Pretty self-explanatory, IMO every weapon should have a larger pool of ammunition in reserve. I'm thinking somewhere between 25%-50% increase, probably less for missile racks (torpedoes should be unaffected).
For the most part my reasoning comes from having run out of ammo in nearly every...
Dear Frontier Developers;
here are two visualized concepts to balance the engineering roll mechanics.
They allow for a good compromise between RNG based improvements but also player selected improvements and should also make it possible that "every consecutice roll will improve the result"...
Apologies if this is known or on another thread somewhere on the forums; but has there been any update on engineer data/stats being available to automatically import into https://coriolis.edcd.io through EDMarketConnector etc. via the companion API?
I was following this thread...
This is my first all encompassing retrofitting I do, since previously I only improved one module or another, not the whole ship. Since I had to unlock most of the engineers, I don’t have enough materials for G5s everything, and I quite enjoy the results so far, except heat buildup. This is what...
After “working” my way to unlock FF to get my g5 fsd I completely abandoned engineers. Now that I have all ships in the game (except the cutter due to money and laziness), I feel like I can’t postpone this anymore and need to engineer a ship. Maybe I like torturing myself too.
In the process I...
What is best usually? Specialised or Rapid charge?
The way I see it rapid charge is inferior because it also reduces the amount of time it reinforces the shield?
Most engineering at the moment is geared towards combat. I worked on Bill Turner in the hope that I'd have a boost to my limpets or mining - sadly, not.
From a mining/trading perspective, here are a few changes I'd love to see.
1) Limpet Engineering - Choices between greater range, faster...
I watched a lot of the coverage of FX17 and I was pleased, hyped, impressed and ready to get back into Elite and begin preparing for a much smoother game play experience but one thing stuck out like a sore thumb. Engineers.
Engineers right now are more or less to my personal preference, good...
Straight away, Useless Commodities need to be removed. Mine-able metals/minerals are fine, but articulation motors, hn shock, nanobreakers, etc etc need to be removed. they are useless, and are immediately sold for measly Credit amounts after acquired.
currently, missions can't be accepted or...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
This is going to be a long post, prepare yourself.
Anyone with any experience knows that most ships are under constant fire in PVP, this is exceptionally true in both winged combat and 1v1’s and especially for large ships, good luck ever getting an ammo synthesis off vs a competent pilot. One...
Hello fellow Vet pilots, I have spent hundreds of hours seeking out 1v1s against other Condas, Vets, and Cutters. Due to the very low rate at which I have been able to find 1v1's (typically 1 every 2 months or so,) I'm taking to the forums to look for players willing to 1v1 for fun. I am a...
Hello fellow Vet pilots, I have spent hundreds of hours seeking out 1v1s against other Condas, Vets, and Cutters. Due to the very low rate at which I have been able to find 1v1's (typically 1 every 2 months or so,) I'm taking to the forums to look for players willing to 1v1 for fun. I am a...
[Suggestion] Allow players to locking module to prevent them from being sold or reengineered accidentally.
I had this idea awhile back, inspired by Destiny, and was told by one of Frontier's support staff I should post it here after pitching the idea in a support ticket I filed for missing...
The Buckyballer's guide to Engineering
Now also with advice for Elite Racers
This guide aims to explain the concepts of engineer modifications when applied to racing. It will help your ship fly faster and jump further. Engineer modifications for modules other than those typically used in...