UPDATE: THE ANSWER IS “NO.”
Do NOT attempt this or you will ruin your module!
Since no one seemed to know the answer, and no one appeared willing to try and find out, I decided to take one for the team and test it myself.
Unfortunately, the 2-second reboot time is NOT hardcoded as a base...
https://www.dropbox.com/s/zd8cesv2eu49jmc/Elite%20Dangerous%20Efficient%20Engineering%20v1.0.pdf
An Independent Defence Agency guide: Elite Dangerous Efficient Engineering using Colonia Engineers and Fleet Carriers
Extract from the introduction:
" In this guide, it’s shown how to have a fully...
With the release of the latest CG, Frontier is providing the second limited edition "double engineered" module, this time a FSD.
This is extremely alarming. The cornerstone of a game's longevity is accessibility. That's why tutorials and starting areas are so important, why the Cobra 4 is a bad...
I would love a special effect that makes lasers invisible. Technically lasers should be invisible in the vacuum of space anyway, but these could be infrared or ultraviolet. It might not do much with PvE, but for my PvP stealth build, I would enjoy having this SE. Just a thought!
While we're on...
Hey folks...
Can yall help me out here?
Been engineering my PvE combat Viper. Mostly done.
One more engineer I need to go see; Selene Jean.
But now that I'm here, I'm not sure what to tell her...
My instinct is to play to my Viper's strengths; it's speed, and go with some of the lighter stuff...
What happens if I Engineer a ship, then get killed? I have noticed that Engineering is not, as far as I can see, increasing my Buy Back Cost amount, so, if I die, do I get my ship back with ALL Engineering that I had done to it? Thanks!
I’ve unlocked Etienne Dorn, so I’m on my way to Colonia in my slightly mis-configured Anaconda to work on getting G5 sensors. It will likely take me a few weeks to get there, and I plan on spending some time (a few weeks?) in that area when I arrive. I’ll have to ’level up’ my engineer friend...
I want to have a Fleet carrier that has basic engineering services.
Any blueprint rolls could have a transaction fee or additional material cost
The extra materials taken from players engineering would help stock a material trader.
I could also specify a price for selling high-grade...
So, as many of you undoubtedly know, the current balancing of this game is... let's go with poor, bordering on broken. Engineering is completely overpowered, many upgrades are just unusable and pointless, while others are just too good. A large part of this has to do with the way shields work...
I unlocked Selene Jean last night on PC, and I brought my fleet to her to engineer the hull and HRPs. As with many aspects of ship design and engineering, I just could not bring myself to maxing out most of my ships. It just doesn't feel right. People complain about the game lacking challenge...
It sure would be nice if we could engineer our mining lasers, etc. Selene Jean would be the perfect engineer for this. I personally would like to light weight my lasers and charges for my explorer ship, but efficient mods, range mods, "damage" mods (making size 1 mining lasers more viable), etc...
I did all my engineering before the system was changed. Now I’m wondering whether I need to go re-do everything.
Are the new caps higher, or can there be a benefit to keeping legacy tweaks?
Is Thermal Shock a set number, or does it scale with damage? In other words, will a size 4 weapon generate significantly more heat than a size 1 weapon, or is heat generated the same? If the former, is there any point to using TS on size 1 weapons? I don't expect to explode a ship via heat...
Does Coriolis give any warning if our thrusters can't handle a full cargo load? I'm specifically thinking of the Type-9 with 7D thrusters engineered with Dirty Drives. I want to make sure I don't nerf my cargo carrying capacity by taking the hit to optimal mass. I know I could go with bigger...
Would it at all be possible to allow us to view (only view, not pin, or apply experimentals), all available (unlocked ranks) blueprints for any selected engineer, from the engineer page on the right panel?
Currently, if I need to engineer say, shield boosters, I look up which engineer does...
Overview
The Engineering grind is widely considered one of the most soul-sucking chores currently in the game. I believe simply restructuring the grind, without necessarily reducing it, would dramatically improve the player experience while making Engineering in general feel more rewarding...
This is gonna be a long read. As most threads go that try to tackle fundamental changes to the game for the nth time, I expect few views, mostly downvotes, and replies to "git gud", but I gotta put it out there or it'll never leave my head, so here we go:
tl;dr
1) Increase the utility of the...
Doing a Post with all Info to efficient Material / Data Collection for 2019 /2020
There is a lot of seperate Info, but no whole one where people can easy find stuff, so non of the linked guides and videos sheets are from me credits belongs to the creators ...
Well, not a true fix but a bit of a workaround until its patched.
If you go to the engineers base, you can freely upgrade all your modules UNLESS you cursor over an upgrade that you are missing mats for. Have not yet tested this remote.
Does that make sense?
Say I am upgrading G5 MC at todds...
Module: Detailed Surface Scanner (D.S.S.)
Experimental Modification: Safety Override
Effect: Player may now choose to hold fire-trigger button for 5 second spool-up period (similar to liftoff sequence from planetary landings). After spool-up completes, vessel launches a single DSS probe as an...
I just tried the Inertial Impact SE on my burst lasers, and I was impressed with the stats, but in the actual field they are USELESS. Well, if you can talk a T9 into sitting still as you shoot it from 100 meters away, then I suppose they are usable, but come on, this jitter is insane.
If...
Try it, you might find it an, enlightening, experience.
(You might need to DSS the surface to reveal it, or be in range, I couldn't tell, it didn't show until after I did.)
I think I have pushed my ASP as far as I can, in terms of jump range, whilst keeping her usable, but wanted opinions on if I have missed anything, that would help me squeeze an extra couple of LYs out of her? My current max range is 70.92, but I only get 67.62 on a full tank. Ideally I wanted...
Ok, so I'm starting to pull my own hair out.....!
I'm out near Colonia, trying to get Mel Brandon to finish clean engineering my drives. For this, I need a load of Abnormal Compact Emissions Data. That's fine...I'll just hop around some systems, enter some Encoded Emission sources and scan some...
We are a predominately over 40’s group of commanders from all over the Earth
who have come together to enjoy the Elite Dangerous universe to enjoy all aspects of the game.
We are a PvE focused PS4 squadron and invite and encourage newer players to join
as we have a wealth of experience to...
The Armada is a small group of seasoned players that are willing to help new players with anything they need. We need more people for combat missions to further our in game faction. We can help with ship progression, money making, and engineering. We love the game and the community and just...
(I apologize if this has been discussed already)
Questions to the community:
Would you get into the idea of being able to take the role of an engineer and specialize mods to offer for sale? Maybe have a special system of leveling your ability and also be able to sell pre-engineered modules for...
Hello there fellow Commanders! 07!
I need your guidance and/or help.
I currently own 37 ships in the game with over 2500+ hours of gameplay and I've decided that there is time to engineer all my ships.
Engineering in ED is my last favour type of gameplay. OK maybe not engineering itself, but the...
I would like to see an addition to the current system:
a] a button to allow me to fully engineer a single module as far as it will go based on the mats I have collected rather then click, click, clickety-click [yawn], possibly with an "are you sure Cmdr?" msg with a response from the eng...
I know you can just use fixed weapons but for those NPCs that seem to have 8 chaff launchers and just spam them all day with unlimited ammo I would still like to use gimballed weapons for the convinience. I would like to see sensor engineering or an experimental effect (or both) that diminishes...
Fellow CMDRS and Devs (if your reading)
I have a gameplay feature id like to put forward, wether or not it's been mentioned in the past i don't know.
// Bridge-Cockpit crew //
So my idea would be that at stations, you can hire NPC CMDRS to fly with you on your ship, the amount of NPCs you can...
Greetings Commanders!
I just fully A-rated my Conda and, as the title suggests, I am wondering what I should go into first - engineering or Guardian technology? I don't mind some grinding. Which should I do first? Which requires more time? Which is most effective?
Sorry if this was posted...
Proposal: Create a unique Module Exchange where Commanders can buy and sell engineered modules. A Galactic Module Exchange - GALMEX.
Gal-MEX is an exchange board where modules of various engineering levels and functionality can be bought and sold, completely anonymously. A Commander who has no...
The material trader requirements were halved and each grade required the previous grades mats. FDev said they planned to do the event more often. Do you remember? FDev doesnt.
While it sounds crazy, I've been enjoying fixed cannons on some of my small fighters, and I'm wondering which special effect gives the most bang for the buck. The ones of particular interest to me are:
Thermal Cascade
High Yield
Dispersal Field
My other question would be if Thermal Cascade and...
Since there’s currently very little use for these materials beyond unlocking tech broker modules and restocking specialty weapons, I think it would be very good to be able to exchange them for more useful materials.
If possible (within the game’s programming, I mean), you could make exchanges...
going off what coriolis.io does and what ed engineer does, i though what if we had a little of both in game
so you'd go to the shipyard and select a ship then you'd select a button something like plan ship customization or something and it would go to an special outfitting screen, where you'd...
as it stands even with trading and picking sites to optimize your mats gathering its still a bit of a long grind to engineer well anything
i suggest that we be allowed to buy materials for grades 1 through 3 from the mats traders directly
10 credits per 1 mat at grade 1, 50 at grade 2 and 100...
This is a repost I posted in the wrong section before. Apologies. I'll keep it concise.
The adjectives and nouns I would ask the community for suggestions. But I think I have some cool names and stuff to help describe them.
Right now I have considered three different fuel tank engineering...