balance

  1. Part-TimeWarrior

    Simple proposed fix to PVE and PVP balance

    So, as many of you undoubtedly know, the current balancing of this game is... let's go with poor, bordering on broken. Engineering is completely overpowered, many upgrades are just unusable and pointless, while others are just too good. A large part of this has to do with the way shields work...
  2. Y

    Micromanagement =/= Challenge

    *** I'd like this thread to be used only for constructive criticism and opinion sharing, not for complaining or pessimism *** I love this game, and I played it for hundreds of hours, but there is a ceratin aspect of it's design which slowly takes away from my enthusiasm to play the game. Or...
  3. Airtroops83

    Am I missing something here? Ship balance.

    I know theres probably been a hundred of these threads here before, but.. the Mamba and the FDL.. Wait wait, just look at this. So outfitted and engineered extremely similarly, how I would use them, they look like this. Mamba: https://s.orbis.zone/581y FDL: https://s.orbis.zone/581z so, while...
  4. D

    Animal food costs

    It is quite hard to make a steady income in the game. Basically there are two main expenses, staff, and animal food. I recon the amout of money going to animal food is not really in balance. Lower ther costs of food, it would make the game more accesible and it gives you more freedom to play...
  5. V

    One PvE dog fighter's personal catharsis and wish-list... (OC from reddit)

    Original Reddit Post - Source: https://www.reddit.com/r/EliteDangerous/comments/cxbnev/one_pve_dog_fight Intro Been playing a bit again, and thought I'd see if anybody else might find these appealing, or if I'm just a lazy-crazy-man. I do have some small idea of what I'm doing, before someone...
  6. Dryheat4u

    Here’s my take on what Elite Dangerous is getting wrong…

    First, some background. I have logged several thousand hours of dedicated game-play in Elite Dangerous. I have completed the superpower rank grind for both the Empire and Federation. I have been to Beagle point and back twice. I have built and engineered over twenty different ships in my career...
  7. L

    The Bubble-Engineers must not be worse than the Colonia-Engineers. Equal but not worse.

    If someone wants to go to colonia that is fine and admirable, yet not everyone does. And with all the grind in ED, asking me to go to Colonia to get me G4-Shieldcells is a bit much to ask ... Surely I could just pin the recipe and get the experimental somewhere in the bubble but will I then have...
  8. G

    FD utter failure: engineering brought to an excess

    Watching a video of gankers killing explorers in one, two volleys of cannons. I like pvp, but this is not pvp, this is a click once to win mechanic. Thinking how beautiful and fun this game is and how hard developers failed in balancing attack and defense. I want everyone to play in open, but...
  9. Rexoplex

    Shock Cannons: A beautifully designed weapon overlooked for an easily solvable reason

    I finally got around to unlocking and using shock cannons earlier, and found that they're actually probably the single most fun and mechanically interesting and satisfying weapon in this entire game in my opinion. Their model, sound design, and firing mechanics are absolutely beautiful. To add...
  10. Rexoplex

    Stop Killing SLF pilots on Ship Destruction

    I've seen this posted plenty of times now and ignored since SLFs were added, but now after losing an elite SLF pilot when I was killed by a team of 6 players at once who all had ships covered in double shot frags (basically unavoidable death, especially in an asteroid belt where you're mass...
  11. F

    Missile launchers, Mine launchers, and Torpedo launchers rework

    These modules need rework. To make them useful basically, and to offer them unique tactical flexibility and certain limitations. Below are my ideas...
  12. D

    A balance suggestion that could encourage players to be better pilots

    Hi So this isn't my idea. I've heard other people mention it. Just wanted to discuss it somewhere Fdev might be watching. My proposition is to add a size 1 module to all ships. In that slot goes the flight assist module. This module can be removed and something else put there or kept. The...
  13. T

    The realistic approach to BGS.

    So the BGS.. The bane of many Cmdr's existence. {DISCAIMER}: This is an open only advocating post, for the reasons contained within. (I feel the need to point out these home truths as noone on the other postings will even reply to my comments.) BGS is both a PvE and PVP activity, in such that...
  14. R

    ranks for alliance

    There are three major players in the game. Is it not therefore biased against the alliance when they are the only major faction that does not gain ranks when completing missions. Ranks clould be based on clerical/administrator titles. This is important as, clearly the alliance is the...
  15. Swizzy o7o7

    Quadruple Healing Beam Rate!

    Right now, healing beams are under-powered. We can see this, because even with a fully A-rated, engineered Cutter, you can still lose shield generation percentage, EVEN WHEN BEING HEALED. How absurd is that? I should be able to farm engineering materials, merits, credits, SLF pilot rank...
  16. Sylveria

    Frontier, it's time you balanced ALL ships and internals- Size/Mass.

    Title says it all. Enough of the "handwavium reasons", if a ship is of appropriate size/mass, you should be able to slot the appropriate amount of internals- or equip modules that fit into those internal slots. There are ridiculous disparities between a lot of the ships because "reasons", and...
  17. Reneta Scian

    More Wing Mission Nerfs - AKA We work hard for our money

    The fact is, FDev has a history of failing to properly balance and incentivize both solo and especially multiplayer activities, and we have all seen this happen time and time again. Something pays too high to the wrong rank of player, and instead of redesign the mechanics of credit payouts to...
  18. Swizzy o7o7

    Engineers Important: Healing Beams Patch Upcoming Update?

    Just checking in with you, Sandro. I'm verifying the fact that FDEV are currently working on a solution for this blatant balance and mechanic exploit. You mentioned your team had plans to apply a fix to healing beams; (regeneration sequence, and concordant sequence), in order to balance it for...
  19. D0lphin

    Quality of Life: When Themes and Mechanics Collide

    JWE has clearly had a lot of love poured into it to make it operate the way it does. The attention to detail is impressive in every respect. Jurassic Park was the reason I started drawing, and later started modeling in 3D. It's my favourite film, and in a roundabout way, it got me into the games...
  20. Kiithnaras

    Cannon Balance/Tweak Suggestions; Make Cannons Great (Again?)!

    Have you wondered why cannons are seldom used in PvP? It's pretty much all PACs, MCs, Lasers, and the odd duck using railguns. Fragments are few and far between, and cannons are niche at best. The fact that larger cannons have such a drastic drop in velocity is one major factor - bigger ships...
  21. Reneta Scian

    FDev has made Every Style of Gameplay Unrewarding and Tedious

    Elite Dangerous' update cycle and game balance is one of the most neurotic in gaming. They either fail to notice a glitch that causes extremely unbalanced payouts/exploitable payouts, or otherwise take a new fun, rewarding and enjoyable game mechanic and nerf it until it's no longer fun or...
  22. Esquisite

    Chaff chaff chaff

    Good morning Fdev. I have a question and a suggestion. There are 2 types of player/pvper. Gimballed or fixed. Now gimballed players normally with a shield or hull tank can get a constant bead on you plinking away whatever shields or hull you have with impunity. The counter to this is the...
  23. T

    Why is the Explorer path so unbalanced?

    So, I have a question, why is the explorer career so unbalanced? This applies to all modes, but this is mostly about Open. The context here is when your ship is destroyed as opposed to your time investment. Let me explain.... (hint, there is a TL;DR to this.) The Combat Role: If you are...
  24. Malactus

    Suggestion: Tying Mission Pay to global Completion rate

    We have this issue quite often. Commanders finds System X that generates some edge case of mission types that by happenstance give everyone doing them a whole bunch of money. They use it for a long while, and the word begins to spread and everyone jumps in. Few months later, it gets manually...
  25. dezpe

    Visualization of two concepts to balance engineering rolls.

    Dear Frontier Developers; here are two visualized concepts to balance the engineering roll mechanics. They allow for a good compromise between RNG based improvements but also player selected improvements and should also make it possible that "every consecutice roll will improve the result"...
  26. G

    PvP balance big vs small ships

    I suggest again that small/medium ships should be nerfed. Experimental effects like feedback cascade or reverberating cascade should be removed or, at least, experimental effects like an area of effect damage for e.g. multicannons should be instituted. Also, high class sensors like 8A should...
  27. SpaceMammoth

    Mammoth Gravity Battles - 3D gravity Wars

    In my spare time I am working on an indie game that might be of interest to all you space game fans. Its a variation on the space artillery/turn based strategy game "gravity wars", but in 3D with multiple weapons, a campaign mode and destructible planets. Development is going well, although...
Top Bottom