engineering

  1. Tividar

    Mining Lance 2.1

    Zemina Torval's Power-specific Module: Mining Lance is functionally useless. Replace it with an Engineering Modification: "Mining Lance." This Engineering Modification would be available from engineers that offer Beam Laser modifications as long as you've met and maintained the Pledging...
  2. Maëyh

    Proposal of changes & additions to Odyssey for an improved experience

    Hi everyone, after many hours of play (200h since EDO release) I've compiled a list of suggestions that could be added within a reasonable timeframe to alleviate its current gameplay issues which risk hindering it from being an enjoyable game even after framerate gets eventually improved. Some...
  3. NyanTurian

    Alternative: Add engineering to Supercruise Assist

    Adding some form of engineering to the Supercruise Assist module could add more interesting and useful changes to how this module operates. This would preserve the already existing modules and would preserve the new player experience by using the current engineering system. These upgrades would...
  4. Massacre2011

    PVP "Run and Gun" Sidewinder

    Just looking for a little input on my PVP "Run and Gun" Sidewinder build. What changes and engineering you would recommend for a better chance of survival. Black Betty Sidewinder
  5. H

    EDO - Feedback: Game Design - On-Foot Eng

    Mats gathering for ship engineering is empirically disliked by many. It is a known fact about Elite. With on-foot engineering, it was a great opportunity to design something better from scratch. Unfortunately, the current state is not good. Below is feedback and suggestions. These are all...
  6. N

    Scope Engineering Overhaul

    I have two points and a suggestion: 1. The "Scope" attachment does not add a scope to weapons, it add a small optic/reflex/holographic housing/case to an already existing holographic free floating sight. It does slightly enhance zoom in all cases. In the case of the Intimidator it reduces...
  7. indust

    Thoughts and ideas on Odyssey sphere of combat, equipment, engineering and modifications

    Thx for EDO, it's great! And I don't mind the engi mats grind, I've got other goals in the game than to get best gear, so the mats sort of come as I go, slowly but surely. And G3 is fine against everything the game is throwing at me right now, if I wouldn't care about engineering at all. So I...
  8. J

    Ships Grade 3 Dominator Suit for purchase

    I found a Grade 3 Dominator Suit with a engineering mod already installed at a station recently. It cost me 11.25 million credits to purchase. Has anyone else also found Grade 3 equipment with a mod installed for purchase at Pioneer Supplies?
  9. N

    Engineering / Bar tender feedback

    Now that Odyssey is out I can get to grips with engineering, without losing any progress. Bugs: The "6 power up" mission engineer isn't unlocking for me. The "10 CZ" engineer isn't unlocking for me. I'll add to the bug tracker for those. When you are trying to trade mats at the bar tender...
  10. I

    Help with keybinds in Odyssey / Horizons

    Hi, My keybinds are saved in Odyssey but have reset to default in Horizons. I wanted to finish engineering an existing ship with part engineered modules in Odyssey. When i try to engineer a part engineered module it says "server error". If i engineer a new module it is ok. So i thought I would...
  11. Baklavah

    Engineers Appalled at the "falling back" to old engineering for space legs upgrades...

    I cannot even fathom right now... WHO thought this was a good idea? And why? Also, permanent upgrades that can't be swapped? The hell are they slotted in with? Old-school superglue? This is pretty sad to see. So now you're re-adding tedium that EVERYONE hated in the first place, and offering no...
  12. A

    Update the description of Armour Modules to warn they are tied to a ship type

    After a quick search I think this suggestion wasn't readily visible. While the game isn't known for holding your hand, I think it's somewhat intuitive to expect Armour modules work just like every other module, compatibility based on their Class. Except they don't, for which I think a fair...
  13. W

    Engineered modules simulator

    So, sometimes after a huge grind to get all the materials you need to engineer a module, you find out that actually you don’t like the feel of the ship with it or it just doesn’t feel right with your flying style. Engineers could have a simulator in their settlements that would enable...
  14. camenecius

    Please fix Selenium Distribution. Legacy Grade Classifications in Odyssey.

    Given the whole planetary generation system is changing, this would be a great time to make Selenium behave like a normal Grade 4 element when surface prospecting. It would also be a good time to clean up the places where legacy element grades (e.g., grade 5 in inventory despite only grades 1-4...
  15. shadow133

    Ships Vette PvE build advices

    About to grind for a long due updated build. Any thoughts? https://s.orbis.zone/c_vy I used 2 huge beams but found it takes too much power and time to finish off a target, so switching with MCs instead while using the smaller ones for lasers.
  16. don carnage1

    Can the double-engineered FSD be re-engineered?

    UPDATE: THE ANSWER IS “NO.” Do NOT attempt this or you will ruin your module! Since no one seemed to know the answer, and no one appeared willing to try and find out, I decided to take one for the team and test it myself. Unfortunately, the 2-second reboot time is NOT hardcoded as a base...
  17. Deadly Vindicator

    Ships Elite Dangerous Efficient Engineering using Colonia Engineers and Fleet Carriers

    https://www.dropbox.com/s/zd8cesv2eu49jmc/Elite%20Dangerous%20Efficient%20Engineering%20v1.0.pdf An Independent Defence Agency guide: Elite Dangerous Efficient Engineering using Colonia Engineers and Fleet Carriers Extract from the introduction: " In this guide, it’s shown how to have a fully...
  18. T

    Double engineered CG rewards have the potential to ruin the game

    With the release of the latest CG, Frontier is providing the second limited edition "double engineered" module, this time a FSD. This is extremely alarming. The cornerstone of a game's longevity is accessibility. That's why tutorials and starting areas are so important, why the Cobra 4 is a bad...
  19. Old Duck

    Invisible Lasers

    I would love a special effect that makes lasers invisible. Technically lasers should be invisible in the vacuum of space anyway, but these could be infrared or ultraviolet. It might not do much with PvE, but for my PvP stealth build, I would enjoy having this SE. Just a thought! While we're on...
  20. Isana Jabaani

    Selene Jean Quiery

    Hey folks... Can yall help me out here? Been engineering my PvE combat Viper. Mostly done. One more engineer I need to go see; Selene Jean. But now that I'm here, I'm not sure what to tell her... My instinct is to play to my Viper's strengths; it's speed, and go with some of the lighter stuff...
  21. Random Player

    Engineered Death?

    What happens if I Engineer a ship, then get killed? I have noticed that Engineering is not, as far as I can see, increasing my Buy Back Cost amount, so, if I die, do I get my ship back with ALL Engineering that I had done to it? Thanks!
  22. AgingGamer

    Colonia bound: mixed bag of questions

    I’ve unlocked Etienne Dorn, so I’m on my way to Colonia in my slightly mis-configured Anaconda to work on getting G5 sensors. It will likely take me a few weeks to get there, and I plan on spending some time (a few weeks?) in that area when I arrive. I’ll have to ’level up’ my engineer friend...
  23. [VR] Goooost

    Basic Engineering Module for Fleet Carrier: includes tier 1 blueprints & remote engineering, material trader, experimentals

    I want to have a Fleet carrier that has basic engineering services. Any blueprint rolls could have a transaction fee or additional material cost The extra materials taken from players engineering would help stock a material trader. I could also specify a price for selling high-grade...
  24. Part-TimeWarrior

    Simple proposed fix to PVE and PVP balance

    So, as many of you undoubtedly know, the current balancing of this game is... let's go with poor, bordering on broken. Engineering is completely overpowered, many upgrades are just unusable and pointless, while others are just too good. A large part of this has to do with the way shields work...
  25. Old Duck

    Self Restraint

    I unlocked Selene Jean last night on PC, and I brought my fleet to her to engineer the hull and HRPs. As with many aspects of ship design and engineering, I just could not bring myself to maxing out most of my ships. It just doesn't feel right. People complain about the game lacking challenge...
  26. Old Duck

    Provide Engineering For Mining Tools

    It sure would be nice if we could engineer our mining lasers, etc. Selene Jean would be the perfect engineer for this. I personally would like to light weight my lasers and charges for my explorer ship, but efficient mods, range mods, "damage" mods (making size 1 mining lasers more viable), etc...
  27. Adept

    A question about engineering changes.

    I did all my engineering before the system was changed. Now I’m wondering whether I need to go re-do everything. Are the new caps higher, or can there be a benefit to keeping legacy tweaks?
  28. Old Duck

    Ship Builds & Load Outs A question about Thermal Shock

    Is Thermal Shock a set number, or does it scale with damage? In other words, will a size 4 weapon generate significantly more heat than a size 1 weapon, or is heat generated the same? If the former, is there any point to using TS on size 1 weapons? I don't expect to explode a ship via heat...
  29. Old Duck

    Engineers Coriolis.io, engineering, optimal mass, and max cargo

    Does Coriolis give any warning if our thrusters can't handle a full cargo load? I'm specifically thinking of the Type-9 with 7D thrusters engineered with Dirty Drives. I want to make sure I don't nerf my cargo carrying capacity by taking the hit to optimal mass. I know I could go with bigger...
  30. CMDR Cosmic Spacehead

    Another Engineers QOL Suggestion

    Would it at all be possible to allow us to view (only view, not pin, or apply experimentals), all available (unlocked ranks) blueprints for any selected engineer, from the engineer page on the right panel? Currently, if I need to engineer say, shield boosters, I look up which engineer does...
  31. D

    Redesign the Engineering Grind

    Overview The Engineering grind is widely considered one of the most soul-sucking chores currently in the game. I believe simply restructuring the grind, without necessarily reducing it, would dramatically improve the player experience while making Engineering in general feel more rewarding...
  32. TWolfJaeger

    Electronic Warfare

    This is gonna be a long read. As most threads go that try to tackle fundamental changes to the game for the nth time, I expect few views, mostly downvotes, and replies to "git gud", but I gotta put it out there or it'll never leave my head, so here we go: tl;dr 1) Increase the utility of the...
  33. ALEX CAOS

    Guide / Tutorial Material & Data Guide Tutorials for 2019 Summary

    Doing a Post with all Info to efficient Material / Data Collection for 2019 /2020 There is a lot of seperate Info, but no whole one where people can easy find stuff, so non of the linked guides and videos sheets are from me credits belongs to the creators ...
  34. K

    ENGINEER SOFT LOCK WORKAROUND

    Well, not a true fix but a bit of a workaround until its patched. If you go to the engineers base, you can freely upgrade all your modules UNLESS you cursor over an upgrade that you are missing mats for. Have not yet tested this remote. Does that make sense? Say I am upgrading G5 MC at todds...
  35. Q

    DSS engineering suggestion

    Module: Detailed Surface Scanner (D.S.S.) Experimental Modification: Safety Override Effect: Player may now choose to hold fire-trigger button for 5 second spool-up period (similar to liftoff sequence from planetary landings). After spool-up completes, vessel launches a single DSS probe as an...
  36. Old Duck

    Make Inertial Impact Usable

    I just tried the Inertial Impact SE on my burst lasers, and I was impressed with the stats, but in the actual field they are USELESS. Well, if you can talk a T9 into sitting still as you shoot it from 100 meters away, then I suppose they are usable, but come on, this jitter is insane. If...
  37. T

    Visit an Engineer before your invited.

    Try it, you might find it an, enlightening, experience. (You might need to DSS the surface to reveal it, or be in range, I couldn't tell, it didn't show until after I did.)
  38. P

    ASP Max USABLE Jump Range

    I think I have pushed my ASP as far as I can, in terms of jump range, whilst keeping her usable, but wanted opinions on if I have missed anything, that would help me squeeze an extra couple of LYs out of her? My current max range is 70.92, but I only get 67.62 on a full tank. Ideally I wanted...
  39. P

    Private Data Beacons In Colonia Region

    Ok, so I'm starting to pull my own hair out.....! I'm out near Colonia, trying to get Mel Brandon to finish clean engineering my drives. For this, I need a load of Abnormal Compact Emissions Data. That's fine...I'll just hop around some systems, enter some Encoded Emission sources and scan some...
  40. FatalSuperior

    [INDEPENDENT] --GreyBeard Delta Squadron-- -OV40- Are you looking for a more experienced.. more adult..PS4 CMDR squad? Look no further.

    We are a predominately over 40’s group of commanders from all over the Earth who have come together to enjoy the Elite Dangerous universe to enjoy all aspects of the game. We are a PvE focused PS4 squadron and invite and encourage newer players to join as we have a wealth of experience to...
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