Here's the idea, keybindings to toggle multiple modules by their set priority with a single keypress. i.e. shields and boosters on priority group 3, can be turned on or off so lower priorities stay powered while keeping weapons hot. etc
In ship control settings, you can assign key to toggle said...
It's no secret that some stations just don't have an Inter Astra service. You have to look for big stations and find one with an actual employee there. But this could go wrong very quickly. If you've gone too far and, for some reason, wanted to buy a new ship (to visit a specific place in the...
After working up through the ranks I really wish you could implement:
While wearing the Artemis suit and while in your ship give us the ability to use the bio scanner while flying around, maybe up the distance a bit.
Give us the ability to drop marker beacons. Many a time I've passed an...
in the first game, jurassic world evolution 1, when you go on expeditions you get fossils of dinosaurs dna. if you don't want to extract them. you can sell them. and sometimes they are expensive and can save you a lot of money. Not to mention that if you want to make space for a new dig...
Can we have option in sandbox to disable panicking, or at least remove panicking with Spinoraptors around the Indominus Rex? I wanted to put my Spinoraptors with Velociraptors and Indominus Rex, but the Spinoraptors keep panicking around the Indominus Rex as the Velociraptors remain unphased...
When using a Fleet Carrier -
1) Allow CMDRs to set a cap on the sell order. Logic - If I fill my FC with tritium, some to sell and some to get back, I cannot fly to colonia and put it up for sale. Why? Because I will have none for the return mission. If I could CAP a sell order then I could...
Crew members should have limited access to starport services when aboard another player’s ship. Currently they have to disembark from the ship and return to the concourse or their own ship to turn in missions instead of being able to do so from the ship they are already on.
As a second note...
1. Feeling the gravity on foot. Have you noticed that your character runs with the same animation on the 0.05G planet and on the 2g planet? It ruins the atmosphere terribly. Make 10 animations. And let different animations be on each type of planets, let's say you can break the planets on types...
There have been a few new mission types that have been provided as of late. It's nice to have a change in the format of the missions, but fundamentally they remain the same as existing missions. So I've been thinking about ideas for mission types that would essentially be completely different...
AQUATIC CREATURES UPDATE
In a future update, it could be added resting and social animations for the aquatic creatures, for them to feel more alive. We are happy for the game to have aquatic animals, but we would be happier if they could be more alive, and with these resting and social...
We now have the option to have exhibits manage the amount of animals and keep the populations from getting too high. Can we get this functionality for habitats as well? Give us the same options for how many of each gender for each species we want to keep and which ones we want to remove. Then...
Hi!
Love the game!
Are there any talks of adding the Atrociraptor to JWE2?
Also can we talk about adding the "Little Eatie" T-Rex skin for Camp Cretaceous fans?
In regards to the bleachers/viewing galleries for the Mosasaurus Lagoon, would we be able to connect them and create one large...
I am in LOVE with the Ship Spotlight idea they came up with in Update 12 for Odyssey. I want to equip one to my Vulture, which was built for Planetary encounters. This would greatly improve the build both aesthetically and functionally, as the light would help illuminate settlement bombing runs...
I understand the pitfalls (inapropriate messages) but Carriers that are open to the public need the ability to post service messages.
To grab the new services I need to jump my carrier to an admin system. It would be great if potential users could be informed, that I am not leaving for good but...
In the Jurassic Park Chaos Theory Mode for decorations, the “Aviary Sign” depicts the Spinosaurus instead of the Pteranadon, not sure if this is intentional and a reference to the JP3 film, but it is confusing nonetheless. Especially since there doesn’t seem to be a Aviary Facility available to...
I recently bought the complete edition on steam after having played quite a bit of openrct2 and the advanced scenery options available to construct stemming from the ability to ignore clearance checks. Could this please be added to RCT3 as I want to make a more in-depth decorated park
I really love the game and there have been quite some quality of life improvements I really enjoy, like the path barriers from the last update.
But one thing I'd really love to see would be some more tooltips and information. This is just some examples off the top of my head.
One thing I have...
I have an idea to feed issuetracker for ED with needed informations:
It would be cool to have a tool for screenshots within Elite which saves starsystem, planet, settlement and coordinates in the metadata like EXIF-Metainformation does in photos.
Would be much easier to report errors in the...
Explanation and Introduction: This feature grants the player being able to control any dinosaur in a way how they want to, like a simulation but only for entartaining and not it's not too sophisticated and detailed... This is far aside from the game's main purpose and in fact adding something...
Here i bring all my recognition, respect and thanks to the entire Frontier team, for making this wonderful game!
Why only capture wild dinosaurs and hatchery (only) is not good at all:
Honestly, this idea of capturing dinosaurs in the wild is not good. It's like dealing wild animals. I...
Currently, if the player is on foot and decides to go for a drive, the player has to clamber back into the ship then clamber into the SRV and deploy it.
Instead, if the player is already on foot and wants to use an SRV, it'd be handy if the player could instruct the ship to deploy an SRV...
The number of times I’ve been envious of the npc sitting on the couch and napping, I’ve lost count.
the idle animations exist, the chairs and couches exist. Can we be given the ability to sit? oh, the beds too! I want to be able to lie down too!
I understand that people have requested official support for custom HUD colors many times, and I understand (to some extent) the reluctance on the developers' part to let people apply arbitrary colors to a complex interface (which may still evolve). Yet, a blue HUD does look nice.
As a...
EDIT: Ignore this whole thread. I completely misunderstood how this works.
We generally control the ship (as you'd expect in an Elite game) using its (in-game) HUD. The exception is the Supercruise interface, which just appears on-screen, undermining emersion.
Supercruise only has a handful of...
Frontier, thank you for a wonderful game! Many times I have recommended Elite to friends, and when they do finally give it a shot, we always have this issue where there is not much for us to do together, as there is not much gameplay that is conducive to someone with 800+ hours in game, and...
Hello to all commanders, I don't know if this has already been discussed, but I have a simple feature that would be interesting to put in the game, especially for explorers.
Put some compendium with the systems that the commander was the first to discover, the planets that he was the first to...
I love the feature of Research, but in sandbox everything is researched for you. I would really like a feature that allows you to choose if you want all mechanical/animal research complete before starting a new zoo. Like a checkbox in the new zoo menu.
This would allow you the sandbox options +...
I love this game so very much, although there’s one thing which I kinda regret. All these « empty » planets. It would be awesome to be able to build player bases (for a squadron for instance) so that they can have a more direct influence over the open world. Imagine if players could establish a...
Hello i want suggest multi station support like in the good old rct3 to build coasters with a only exit and only entrance to rebuild reallife coasters and maybe speed the guest per hour up
Source: https://imgur.com/a/TqgIm88
Hi dev team,
I would really be interested in the availability of an API for the franchise store.
Here is my idea:
A web API available for people to use in their own creations
Could be authenticated/restricted via steam ids (or possible API tokens)
With the API you can do the following...
When a commander docks to his or her fleet carrier, he should be able to view the landing pad deck from the bridge. Should the commander decide to, the commander should be able to return to his or her ship. This would be merely a cosmetic and aesthetic change.
First post to the forums, apologies if it's in the wrong spot.
Went digging to see if this was posted anywhere else and I could not find it on the forums. I was hoping to submit a feature request for saving different loadouts for ships. I have my Python set up as a mining ship and I have all...
Greetings CMDR's.
Hopefully this could be an update in the near future.
With the new Fleet Carriers being added. Aside from docking to view facilities/outfitting on a FC, I realized the only other way to check what facilities/outfitting options a FC had was if i went into system map and...
[Feature Request for Planet Coaster]
Please add an option to tilt, roll, turn, and flip referencing the heartline axis as the center of gravity in the Planet Coaster coaster editor for more realistic coasters, smoother g-forces, and smoother rides all together.
The current editor is great, but...
Hello Planet Zoo-fans,
I have come to a list of ideas for future DLC-packs, but just animals we really need. Including animals and other features. If someone call add some ideas, would be great!
Yes, I'm Dutch so I wrote the translation beside and sorry for some bad English.
Please tell me what...
I usually prefer playing support in games, in Elite Dangerous there are features that can be considered as support such as the shield healing lasers as well as being able to repair and refuel others, but two big pieces of the puzzle are still missing, especially when fighting in distant systems...
I keep finding my storage with 40-50 animals, and the game only let me know its full when I try to buy a new animal.
When I go tho the habitat menu > animals I can select them and send them to the trade centre even when its full (I kinda love this bug, it's sad to report).
I can also send the...
It probably has been said a bunch of times, probably missed it, but still... Wouldn't it be great if the Elite gave out the names and merits of all commanders who contributed in any way to PP? If it could be filtered to systems, 5c people would be exposed even from solo. Bots would have a hard...
I'll be updating this thread as I go. Trying to focus on QOL improvements alone since there seem to be plenty of threads for other stuff. Listing literally everything I can think of because I know many of these won't be implementable, especially by release.
Please fix: Don't have to keep...