Zemina Torval's Power-specific Module: Mining Lance is functionally useless. Replace it with an Engineering Modification: "Mining Lance." This Engineering Modification would be available from engineers that offer Beam Laser modifications as long as you've met and maintained the Pledging...
Hi everyone, after many hours of play (200h since EDO release) I've compiled a list of suggestions that could be added within a reasonable timeframe to alleviate its current gameplay issues which risk hindering it from being an enjoyable game even after framerate gets eventually improved.
Some...
Adding some form of engineering to the Supercruise Assist module could add more interesting and useful changes to how this module operates. This would preserve the already existing modules and would preserve the new player experience by using the current engineering system. These upgrades would...
Just looking for a little input on my PVP "Run and Gun" Sidewinder build. What changes and engineering you would recommend for a better chance of survival.
Black Betty Sidewinder
Mats gathering for ship engineering is empirically disliked by many. It is a known fact about Elite.
With on-foot engineering, it was a great opportunity to design something better from scratch.
Unfortunately, the current state is not good. Below is feedback and suggestions.
These are all...
I have two points and a suggestion:
1. The "Scope" attachment does not add a scope to weapons, it add a small optic/reflex/holographic housing/case to an already existing holographic free floating sight. It does slightly enhance zoom in all cases. In the case of the Intimidator it reduces...
Thx for EDO, it's great! And I don't mind the engi mats grind, I've got other goals in the game than to get best gear, so the mats sort of come as I go, slowly but surely. And G3 is fine against everything the game is throwing at me right now, if I wouldn't care about engineering at all. So I...
I found a Grade 3 Dominator Suit with a engineering mod already installed at a station recently. It cost me 11.25 million credits to purchase. Has anyone else also found Grade 3 equipment with a mod installed for purchase at Pioneer Supplies?
Now that Odyssey is out I can get to grips with engineering, without losing any progress.
Bugs:
The "6 power up" mission engineer isn't unlocking for me.
The "10 CZ" engineer isn't unlocking for me.
I'll add to the bug tracker for those.
When you are trying to trade mats at the bar tender...
Hi, My keybinds are saved in Odyssey but have reset to default in Horizons. I wanted to finish engineering an existing ship with part engineered modules in Odyssey. When i try to engineer a part engineered module it says "server error". If i engineer a new module it is ok. So i thought I would...
I cannot even fathom right now... WHO thought this was a good idea? And why? Also, permanent upgrades that can't be swapped? The hell are they slotted in with? Old-school superglue?
This is pretty sad to see. So now you're re-adding tedium that EVERYONE hated in the first place, and offering no...
After a quick search I think this suggestion wasn't readily visible. While the game isn't known for holding your hand, I think it's somewhat intuitive to expect Armour modules work just like every other module, compatibility based on their Class. Except they don't, for which I think a fair...
So, sometimes after a huge grind to get all the materials you need to engineer a module, you find out that actually you don’t like the feel of the ship with it or it just doesn’t feel right with your flying style.
Engineers could have a simulator in their settlements that would enable...
Given the whole planetary generation system is changing, this would be a great time to make Selenium behave like a normal Grade 4 element when surface prospecting.
It would also be a good time to clean up the places where legacy element grades (e.g., grade 5 in inventory despite only grades 1-4...
About to grind for a long due updated build. Any thoughts?
https://s.orbis.zone/c_vy
I used 2 huge beams but found it takes too much power and time to finish off a target, so switching with MCs instead while using the smaller ones for lasers.
UPDATE: THE ANSWER IS “NO.”
Do NOT attempt this or you will ruin your module!
Since no one seemed to know the answer, and no one appeared willing to try and find out, I decided to take one for the team and test it myself.
Unfortunately, the 2-second reboot time is NOT hardcoded as a base...
https://www.dropbox.com/s/zd8cesv2eu49jmc/Elite%20Dangerous%20Efficient%20Engineering%20v1.0.pdf
An Independent Defence Agency guide: Elite Dangerous Efficient Engineering using Colonia Engineers and Fleet Carriers
Extract from the introduction:
" In this guide, it’s shown how to have a fully...
With the release of the latest CG, Frontier is providing the second limited edition "double engineered" module, this time a FSD.
This is extremely alarming. The cornerstone of a game's longevity is accessibility. That's why tutorials and starting areas are so important, why the Cobra 4 is a bad...
I would love a special effect that makes lasers invisible. Technically lasers should be invisible in the vacuum of space anyway, but these could be infrared or ultraviolet. It might not do much with PvE, but for my PvP stealth build, I would enjoy having this SE. Just a thought!
While we're on...
Hey folks...
Can yall help me out here?
Been engineering my PvE combat Viper. Mostly done.
One more engineer I need to go see; Selene Jean.
But now that I'm here, I'm not sure what to tell her...
My instinct is to play to my Viper's strengths; it's speed, and go with some of the lighter stuff...
What happens if I Engineer a ship, then get killed? I have noticed that Engineering is not, as far as I can see, increasing my Buy Back Cost amount, so, if I die, do I get my ship back with ALL Engineering that I had done to it? Thanks!
I’ve unlocked Etienne Dorn, so I’m on my way to Colonia in my slightly mis-configured Anaconda to work on getting G5 sensors. It will likely take me a few weeks to get there, and I plan on spending some time (a few weeks?) in that area when I arrive. I’ll have to ’level up’ my engineer friend...
I want to have a Fleet carrier that has basic engineering services.
Any blueprint rolls could have a transaction fee or additional material cost
The extra materials taken from players engineering would help stock a material trader.
I could also specify a price for selling high-grade...
So, as many of you undoubtedly know, the current balancing of this game is... let's go with poor, bordering on broken. Engineering is completely overpowered, many upgrades are just unusable and pointless, while others are just too good. A large part of this has to do with the way shields work...
I unlocked Selene Jean last night on PC, and I brought my fleet to her to engineer the hull and HRPs. As with many aspects of ship design and engineering, I just could not bring myself to maxing out most of my ships. It just doesn't feel right. People complain about the game lacking challenge...
It sure would be nice if we could engineer our mining lasers, etc. Selene Jean would be the perfect engineer for this. I personally would like to light weight my lasers and charges for my explorer ship, but efficient mods, range mods, "damage" mods (making size 1 mining lasers more viable), etc...
I did all my engineering before the system was changed. Now I’m wondering whether I need to go re-do everything.
Are the new caps higher, or can there be a benefit to keeping legacy tweaks?
Is Thermal Shock a set number, or does it scale with damage? In other words, will a size 4 weapon generate significantly more heat than a size 1 weapon, or is heat generated the same? If the former, is there any point to using TS on size 1 weapons? I don't expect to explode a ship via heat...
Does Coriolis give any warning if our thrusters can't handle a full cargo load? I'm specifically thinking of the Type-9 with 7D thrusters engineered with Dirty Drives. I want to make sure I don't nerf my cargo carrying capacity by taking the hit to optimal mass. I know I could go with bigger...
Would it at all be possible to allow us to view (only view, not pin, or apply experimentals), all available (unlocked ranks) blueprints for any selected engineer, from the engineer page on the right panel?
Currently, if I need to engineer say, shield boosters, I look up which engineer does...
Overview
The Engineering grind is widely considered one of the most soul-sucking chores currently in the game. I believe simply restructuring the grind, without necessarily reducing it, would dramatically improve the player experience while making Engineering in general feel more rewarding...
This is gonna be a long read. As most threads go that try to tackle fundamental changes to the game for the nth time, I expect few views, mostly downvotes, and replies to "git gud", but I gotta put it out there or it'll never leave my head, so here we go:
tl;dr
1) Increase the utility of the...
Doing a Post with all Info to efficient Material / Data Collection for 2019 /2020
There is a lot of seperate Info, but no whole one where people can easy find stuff, so non of the linked guides and videos sheets are from me credits belongs to the creators ...
Well, not a true fix but a bit of a workaround until its patched.
If you go to the engineers base, you can freely upgrade all your modules UNLESS you cursor over an upgrade that you are missing mats for. Have not yet tested this remote.
Does that make sense?
Say I am upgrading G5 MC at todds...
Module: Detailed Surface Scanner (D.S.S.)
Experimental Modification: Safety Override
Effect: Player may now choose to hold fire-trigger button for 5 second spool-up period (similar to liftoff sequence from planetary landings). After spool-up completes, vessel launches a single DSS probe as an...
I just tried the Inertial Impact SE on my burst lasers, and I was impressed with the stats, but in the actual field they are USELESS. Well, if you can talk a T9 into sitting still as you shoot it from 100 meters away, then I suppose they are usable, but come on, this jitter is insane.
If...
Try it, you might find it an, enlightening, experience.
(You might need to DSS the surface to reveal it, or be in range, I couldn't tell, it didn't show until after I did.)
I think I have pushed my ASP as far as I can, in terms of jump range, whilst keeping her usable, but wanted opinions on if I have missed anything, that would help me squeeze an extra couple of LYs out of her? My current max range is 70.92, but I only get 67.62 on a full tank. Ideally I wanted...
Ok, so I'm starting to pull my own hair out.....!
I'm out near Colonia, trying to get Mel Brandon to finish clean engineering my drives. For this, I need a load of Abnormal Compact Emissions Data. That's fine...I'll just hop around some systems, enter some Encoded Emission sources and scan some...
We are a predominately over 40’s group of commanders from all over the Earth
who have come together to enjoy the Elite Dangerous universe to enjoy all aspects of the game.
We are a PvE focused PS4 squadron and invite and encourage newer players to join
as we have a wealth of experience to...