This idea is of ObsidianAnt: a secondary player-driven industrial layer inside colonies to expand player driven content. Goods are mined, refined and assembled by players. Resource gatherers can bring minerals to manufacturers with fabrication bays. They can fabricate parts to expand a colony...
How to introduce a much-requested new feature without over-committing in the runup or under-delivering in the launch. No important lessons to be learned here I'm sure.
https://www.rockpapershotgun.com/2020/07/01/how-satisfactorys-developer-tricked-their-audience-and-why-their-audience-loved-it/
Dear Frontier,
I know you are very busy with the serious updates and bug fixes.
But a few short clips of the logo and music packed into a PS4 Share Factory theme would be brilliant! It's so fun to make videos with thsoe little professional intro/exit clips… and we would be promoting the game...