSD range with actually tested data (Thanks Finny Toecutter again!) :)
    -Added Fuel costs

    Updates: 31/12/2014
    -Added Max FSD Range (Max-Rng) - (Thanks to RedWizzard for valuable insight) This is calculated based on lightest mass possible (All D modules, no weapons, no utilities, no internal compartments that have mass, and A rated FSD). There is math here, so beware, it's probably wrong! LOL. :)
    -Added Initial Mass (Def Mass) - This is the initial ship mass at buy, this helps calculate the max jump range for each ship.
    -Added landing pad size (Pad) for each ship. (Thanks to Finny Toecutter)
    -Added Viper and Type 6 armor costs (Thanks to Fergal)
    -Fixed some other small calculations as well.
    Updates: 30/12/2014
    -Fixed Type 6 Hardpoints

    Updates: 28/12/2014
    -Added Max and Min supported Shield columns
    -Added tonnage requirements to Minimum supported shield column (Class/Tonnage, e.g. 2/138T)
    -Updated Type 6 Utilities (3)

    Updates: 27/12/2014
    -Added Max Cargo plus Shields column (Max C+S)
    -Modified (Max C) column to be Max Cargo minus Shields (Max C-S)
    -(Max C+S) column is based on Minimum and Maximum possible shields based on min/max mass*
    -Fixed Eagle initial cargo
    -Added Armor costs for Eagle and Cobra
    -Fixed some calculating issues with (Max C+S)

    *Note: Some ships (like the Cobra) have the mass to equip smaller shields but lack the internal compartment to equip them in anything smaller therefore making it nearly pointless to equip smaller shields as they take higher internal compartment anyways. The cargo ranges below the Cobra are only guesses as I lack information about class 6, 7, and 8 shields.

    Updates: 15/12/2014
    -Fixed Orca and Dropship cargo
    -Added Type 7 Jump Range
    -Found updated data for Clipper internal compartments and cargo.
    -Asp later confirmed to be 38T initial cargo, it lost a C5 compartment.
    -Added max cargo column
    -Added some data into armor costs
    -Added some readability enhancements

    Updates: 12/12/2014
    -Added default cargo
    -Added module compartment size and total upgrade cost
    -Updated Type 9 Internal Modules
    -Fixed Type 6 Upgrade Cost
    -Added Anaconda initial Jump Range
    -Added Type 7 initial Cargo

  2. #2
    Wow nice job.

  3. #3

  4. #4

  5. #5

  6. #6
    Very interesting. There's a HUGE jump between the Type 6/Cobra and the next 'level up' although I know it isn't levels. The initial cost isn't the big expense for the Cobra but if you want to equip it to its top specification it's nearly as expensive as a type 6.

  7. #7
    Originally Posted by Flatpackhamster View Post (Source)
    Very interesting. There's a HUGE jump between the Type 6/Cobra and the next 'level up' although I know it isn't levels. The initial cost isn't the big expense for the Cobra but if you want to equip it to its top specification it's nearly as expensive as a type 6.
    I noticed a problem with the type 6 costs formula, it's more like 9 million, I'll be updating the spreadsheet in the next few hours or so.

  8. #8
    Top Stuff!

    Many Thanks

  9. #9
    Is cargo the initial cargo or fully upgraded? From what I've seen the eagle starts with 2 and can be upgraded to at least 8 from what i remember. The 4 in the main bay and then another 4 if you take out the shields

    Really great work though. Repped of course

  10. #10
    Originally Posted by Excedion View Post (Source)
    Is cargo the initial cargo or fully upgraded? From what I've seen the eagle starts with 2 and can be upgraded to at least 8 from what i remember. The 4 in the main bay and then another 4 if you take out the shields

    Really great work though. Repped of course
    Yes; cargo, jump range, max speed and boost speed can all be upgraded.

  11. #11
    Nice list, thanks for that, but are you sure about all the initial cargo values?

    I have the following differences:
    Code:
    Name           Cargo
    --------------------
    Hauler             8
    Asp Explorer      38
    Dropship          56
    Orca              72

  12. #12
    Great job, if you want to be pedantic the costs are higher still if you upgrade armour too

  13. #13

  14. #14
    Originally Posted by gazelle View Post (Source)
    Nice list, thanks for that, but are you sure about all the initial cargo values?

    I have the following differences:
    Code:
    Name           Cargo
    --------------------
    Asp Explorer      38
    Dropship          56
    Orca              72
    Thanks for the info, I'll update the spreadsheet soon.

    Great job, if you want to be pedantic the costs are higher still if you upgrade armour too
    Yes, I am working on the upgrade costs for armour as well, but I hardly have any info on that, but when I get some I'll update the spreadsheet, thanks!

  15. #15
    Originally Posted by gazelle View Post (Source)
    Nice list, thanks for that, but are you sure about all the initial cargo values?

    I have the following differences:
    Code:
    Name           Cargo
    --------------------
    Hauler             8
    Asp Explorer      38
    Dropship          56
    Orca              72
    Actually it looks like I just have the Orca and Dropship reversed, I saw this video of a guy that bought a Dropship and had 88T cargo immediately.

    https://www.youtube.com/watch?v=cJY7T6qKtCg

    I will fix the Asp cargo, thanks.

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