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Thread: Elite: Dangerous Update 1.04 Change Log

  1. Click here to go to the next staff post in this thread. #1

    Elite: Dangerous Update 1.04 Change Log

    Hi everyone,

    update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

    - If a station somehow loses it's parent then move it to another body so players at that station can load
    - Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
    - Some fixes to meta-data that were being disguised by an issue with inconsistent generation
    - When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
    - Fix only the first consequence being applied to the universe state when completing a mission
    - Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
    - Reduce likelihood of server disconnects from stellar forge server queries
    - Fix mouse control if galaxy map opened with key binding when in outfitting
    - Updated exoplanets Kepler 438 b and 442 b
    - Add produced by and consumbed by information to all trade goods (except rares)
    - Telemetry added to try and figure out why some machines are failing to load resource files
    - Remove the terraforming data for Pareco system causing an assert
    - Fix packet loss statistics
    - Use the correct absolute magnitude in bolometric luminosity calculations
    - Various text fixes

    There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region of space as you.

    Edit: The downtime should be less than 30 minutes.

    Edit: I missed some mission changes:

    - Reputation fixes for delivery and massacre missions
    - Fix influence issues in assassination, massacre and delivery missions
    - Fix altruism slave mission influence

    Thanks!

    Michael

  2. #2

  3. #3
    - When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
    So, a fix for bounty hunting then?

  4. #4
    Thanks team!! Looking forward to upgrading later.

  5. #5
    Originally Posted by Michael Brookes View Post (Source)
    - Updated exoplanets Kepler 438 b and 442 b
    You haven't got time to watch the news! Nice touch btw.

  6. #6
    Originally Posted by Michael Brookes View Post (Source)
    Hi everyone,

    update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

    - If a station somehow loses it's parent then move it to another body so players at that station can load


    Michael
    huh ?
    does that mean I suddenly have to change course sometimes cos the station has relocated??

  7. #7
    Originally Posted by Michael Brookes View Post (Source)
    - Fix only the first consequence being applied to the universe state when completing a mission
    Does this mean the background sim was 90% not working and should be now?

  8. #8
    Is it sizeable update to download, sorry have a horrid connection in rural N.Wales! (also need to finish off all the internal wiring in the house to improve old cabling issues too!)

  9. #9

  10. #10
    "Use the correct absolute magnitude in bolometric luminosity calculations" <---- Aaah...finally!

    Jokes aside, thanks for the Police aggro fix!

  11. #11
    Originally Posted by Michael Brookes View Post (Source)
    - Fix only the first consequence being applied to the universe state when completing a mission
    That should make things more predictable for the system-tippers like the Crimson gang of Lugh .

  12. #12
    Great news, but I have to admit sometimes I find then change log entries a little... er... cryptic.

    A translation into thickonese would be handy sometimes.

  13. Click here to go to the next staff post in this thread. #13
    Originally Posted by natte hond View Post (Source)
    huh ?
    does that mean I suddenly have to change course sometimes cos the station has relocated??
    No it means if by some weird circumstance a station moves body or disappears you can load the game.

    Michael

  14. Click here to go to the next staff post in this thread. #14
    Originally Posted by PsychoFish View Post (Source)
    Does this mean the background sim was 90% not working and should be now?
    It means that when a mission has multiple consequences to the background sim then they are all applied rather than just the first one.

    Michael

  15. Click here to go to the next staff post in this thread. #15
    Originally Posted by Ulysses_W View Post (Source)
    Great news, but I have to admit sometimes I find then change log entries a little... er... cryptic.

    A translation into thickonese would be handy sometimes.
    Heh - they are translated :-)

    Michael

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