cost

  1. M

    Carrier Layouts are currently not worth the money. Treat them like ship kits and allow individual sections to be swapped around.

    Ship kits are either 12 or 16 pieces, allowing for a large number of combinations per kit. Carrier layouts are 1 piece for a price between a 12 or 16 piece kit. I get they're big, but size does not equate to value on a fictional product, especially when that product affords no function other...
  2. D

    Animal food costs

    It is quite hard to make a steady income in the game. Basically there are two main expenses, staff, and animal food. I recon the amout of money going to animal food is not really in balance. Lower ther costs of food, it would make the game more accesible and it gives you more freedom to play...
  3. A

    To make ship transfer costs scale off ship insurance.

    Given how expensive ship transfer costs are, coupled with the 3 day mandatory wait time, I think a rebalance is overdue. Using Bubble -> Colonia as an example, you'll find transfer fees like 2.3m to transfer a Sidewinder, 636m to transfer a Corvette and nearly 1 billion for a Cutter. Not only...
  4. max9000

    An idea on missions vs Rebuy cost

    I personally feel when it comes to missions, you should get some sort of bonus money based on how valuable your ship is, like first, the initial price of the mission, Plus an extra 50% Rebuy cost money added. The more expensive your ship is the more money you will make through doing missions...
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